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Playtest RC 41: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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Revision as of 01:50, 22 October 2025
- Added 6 further items
- Most special items are now associated to one unit and can only drop when you use that unit
- Added more rebuilding spots to the world and reduced the cumulative price increase
- Added splatter rocks
- Reworked tutorial messages and a added a new step purchase unit
- Monsters cannot crit anymore, but have a crit resistance. A negative crit resistance means the chance for crits increases.
- Shock status effect lowers crit resistance
- Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters
- New FX for death and hunger
- Improved unit rank descriptions
- Improved hero upgrade descriptions
- Rank descriptions only display passive ability info once the passive got unlocked
- Pause menu hides all overlays
- Reduced price for upgrading tavern
- Witch always costs 100 treasure
- Minibosses have 50% knockback resistance
- Hide bottom unit bar after combat to prevent edge cases
- Fixed buffs only being applied after combat starts
- Fixed max
health and
shield not properly resetting after buff gone - Fixed units knockback force not affected by stat
- Fixed bleed and weakness status effects
- Fixed range displayed could be from passive ability
- Fixed smelter ingots stored only displayed on hover
- Fixed grid button visible by default for elemental tower and graveyard
- Fixed resetting game data would not reload the scene when there's a log file
- Fixed zooming out at world edges
- Fixed always default game speed when unpausing
- Fixed title screen controller navigation
- Fixed unit building still saying purchase when upgrading unit
- Fixed cartographer displaying wrong boss
- Fixed reskilling speed powerup
- Fixed geologist hut
- Fixed close buttons in settings being navigable with controller
- Fixed multiple bugs with veins and trains
- Fixed workers prioritizing veins


