Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 84: Difference between revisions
From Super Fantasy Kingdom Official Wiki
m 3 revisions imported |
changed boost to effectBoost, angry to effectAngry |
||
| Line 6: | Line 6: | ||
}} | }} | ||
*Unit slots get bought directly on the battlefield | *Unit slots get bought directly on the battlefield | ||
*Provoked monsters are | *Provoked monsters are {{Effect|angry}} now! | ||
*Building [[outpost]]s costs [[coins]] | *Building [[outpost]]s costs [[coins]] | ||
*Building [[stables]] or [[portal]] automatically opens their overlay | *Building [[stables]] or [[portal]] automatically opens their overlay | ||
*Unit cards display if they can go onto [[tower]]s | *Unit cards display if they can go onto [[tower]]s | ||
* | *{{Effect|Boost}} unit hotkey is now displayed below [[beer]] amount | ||
*Improved some tutorials | *Improved some tutorials | ||
*Message modals can be aborted more easily | *Message modals can be aborted more easily | ||
Latest revision as of 16:07, 11 January 2026
- Unit slots get bought directly on the battlefield
- Provoked monsters are angry now!
- Building outposts costs coins
- Building stables or portal automatically opens their overlay
- Unit cards display if they can go onto towers
- Boost unit hotkey is now displayed below beer amount
- Improved some tutorials
- Message modals can be aborted more easily
- Portal displays amount of times it has been used
- Marksman targets most health
- Old appeal outpost gives 3 base XP
- Shaman's doe getting hit counts again (as there is no penalty for it anymore)
- Lizard has a new passive


