Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 104: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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| date = 2024-01-05
| date = 2024-01-05
| previous = [[Demo build 103]]
| previous = [[Demo build 103]]
| next =  
| next = [[Steam Demo NEXT FEST]]
}}
}}
*Greatly improved monster performance (~300%)
*Greatly improved monster performance (~300%)

Revision as of 22:01, 11 June 2024

  • Greatly improved monster performance (~300%)
  • Reworked how projectiles are build to increase performance
  • Projectiles, objects and monsters are kept in memory and get reused
  • Optimized multiple animations to reduce filesize and memory usage
  • Status effect pools are created dynamically on need
  • Removed a lot of garbage creation
  • Switched to a tweening library without garbage allocation
  • Improved pathing performance
  • Paths and free deposit spots get cached


  • Roads can be built while paused
  • Zoom level affects how far sounds can be heard
  • Mio runs faster after being pet
  • Reduced how fast animals run after getting hit



  • Fixed status immunities
  • Fixed heroes being transparent at wrong times
  • Fixed Dryad's secondary applying every 0.5s