Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 38: Difference between revisions

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{{infobox version
{{infobox version
| name = Demo build 38
| name = Demo build 38
| date =  
| date = 2023-06-28
| previous = [[Demo build 37]]
| previous = [[Demo build 37]]
| next = [[Demo build 39]]
| next = [[Demo build 39]]
}}
}}
* Reworked animal spawns
*Reworked animal spawns
* Each morning one new animal spawns, but only when there are less than three animals in total
*Each morning one new animal spawns, but only when there are less than three animals in total
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
*Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns




* Units health value gets displayed when hovering over its button
*Units health value gets displayed when hovering over its button
* Improved performance of damage numbers and status effects greatly by reusing them
*Improved performance of damage numbers and status effects greatly by reusing them




* Reduced Marksman damage scaling by 30%
*Reduced Marksman damage scaling by 30%
* Reduced Marksman health scaling by 50%
*Reduced Marksman health scaling by 50%




* Fixed Armor's upgrades
*Fixed Armor's upgrades


{{nav patch notes}}
{{nav patch notes}}

Revision as of 19:33, 3 October 2023

  • Reworked animal spawns
  • Each morning one new animal spawns, but only when there are less than three animals in total
  • Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns


  • Units health value gets displayed when hovering over its button
  • Improved performance of damage numbers and status effects greatly by reusing them


  • Reduced Marksman damage scaling by 30%
  • Reduced Marksman health scaling by 50%


  • Fixed Armor's upgrades