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Playtest RC 31: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Resource buildings in the world are guarded by [[minibosses]]. As you grow stronger you can defeat them earlier in the run to get more out of the daily resources. | *Resource buildings in the world are guarded by [[minibosses]]. As you grow stronger you can defeat them earlier in the run to get more out of the daily resources. | ||
*Added [[Outpost|big building spots to the world]]. The more glory you have the better "guests" you can invite to live there. These buildings can give resources, items, evolve units or increase the difficulty. So the decision is between getting free resources at the start of a run, evolving a unit later on or getting a good item in endgame. But to make a maximum glory run you need to use all of them to increase the difficulty instead. | *Added [[Outpost|big building spots to the world]]. The more glory you have the better "guests" you can invite to live there. These buildings can give resources, items, evolve units or increase the difficulty. So the decision is between getting free resources at the start of a run, evolving a unit later on or getting a good item in endgame. But to make a maximum glory run you need to use all of them to increase the difficulty instead. | ||
*Added small building spots to the world. You can spend treasure to build one of six resource deposits. Trees, wheat, stone, berries, gold ore and glory. They are permanent and grant starting resources. | *Added small building spots to the world. You can spend treasure to build one of six resource deposits. [[Trees]], [[wheat]], [[stone]], [[berries]], gold [[ore]] and [[glory]]. They are permanent and grant starting resources. | ||
*Changed the [[village]]. You can upgrade it in three steps with treasure to get extra starting [[workers]]. | *Changed the [[village]]. You can upgrade it in three steps with treasure to get extra starting [[workers]]. | ||
*Similar to that the [[pasture]] for carriers. It replaces the second village in the valley. | *Similar to that the [[pasture]] for carriers. It replaces the second village in the valley. | ||
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*Day button displays difficulty on hover | *Day button displays difficulty on hover | ||
*Replaced some CC4 sound effects and took them out of credits | *Replaced some CC4 sound effects and took them out of credits | ||
*Fixed [[elementals]] and [[siege]] | *Fixed [[elementals]] and [[siege engines]] getting hungry | ||
*Fixed [[lizard]] achievement | *Fixed [[lizard]] achievement | ||
*Fixed over level 10 | *Fixed over level 10 | ||
Revision as of 21:13, 13 November 2023
- Added treasure as replacement for knowledge
- Treasure drops from monsters and can be collected with the cursor. It is used for permanent upgrades in the world and what's left over can be spend on the hero.
- Added Minibosses. They behave similar to regular monsters, but head straight for the hero to kill him. First four are Caterpillar, Squid, Hydra and Dragon.
- Resource buildings in the world are guarded by minibosses. As you grow stronger you can defeat them earlier in the run to get more out of the daily resources.
- Added big building spots to the world. The more glory you have the better "guests" you can invite to live there. These buildings can give resources, items, evolve units or increase the difficulty. So the decision is between getting free resources at the start of a run, evolving a unit later on or getting a good item in endgame. But to make a maximum glory run you need to use all of them to increase the difficulty instead.
- Added small building spots to the world. You can spend treasure to build one of six resource deposits. Trees, wheat, stone, berries, gold ore and glory. They are permanent and grant starting resources.
- Changed the village. You can upgrade it in three steps with treasure to get extra starting workers.
- Similar to that the pasture for carriers. It replaces the second village in the valley.
- Removed unlocking of starting resources by days survived
- Added more life to the world and improved the map
- Day button displays difficulty on hover
- Replaced some CC4 sound effects and took them out of credits
- Fixed elementals and siege engines getting hungry
- Fixed lizard achievement
- Fixed over level 10
- Fixed that there were 4 rewards or shop options in a rare case
- Fixed shops not resetting
- Fixed bakery not accepting water
- Fixed Drog drinking for free
- Fixed building both ballistae on the same days
- Fixed charm powerup


