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Playtest RC 22

From Super Fantasy Kingdom Official Wiki
Revision as of 01:49, 22 October 2025 by DCello (talk | contribs) (3 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

  • Removed morale system
  • Units stay and can be rearranged until end of combat
  • Instead monsters get stronger and faster at night resulting in a similar climax
  • Walls give +1 level to all units instead of morale
  • Increased morning period from 25 to 30s
  • Display range of unit faster when hovering over it
  • Remove status effects on unit death
  • Fixed rank star amount displayed
  • Fixed display of village upgrades on loading
  • Fixed buildings clickable during game over