Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 104: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>CadsBot →top: patch notes page created |
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| date = 2024-01-05 | | date = 2024-01-05 | ||
| previous = [[Demo build 103]] | | previous = [[Demo build 103]] | ||
| next = | | next = [[Steam Demo NEXT FEST]] | ||
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*Greatly improved monster performance (~300%) | *Greatly improved monster performance (~300%) | ||
Revision as of 22:01, 11 June 2024
- Greatly improved monster performance (~300%)
- Reworked how projectiles are build to increase performance
- Projectiles, objects and monsters are kept in memory and get reused
- Optimized multiple animations to reduce filesize and memory usage
- Status effect pools are created dynamically on need
- Removed a lot of garbage creation
- Switched to a tweening library without garbage allocation
- Improved pathing performance
- Paths and free deposit spots get cached
- Roads can be built while paused
- Zoom level affects how far sounds can be heard
- Mio runs faster after being pet
- Reduced how fast animals run after getting hit
- Reworked Lizard


