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Demo build 20: Difference between revisions

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*Graveyard revives the unit after combat
*[[Graveyard]] revives the unit after combat
*One additional job can be assigned to the Windmill
*One additional job can be assigned to the [[Windmill]]
*Improved starter resources UI
*Improved starter resources UI




*Increased weight of mini-bosses
*Increased weight of [[mini-bosses]]
*Increased scaling health of bosses
*Increased scaling health of [[bosses]]




*Fixed shield (and health) resetting when moving a unit
*Fixed [[shield]] (and [[health]]) resetting when moving a unit
*Fixed elementals staying dead
*Fixed [[elementals]] staying dead
*Fixed sacrificed units going into tavern
*Fixed sacrificed units going into [[tavern]]
*Fixed Griffin not attacking
*Fixed [[Griffin]] not attacking
*Fixed Amaya being called Cartographer in dialogues
*Fixed [[Amaya]] being called [[Cartographer]] in dialogues


{{nav patch notes}}
{{nav patch notes}}

Revision as of 18:42, 15 November 2023

  • Graveyard revives the unit after combat
  • One additional job can be assigned to the Windmill
  • Improved starter resources UI