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Demo build 28: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Reduced bosses base health | *Reduced [[bosses]] base health | ||
*Increased bosses scaling health | *Increased [[bosses]] scaling health | ||
*Reduced later monsters base health a little bit | *Reduced later [[monsters]] base health a little bit | ||
*Deathpriest minions do only 1 damage but apply bleed | *[[Deathpriest]] minions do only 1 damage but apply [[bleed]] | ||
*Reduced Deathpriest base damage from 5 to 4 | *Reduced [[Deathpriest]] base damage from 5 to 4 | ||
*Reduced Runescribe base damage from 4 to 2 | *Reduced [[Runescribe]] base damage from 4 to 2 | ||
*Reduced Crossbowman base and scaling damage | *Reduced[[ Crossbowman]] base and scaling damage | ||
*Crossbowman doesn't shoot far right or left anymore | *[[Crossbowman]] doesn't shoot far right or left anymore | ||
*Increased Halfling range from 6 to 8 | *Increased [[Halfling]] range from 6 to 8 | ||
*Fixed level up screen displaying damage instead of health value | *Fixed level up screen displaying damage instead of health value | ||
*Fixed Jailer achievement and set requirement to 95 | *Fixed [[Jailer]] achievement and set requirement to 95 | ||
*Fixed Treant passive | *Fixed [[Treant]] passive | ||
*Fixed Deathpriest passive | *Fixed [[Deathpriest]] passive | ||
*Fixed Guardian sprites | *Fixed [[Swordsman|Guardian]] sprites | ||
*Fixed controller cursor vanishing on new day | *Fixed controller cursor vanishing on new day | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 18:53, 15 November 2023
- Added French localization (WIP)
- Added slow-motion while dragging units
- Added short cooldown after moving a unit
- Implemented mechanic to revive units
- Initial resource deposits amounts less random
- Reduced bosses base health
- Increased bosses scaling health
- Reduced later monsters base health a little bit
- Deathpriest minions do only 1 damage but apply bleed
- Reduced Deathpriest base damage from 5 to 4
- Reduced Runescribe base damage from 4 to 2
- ReducedCrossbowman base and scaling damage
- Crossbowman doesn't shoot far right or left anymore
- Increased Halfling range from 6 to 8
- Fixed level up screen displaying damage instead of health value
- Fixed Jailer achievement and set requirement to 95
- Fixed Treant passive
- Fixed Deathpriest passive
- Fixed Guardian sprites
- Fixed controller cursor vanishing on new day


