Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Changelog: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
removed toc, added nav box
imported>Emilyba
No edit summary
Line 1: Line 1:
__notoc__
__notoc__
==LATEST PATCH==
 
{{nav patch notes}}
 
==OLDER PATCHES==
 
===Steam Demo Build 69===
===Steam Demo Build 69===


Line 15: Line 19:
*Fixed road upgrades for decorations
*Fixed road upgrades for decorations
*Fixed units put in graveyard after combat ends not getting revived
*Fixed units put in graveyard after combat ends not getting revived
{{nav patch notes}}
==OLDER PATCHES==
===Steam Demo Build 68===
===Steam Demo Build 68===



Revision as of 17:05, 10 October 2023


OLDER PATCHES

Steam Demo Build 69

  • Simplified appeal
  • Decorations, graveyard and tavern upgrade give one appeal
  • Each appeal unlocks one slot and gives 2XP to new units
  • The tavern can be upgraded twice


  • Hunter upgrade cost to 5 ore
  • Quarry upgrade cost to 5 ingot
  • Tavern upgrade cost to 5 (10) board
  • Stables costs reduced to 5 wheat


  • Fixed road upgrades for decorations
  • Fixed units put in graveyard after combat ends not getting revived

Steam Demo Build 68

  • Renamed Morale to Appeal
  • Tavern upgrade 5 Appeal for 8 boards


  • Fixed not being able to get units even when having space

Steam Demo Build 67

  • Added morale system!
  • Every 4 morale you unlock one more slot on the battlefield
  • Units spawn with as much XP as your total morale
  • New small building Decoration gives 3 morale (6 when upgraded by stone road)
  • Graveyard gives 5 morale


  • Pressing space in road building mode cancels it
  • Workers ending their workday are not displayed as idle anymore
  • Removed shrines
  • Removed tavern upgrade


  • Miner does not apply Bleed anymore
  • Runescribe reduced damage scaling by 30%
  • Crossbowman reduced base damage from 4 to 3
  • Jailer increased base damage from 3 to 4
  • Satyr increased base damage from 5 to 8


  • Fixed boy affecting predefined randomness
  • Fixed Gremlin's shield

Steam Demo Build 66

  • Wells upgraded by stone roads get 30% faster
  • Cooks stars are hidden by default, but fade in when he gets XP
  • Meat on the pile in the tavern gets visually upgraded
  • Tooltip when hovering rebuild starting resources
  • Worker movement performance optimizations
  • Updated tavern explanation


  • Cook can only give one additional XP to any meal
  • Reduced resource deposit grouping of ore and stone
  • Reduced strength of evolved monsters


  • Fixed evolved monsters bonus glory

Steam Demo Build 64

  • Gold and stone deposits are more likely to spawn near their respective veins
  • The veins are more likely to spawn further apart
  • Popup what resource got delivered by a wagon


  • Improved explanation of miniboss farm
  • Reduced default monster evolution chance to 0%
  • Increased bonfire effect from 5% to 10%


  • Fixed evolution
  • Fixed miniboss farm not delivering wheat
  • Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
  • Fixed tooltips not vanishing when going into pause menu
  • Fixed Shaman's spawned deer

Steam Demo Build 64

  • Gold and stone deposits are more likely to spawn near their respective veins
  • The veins are more likely to spawn further apart
  • Popup what resource got delivered by a wagon


  • Improved explanation of miniboss farm
  • Reduced default monster evolution chance to 0%
  • Increased bonfire effect from 5% to 10%


  • Fixed evolution
  • Fixed miniboss farm not delivering wheat
  • Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
  • Fixed tooltips not vanishing when going into pause menu
  • Fixed Shaman's spawned deer

Steam Demo Build 63

  • Monsters can also evolve and be stronger (1% chance)
  • Killing evolved monsters counts as two kills for glory
  • Outpost bonfire increases chance for evolved monsters by 5%


  • Boss health bar UI redone
  • Separated hero selection process to make it less confusing and work in smaller resolutions
  • Display curse level in clock
  • Pressing game speed key when paused always resumes game in 1x speed
  • Birds have a shadow now
  • Keyboard keys Q and E as alternative for scroll wheel
  • Renamed Fighter to Swordsman


  • Fish gets picked before raw meat and bread before good meat
  • Reduced amount of monster attacking when provoking
  • Outpost hunting grounds reduced glory requirements from 25 to 20
  • Outpost bonfire reduced glory requirements from 100 to 25
  • Removed hidden world event spots


  • Fixed pinned hero still upgradable in unit overlay
  • Fixed Dryad stuck in attack animation
  • Fixed food left on counter after skipping in tavern
  • Fixed another case of unit range indicator not vanishing
  • Fixed Catapult and Trebuchet unit overlay
  • Fixed a few typos

Steam Demo Build 62

  • Cannot upgrade hero while he is pinned down by a boss anymore
  • Weather cannot be save scummed anymore
  • Canceling on title screen skips the animation
  • Mouse forward and back as alternative for scroll wheel


  • Fixed and reworked barrier status effect
  • Fixed cook improving nothing
  • Fixed downed units attacking
  • Fixed unit range indicator not vanishing
  • Fixed status effects not getting properly removed when a unit has multiple
  • Fixed animation delay in units walking around in the world
  • Fixed banning not selectable with controller

Steam Demo Build 61

  • Animals run away after being hit
  • Renamed treasure to coins


  • Fixed meat upgrade multiplication
  • Fixed hunter being stuck in attack animation when animal leaves his range
  • Fixed tooltip and cursor when tutorials open
  • Fixed outpost hunter not giving raw meat
  • Fixed Dinosaur rejuvenating when moving units
  • Fixed Lizard rank up descriptions

Steam Demo Build 60

  • The barkeeper is now a cook!
  • Cook can get up to 3 stars
  • Has a low chance to improve meals with +1XP or even +2XP
  • The more he cooks, the higher that chance gets
  • Very realistic cooking animation


  • Tavern unit order and cooking bonus cannot be save scummed


  • Fixed canceling hero upgrade not refunding faith
  • Fixed units in tavern cutting in line after some time
  • Fixed multiple visual bugs in tavern

Steam Demo Build 59

  • New meat system!
  • All animals give raw meat worth 2XP
  • Any uneaten meat gets upgraded in quality


  • Meal reminder states amount of hungry units
  • Hunter does not wait for the animal to be far enough away anymore
  • Removed unfitting animals


  • Fixed meal reminder
  • Fixed upgrade icon in unit button
  • Fixed invading monsters attacking outposts
  • Fixed multiple ability descriptions
  • Fixed big tooltips

Steam Demo Build 58

  • Added unit health bars in world (press ALT)
  • Buildings display once they they are full of taxes
  • Display amount of all currently assigned jobs when assigning job
  • Added icons to tavern explanation
  • Clicking on tavern explanation advances tavern procedure
  • Renamed ranking up and ranks to upgrading and stars


  • Increased default max amount of units to 8
  • Catapult, Trebuchet and Elementals take up unit space now
  • Increased max amount of animals for daily spawn from 3 to 5
  • Reduced multiple faith skill costs
  • Port does not generate taxes anymore


  • Fixed status effects animations not playing sometimes
  • Fixed sacrificed unit being revivable
  • Fixed Elemental tower spawning elemental when there's no space
  • Fixed Portal allowing purchasing unit when there's no space
  • Fixed healtbars of fallen units displaying shield
  • Fixed Fire Elemental's fireball on hit animation
  • Fixed delay in music switch after defeating boss
  • Fixed rejuvenation status overriding infinite ones
  • Fixed being able to click on banish button of greyed out card
  • Fixed being able to buy units from the hero when there's no space left
  • Fixed combat being over before killing all of Goblin King's minions
  • Fixed exiting to main menu on 2x game speed
  • Fixed Treant ability descriptions

Steam Demo Build 57

  • Added faith skill tree!
  • Removed faith levels


  • Increased tax generation rate by 25%
  • Reduced king base movement speed by 20%
  • Reduced duration of night by 33%
  • Reduced Jailer achievement requirement to 85
  • Tavern does not generate taxes anymore

Steam Demo Build 56

  • UI displays total, working and idle worker amounts separately
  • Added notice that worker wont start new jobs at night
  • Camera focuses relevant element at tavern and unit tutorials
  • Separated unit dragging and feeding tutorials
  • Reordered some tutorial parts
  • Added slight delay before opening next tutorial step


  • Fixed mouse cursor staying as pointer when leaving carrier dropdown

Steam Demo Build 55

  • Added exclamation mark to highlight when there's not enough food
  • Hide rank box when ability does not change on any rank


  • Fixed still being able to click on things after game over
  • Fixed warning message for not enough food
  • Fixed Dinosaur with two stars not attacking
  • Fixed some languages not being selectable
  • Fixed typos

Steam Demo Build 54

  • Added ambiance color transition from sunset to evening
  • Music fades in and out on pause
  • Stables display the amount of carriers
  • No color adjustments at the morning on extreme weather
  • Hero upgrade selection more visible with gamepads
  • Updated death tutorial to explain graveyard better


  • Fixed graveyard and elemental tower unit spots
  • Fixed Cyclops primary ability description
  • Fixed exiting credits with gamepad
  • Fixed outpost scrollbar not being selectable with controller
  • Fixed clicking on buildings after game over changed mouse cursor

Steam Demo Build 53

  • All ability and rank descriptions rewritten and translatable
  • Improved unit overlay
  • Reworked Berserk


  • Skeleton base damage from 8 to 9
  • Vampire magical defense from 0% to 30%
  • Dryad attacks twice as often with half the damage
  • Fire Elemental applies Burn 3
  • Metal Arrows applies to Miner


  • Fixed not being able to drag units into graveyard
  • Fixed Dryads hitbox
  • Fixed Jesters attack
  • Fixed Wind Elemental damage stat to 0

Steam Demo Build 52

  • New unit: Water Elemental


  • Added relics for Leech and Ghost
  • Added another dialogue for the first day
  • When upgrading veins it shows where tracks can go
  • Quest buildings have a question mark once the quest is done
  • Unit cards display the max rank achieved
  • Workers walk directly to the entrance of buildings when coming from below or above
  • Elementals cannot be sacrificed anymore
  • Flag button is localizable
  • Renamed Invite spots to Outposts
  • Carriers are mules now


  • Increased radius the geologist searches around the flag
  • Ghost flies a bit longer


  • Fixed Wind Elemental having no hit animation
  • Fixed upgrade button visible for Elementals
  • Fixed attacks fade out effect not affected by game speed

Steam Demo Build 51

  • Color adjustments for morning, sunset and night
  • Secondary abilities effect description gets displayed when dragging a unit
  • Accept defeat button gets displayed a little bit later
  • Sunshine rays visible on thunder days


  • Dinosaur hitbox more at his feets
  • Gremlin increased projectile initial velocity


  • Fixed stun status FX
  • Fixed status FX not being animated
  • Fixed monsters not using the bridge after winning
  • Fixed range of unit visible at night
  • Fixed Marksmans secondary having a cooldown
  • Fixed Leech evolution idle animation

Steam Demo Build 50

  • Beer is given to the unit with the lowest level first now
  • Wishlist button opens steam overlay instead of browser
  • Units pinned by a boss cannot be upgraded anymore
  • Hide upgrade button for dead units
  • Treasure amount visible on merchant overlays
  • Faith level always visible
  • Changed hero XP bar color to green and faith bar color to purple
  • Opening building overlay blurs the game


  • Reduced all monsters health slightly and damage greatly


  • Fixed demolished thickets not getting removed and animals not being spawned
  • Fixed after buying second ability from the witch it did not apply until moving a unit
  • Fixed jobs getting checked before animals being spawned

Steam Demo Build 49

  • Tax generation reduced but starts a bit earlier each day, so more is generated on later days


  • Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced


  • Fixed daily curse treasure bonus
  • Fixed fisher not waiting for boat to return
  • Fixed fishing spot not disappearing

Steam Demo Build 48

  • +1 flat tax for each upgrade on a building
  • Shrines produce faith


  • Monsters Dryad, Leech and Gremlin reduced health scaling
  • King is a bit faster

Steam Demo Build 47

  • +20% treasure per curse level


  • Reduced base health of all monsters by ~30%
  • Reduced price to repair church to 3 boards

Steam Demo Build 46

  • Added faith system
  • Monsters do not drop treasure anymore
  • Buildings generate taxes or faith
  • King collects taxes and faith
  • New building church can be repaired for a faith collecting worker
  • Hero upgrades can be minimized
  • Buildings have an entrace spot now so workers walk to a better spot


  • Workers reduced movemenet speed by 5%
  • Monk increased damage scaling by 12.5%


  • Fixed animals spawned out of thickets did not directly trigger hunters
  • Fixed hunter not hunting
  • Fixed farm outpost not delivering wheat
  • Fixed deposits in the world not being saved
  • Fixed upgrading units with shield buff
  • Fixed port displaying harvesting time and being affected by production amplifiers

Steam Demo Build 45

  • Train tracks can merge now
  • Added progress bar to veins
  • Added animation when a worker is in the vein


  • Fixed assigned unfilled jobs not visible in popup after loading
  • Fixed stone and ore deposits still blocking the space until next day after being harvested
  • Fixed workers held resource icon z-sorting

Steam Demo Build 44

  • Added new relic for pixie
  • Boss intro and outro are skippable
  • Improved behavior of continuing in dialogues
  • Reduced transition time before morning
  • Grower checks more spaces around farm


  • Fixed health and shield values after leveling
  • Fixed resource bar hover tooltips not appearing
  • Fixed error when stunning bosses

Steam Demo Build 43

  • New UI for card selection
  • Card selection can be minimized
  • World events position uses predefined randomness
  • Performance and code structure optimizations


  • Fixed hero health and shield powerups not affecting initial value
  • Fixed game resuming in road or flag mode
  • Fixed curse level unlock message getting displayed on every win

Steam Demo Build 42

  • Very small resolutions get reset to 640x480 on game start
  • A ton of performance optimizations for projectiles and loading time


  • The first day starts with two animals
  • Added one additional berry bush generating on wild grass
  • Increased mouse treasure magnet range
  • Reduced base health of Leech (monster) by 2
  • Reduced base health of Jester (monster) by 1


  • Marksman is a support unit now
  • Marksman new passive ability


  • Fixed last unlocked unit not being offered
  • Fixed tavern summary displaying gained XP for dead units
  • Fixed play button being German
  • Fixed magnet powerup still working

Steam Demo Build 41

  • Separated curse from hero powerups
  • Curse levels get unlocked by beating the demo instead
  • New selection for curse level once unlocked
  • Removed hero powerups revival, curse and magnet


  • Doubled price of hero powerup Banish

Steam Demo Build 40

  • Added effect dictionary system that displays explanations next to unit sheets and item cards


  • Marksman increased range by 20%
  • Djinn increased damage scaling by 25%
  • Cyclops reduced cooldown from 3.5s to 3.4s
  • Skeleton reduced buff for dead units by 50%


  • Reduced Jailer achievement requirement to 89


  • Fixed Knight's ability Inspire
  • Fixed bleeding status having the adverse effect

Steam Demo Build 39

  • Damage against shield is always displayed in blue damage numbers
  • Added support for crits to blue damage numbers
  • Boss chest can be rerolled
  • Boss chests use predefined randomness
  • Spawned animals use predefined randomness
  • Resources in the world use predefined randomness


  • Breaches do not affect glory anymore (temporary test)


  • Fixed dead units getting experience
  • Fixed heal status using burning fx
  • Fixed moving a unit after it started an attack could lead to problems
  • Fixed Shaman spawning doe at the wrong position
  • Fixed the game trying to spawn animals on exit
  • Fixed empty line in UI after banning

Steam Demo Build 38

  • Reworked animal spawns
  • Each morning one new animal spawns, but only when there are less than three animals in total
  • Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns


  • Units health value gets displayed when hovering over its button
  • Improved performance of damage numbers and status effects greatly by reusing them


  • Reduced Marksman damage scaling by 30%
  • Reduced Marksman health scaling by 50%


  • Fixed Armor's upgrades

Steam Demo Build 37

  • Improved knockback to feel a bit more natural
  • Improved timing on skipping tavern summary
  • Added experience amount to tavern summary
  • Level always visbile in tavern summary


  • Reduced cost of Demolisher from 5 to 2 ingots
  • Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
  • Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
  • Reduced Lich's damage scaling by 50%
  • Reduced Archlich's range by 40%
  • Increased Pixie damage scaling by 15%
  • Increased Monk damage scaling by 5%
  • Halfling's shot have a little knockback


  • Fixed some items only applying their effect after a unit gets moved
  • Fixed triggering attacks or passives by moving units
  • Fixed a few stats not resetting properly
  • Fixed no icon in tavern summary when units get nothing to eat
  • Fixed Treant rank descriptions

Steam Demo Build 36

  • Tavern summary screen!


  • All monsters have a bit less health


  • Fixed bug in worker path finding that prevented some routes
  • Fixed unit buildings displaying unscaled stats

Steam Demo Build 35

  • Saves have backups now in case of crashes during saving or accidental resets
  • Geologist findings are predefined now
  • Moving a unit resets its cooldown
  • Day does not end while there is no tavern
  • Changed thickets flower color so it does not get mistaken as bush
  • Linked Wiki in main menu


  • Lich is Mage now
  • Jester is Ranged now
  • Shaman's Doe getting hit does not count as breach anymore
  • Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
  • Reduced Crossbowman damage scaling by 25%
  • Reduced Lightning Elemental damage scaling by 25%
  • Increased Sharpshooters cooldown from 0.5s to 0.75s
  • Improved Deathpriests hitbox


  • Fixed total statistics only counting the last two days
  • Fixed Jailer achievement (untested)
  • Fixed exit animation when skipping Merchant or Witch
  • Fixed an error when Shaman's Doe gets spawned

Steam Demo Build 34

  • World events and guest offers are predefined now
  • Geologist chance increases when they find a sign, but it resets when they find anything else


  • Knight does not follow targets endlessly anymore
  • Crossbowman does less damage the more often he hits the same enemy
  • Reduced Crossbow scaling damage by 50%
  • Reduced Crossbow's bolts movement speed by 15%
  • Increased Crossbow's base damage from 2 to 4


  • Clear tooltip before going into tavern

Steam Demo Build 33

  • Merchants offer can be rerolled now
  • Tavern marker showing who eats goes up and down instead of flickering


  • Reworked Crossbowman
  • Reduced Satyr and Dinosaur knockback by ~20%
  • Reduced Gremlin scaling damage by 30%
  • Reduced Lizard cooldown by .25s
  • Reduced Jester cooldown by .5s
  • Increased Fighter base shield by 1
  • Increased Ghost base and scaling damage by 25%
  • Increased Whraith cooldown by .25s


  • Fixed level up screen stats being wrong
  • Fixed directional attacking units not alternating when placed on gate
  • Fixed Monk rank 3 description

Steam Demo Build 32

  • Cartographer only one new dialogue per run


  • Reduced Miner scaling damage by 20%
  • Reduced Miner (Monster) base damage from 3 to 2


  • Fixed dead units getting experience
  • Fixed message overlay buttons

Steam Demo Build 31

  • Merchants offers are a bit less extreme


  • Increased Treant base damage from 4 to 5
  • Decreased all Elementals base and scaling health
  • Increased Fire Elemental projectile speed
  • Increased Fire Elemental base and scaling damage
  • Decreased Fire Elemental cooldown from 2s to 1.5s
  • Decreased Lightning Elemental scaling damage


  • Fixed units being able to attack and use their passive on the bench
  • Fixed stuck in tavern after sacrificing
  • Fixed weakness increasing magical defense instead of decreasing it
  • Fixed mouse cursor when leaving resource bar
  • Fixed Gremlin rank 3 description

Steam Demo Build 30

  • Music change is not as abrupt anymore
  • Navigating with keyboard is not as abrupt anymore
  • Animal spawn chance is greatly affected by the amount of thickets


  • Halved Knights buff for full shields
  • Decreased Metal Mage from 50% to 30%
  • Increased Demon Spider base health by 50%
  • Increased Demon Spider scaling health by 10%
  • Increased Demon Spider scaling damage by 50%
  • Dinosaur targets furthest instead of nearest monster

Steam Demo Build 29

  • Disabled building of roads at night
  • Tavern damage meter values get rounded
  • Processing jobs ingridient cannot be spend before they are picked up anymore


  • Decreased Lightning Elemental base from 3 to 2
  • Decreased Monk scaling damage by 50%
  • Increased Treant base and scaling damage by 25%
  • Decreased Marksman cooldown by 0.25s


  • Fixed not being able to buy horses at stables when no space for units left
  • Fixed dead units could be healed in the same frame
  • Fixed some units passives activated on the bench
  • Fixed eating screen visible under level up screen reviving them
  • Fixed production speed always displayed as 0s
  • Fixed tavern allowing more jobs than storage for berries
  • Fixed minibosses could be taunted
  • Fixed elementals drinking beer
  • Fixed dying after killing boss
  • Fixed pausing in slow motion
  • Fixed unit dying in slow motion
  • Fixed night in slow motion
  • Fixed house upgrades not visible
  • Fixed units being inactive after moving during the morning
  • Fixed human units upgrade falsely showing house icon
  • Fixed achievements not displaying as unlocked until restart
  • Fixed rank up sound playing multiple times on unpause
  • Fixed speed of workers walking sounds
  • Fixed Armor having Shield icon
  • Fixed Magic Beans description