Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 88: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: patch notes page created |
wgg>CadsBot →top: patch notes page created |
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| date = 2023-10-30 | | date = 2023-10-30 | ||
| previous = [[Demo build 87]] | | previous = [[Demo build 87]] | ||
| next = | | next = [[Demo build 89]] | ||
}} | }} | ||
*Added monster capturing system! | *Added monster capturing system! | ||
Revision as of 22:22, 6 November 2023
- Added monster capturing system!
- Added a new character: ???
- Improved localization system so keywords like "Burn" only need to be translated once for all abilities
- Greatly increased effect of the Knife relic
- Reduced price of the Farm by one stone
- Swordsman reduced damage scaling by 15%
- Swordsman reduced health scaling by 20%
- Swordsman increased shield scaling by 20%
- Swordsman increased base shield from 16 to 20
- Fixed storage amounts in castle overlay
- Fixed keyboard commands after the Witch visited
- Fixed the Gnomes never getting their berry
- Fixed Bonfire not increasing monster amount
- Fixed provokes wrongly appearing as Skeleton
- Fixed right button working as left button
- Fixed graveyard and elemental tower unit spots not being visible
- Fixed relic Armor not applying health
- Fixed taking water from the well resetting its progress
- Fixed banning units with controller
- Fixed banned card title font
- Fixed multiple wrong ability damage types and elements
- Fixed multiple unit sheets with correct data
- Fixed units that get upgraded are still there for a second
- Fixed units getting upgraded not getting buffs until you move them
- Fixed tooltips not properly getting hidden in some cases
- Fixed building control prompts not getting faded out after closing the buildings overlay
- Fixed input settings reset button font


