Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Playtest RC 26: Difference between revisions

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Latest revision as of 01:49, 22 October 2025

  • Added achievement system
  • There's a pool of default units and items to choose from during a run
  • All others must be unlocked through achievement first
  • Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
  • A hungry unit gets a debuff now
  • Renamed ancient to dinosaur and elder to kaiju
  • Fixed idle workers and carriers amount in UI