Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Playtest RC 37: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>CadsBot
→top: patch notes page created
 
wgg>Emilyba
No edit summary
Line 7: Line 7:
*Re-balanced the first 8 days and a few units
*Re-balanced the first 8 days and a few units
*Ordered waves so every day has a new monster and increased difficulty
*Ordered waves so every day has a new monster and increased difficulty
*Improved cartographer UI
*Improved [[cartographer]] UI
*Added ambient sounds for fountain, water and beach
*Added ambient sounds for fountain, water and beach
*When monsters get angry they may leave behind a bit of fire
*When [[monsters]] get angry they may leave behind a bit of fire
*Some fire attacks are not affected by darkness anymore
*Some fire attacks are not affected by darkness anymore
*Monsters, mini-bosses and bosses names are translatable
*[[Monsters]], [[mini-bosses]] and [[bosses]] names are translatable
*Increased mini-bosses health a lot
*Increased [[mini-bosses]] health a lot
*Reduced cost of repairing merchant wagon to 3 board
*Reduced cost of repairing [[merchant]] wagon to 3 [[board]]
*Fixed mio is clickable with mouse, but does not get in the way of gamepad
*Fixed [[mio]] is clickable with mouse, but does not get in the way of gamepad
*Fixed correct hero data still not displaying after reseting save
*Fixed correct [[Guardian|hero]] data still not displaying after reseting save
*Fixed background clouds shapes getting weird when playing for longer
*Fixed background clouds shapes getting weird when playing for longer
*Fixed many items applying buff to wrong stat
*Fixed many items applying buff to wrong stat
*Fixed workers and carriers being displayed as idle at night
*Fixed [[workers]] and carriers being displayed as idle at night
*Fixed button prompts not being displayed in the lower right bottom on some monitor sizes
*Fixed button prompts not being displayed in the lower right bottom on some monitor sizes
*Fixed monsters stats changes got saved to prefabs in rare cases
*Fixed monsters stats changes got saved to prefabs in rare cases

Revision as of 21:23, 13 November 2023

  • Re-balanced the first 8 days and a few units
  • Ordered waves so every day has a new monster and increased difficulty
  • Improved cartographer UI
  • Added ambient sounds for fountain, water and beach
  • When monsters get angry they may leave behind a bit of fire
  • Some fire attacks are not affected by darkness anymore
  • Monsters, mini-bosses and bosses names are translatable
  • Increased mini-bosses health a lot
  • Reduced cost of repairing merchant wagon to 3 board
  • Fixed mio is clickable with mouse, but does not get in the way of gamepad
  • Fixed correct hero data still not displaying after reseting save
  • Fixed background clouds shapes getting weird when playing for longer
  • Fixed many items applying buff to wrong stat
  • Fixed workers and carriers being displayed as idle at night
  • Fixed button prompts not being displayed in the lower right bottom on some monitor sizes
  • Fixed monsters stats changes got saved to prefabs in rare cases
  • Fixed impact circle half white at night
  • Fixed guests walking away while game is paused