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Early Access 0.6.00: Difference between revisions
From Super Fantasy Kingdom Official Wiki
Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-12-18 | previous = Early Access 0.5.12 | next = Early Access 0.6.01 }} == New building == * Added a new building: The Observatory from the elven kingdom == New items == * Added 9 new targeting items to the kingdoms caravans * Added a new targeting mode: Special * Added a new targeting mode: Unaffected * You can exchange items for faith at the church during the run * You can melt down excess starting items f..." |
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| date = 2025-12-18 | | date = 2025-12-18 | ||
| previous = [[Early Access 0.5.12]] | | previous = [[Early Access 0.5.12]] | ||
| next = [[Early Access 0.6. | | next = [[Early Access 0.6.1]] | ||
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Latest revision as of 19:49, 6 February 2026
New building
- Added a new building: The Observatory from the elven kingdom
New items
- Added 9 new targeting items to the kingdoms caravans
- Added a new targeting mode: Special
- Added a new targeting mode: Unaffected
- You can exchange items for faith at the church during the run
- You can melt down excess starting items for shards in the throne room
New art
- Added character art for the scientist
Progression
- You do not need the stars from the other kingdom anymore
- The remaining units get unlocked by leveling your kingdom instead, making the progression more stable
Clarity
- New hint system for all achievements
- There is a hint and a spoiler for every achievement
- They also act as an extended tutorial, without annoying the players who know already
- Units display all stats they use now
- Units cannot equip any items that wont help them anymore
- Pause menu added button to read tutorial messages again
- Hovering any deposit displays its explenation
- Added tutoral for game speed when you play at normal speed
- The ALT tutorial only ends once you release the button, giving time to understand it
- Catalog economy relics display at what kingdom level they get unlocked
- The blacksmith has an exclamation mark before until unlock him
- Poison damage is called toxic damage
- Rock damage is called earth damage
Food system
- Fish always gets eaten before raw meat, bread always before cooked meat
- Only 1 meat (2 souls) can get upgraded each night by default
- Upgrading the tavern increases that amount
- The amount is displayed in the tavern UI
Glory changes
- World event monsters drop a shard when provoked
- World event monsters are always the same level when the first spawn, and stay on that level (day + curse level)
- World event monsters say what level they are
- Amount of daily monsters spawning is always the same
Balance
- Cadus increased shield scaling greatly
- Colossus increased area
- Devil reduced damage scaling very slightly
- Druid active upgrades do not reduce cooldown by as much
- Druid passive increased cooldown 3.33s > 4s
- Druid passive reduced effect on last upgrade 5 > 4
- Halfling increased base damage 2 > 3
- Paladin increased area
- Qhe'la reduced cooldown reduction of one upgrade 30% > 25%
- Qhe'la increased cooldown 1.5s > 1.6s
- Werewolf increased upgraded cooldown 0.01s > 0.1s
- Relic Big Daddy costs 13 coins
- Item Armor increased effect 10 > 20
- Item Resistance increased effect 10 > 20
Fixes
- Fixed villains or projectiles getting stuck
- Fixed duplicating resources when setting guard mode when a carrier already started the job
- Fixed sacrificing unit reducing hungry units counter by 2
- Fixed collecting random item in forest while a guest is visiting
- Fixed banishing a unit after minimizing after banishing a unit
- Fixed boosting applied in order of level instead of experience
- Fixed generation buildings timer when upgraded cannot be below generation duration
- Fixed gamepad selection in building overlay without a tutorial
- Fixed cooldown reduction items, relics and upgrades interacting with bard passive
- Fixed Gnomes cancel button not labeled "No, thanks!"
- Fixed UI unlocks catalog elemental and siege units appearing to be examinable
- Fixed UI unit sheet before you have the unit sometimes ability data incorrect
- Fixed UI unit sheet ability description out of box
- Fixed UI alerts moonrise and nightfall messages swapped
- Fixed UI earth damage being white
- Fixed Humans Builder not offering the undead building blueprint
- Fixed Humans Fisherhut not clickable after upgrade
- Fixed Humans Forager not clickable after upgrade
- Fixed Humans Geologist Hut not clickable after upgrade
- Fixed Humans train tracks when destroying the target building
- Fixed Undead Ooze pools hitbox beeing too big
- Fixed Undead dialogue with Mio
- Fixed Item Shield cannot be equipped by units without base shield
- Fixed Item Rage cannot be equipped by units without base rage
- Fixed Relic Destiny working against the unit critting
- Fixed Relic Dice does not appear to be locked behind kingdom level anymore
- Fixed Unit Bee last upgrade piercing stat amount
- Fixed Unit Cannon using Catapults ability description
- Fixed Unit Crossbowman displaying wrong attack multiplier
- Fixed Unit Ghost evolution changing damage element
- Fixed Unit Halfling evolution upgrade description being incomplete
- Fixed Unit Headless passive last upgrade description
- Fixed Unit Jouster passive not being categorized as support
- Fixed Unit Leech last upgrade description not mentioning the cooldown reduction
- Fixed Unit Lightning Elemental ability description
- Fixed Unit Lightning Elemental not showing piercing stat
- Fixed Unit Palisade not waiting in the city when there is no space
- Fixed Unit Pixie not using mana to attack
- Fixed Unit Psion displayed range stat
- Fixed Unit Stormcaller evolution upgrade description
- Fixed Unit Swordsman passive not being categorized as support
- Fixed Unit Yeti having the keyword for freeze instead of taunt


