Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Playtest RC 29: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>Emilyba No edit summary |
wgg>Emilyba No edit summary |
||
| Line 7: | Line 7: | ||
*Added key rebinding | *Added key rebinding | ||
*Added button prompts | *Added button prompts | ||
*Added new building [[geologist hut]] to get additional [[geologist]]s for endgame | *Added new building [[Buildings#Small Buildings|geologist hut]] to get additional [[geologist]]s for endgame | ||
*Dead units get revived on the next day | *Dead units get revived on the next day | ||
*[[Graveyard]] can hold one dead unit to make place on the battlefield | *[[Graveyard]] can hold one dead unit to make place on the battlefield | ||
*Improved monster order and balancing | *Improved monster order and balancing | ||
*Reduced [[ | *Reduced [[merchant]]s requested [[resources]] | ||
*Pressing cancel button ends road building and flag placement | *Pressing cancel button ends road building and flag placement | ||
*Fixed [[Guardian|hero]] upgrades not selectable with gamepad | *Fixed [[Guardian|hero]] upgrades not selectable with gamepad | ||
Revision as of 21:00, 13 November 2023
- Added key rebinding
- Added button prompts
- Added new building geologist hut to get additional geologists for endgame
- Dead units get revived on the next day
- Graveyard can hold one dead unit to make place on the battlefield
- Improved monster order and balancing
- Reduced merchants requested resources
- Pressing cancel button ends road building and flag placement
- Fixed hero upgrades not selectable with gamepad
- Fixed item overlay could ne be canceled with gamepad
- Fixed camera not navigable with keyboard when paused
- Fixed flag mode cancel
- Fixed hero selection cancel


