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If you notice any errors, feel free to correct them.
Steam Demo NEXT FEST: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*New Guardian: Selene! | *New Guardian: [[Selene]]! | ||
*The [[Knight]] takes a break | *The [[Knight]] takes a break | ||
*New Hero: Frost Mage | *New Hero: [[Frost Mage]] | ||
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*Hero cards display base [[health]], [[mana]], [[shield]], [[rage]], element and [[damage]] | *Hero cards display base [[health]], [[mana]], [[shield]], [[rage]], element and [[damage]] | ||
*Added icon for the targeting mode of an ability | *Added icon for the targeting mode of an ability | ||
* | *[[Ballista]]e can be clicked and dragged to the other wall spot like any other unit | ||
*Bottom bar slides in on day start | *Bottom bar slides in on day start | ||
*Tabs can be navigated with right stick and shoulder buttons | *Tabs can be navigated with right stick and shoulder buttons | ||
| Line 25: | Line 25: | ||
*Added statistics for max [[glory]] and total [[coins]], [[faith]] and [[shards]] collect in a run | *Added statistics for max [[glory]] and total [[coins]], [[faith]] and [[shards]] collect in a run | ||
*Max glory gets displayed instead of furthest day when starting a new run | *Max glory gets displayed instead of furthest day when starting a new run | ||
* | *[[Miniboss]]es get more red the less health they have | ||
* | *[[Miniboss]]es can be fought on [[boss]] day again | ||
*[[Bosses]] always drop shards | *[[Bosses]] always drop shards | ||
*Removed daily limit for improving [[meat]] | *Removed daily limit for improving [[meat]] | ||
*New effect for when a monster drops shards | *New effect for when a monster drops [[shards]] | ||
*[[Pirates]] do not appear until you've met the [[Gnomes]] | *[[Pirates]] do not appear until you've met the [[Gnomes]] | ||
*Pirates added sound when they appear | *[[Pirates]] added sound when they appear | ||
*Keywords are explained when upgrading a Guardian | *Keywords are explained when upgrading a [[Guardian]] | ||
*Heroes spawned at night walk into [[tavern]] | *[[Heroes]] spawned at night walk into [[tavern]] | ||
*Heroes on towers have increased [[range]] (again) | *[[Heroes]] on [[towers]] have increased [[range]] (again) | ||
*Added Hooded Horse splash screen | *Added [[Hooded Horse]] splash screen | ||
*Improved game start framerate and transition to title screen | *Improved game start framerate and transition to title screen | ||
*Alert messages have a background | *[[Alert messages]] have a background | ||
*Button prompts have a background | *Button prompts have a background | ||
*Added more tooltips for abilities | *Added more tooltips for abilities | ||
*Term damage separated into attack and damage | *Term damage separated into attack and damage | ||
*Heroes button displays heroes name on hover | *[[Heroes]] button displays heroes name on hover | ||
*Assigning and removing workers are separate commands and can be rebound | *Assigning and removing [[workers]] are separate commands and can be rebound | ||
*The buttons Q, E can be freely rebound | *The buttons Q, E can be freely rebound | ||
*Restored starting [[resources]] have a socket | *Restored starting [[resources]] have a socket | ||
*When picking starting resources clicking on a resource removes it | *When picking starting resources clicking on a resource removes it | ||
*Building selection displays if tax is coins or faith | *Building selection displays if tax is [[coins]] or [[faith]] | ||
*Unselected starting resources appear as | *Unselected starting resources appear as [[orb]]s | ||
*[[Weakness]] effect animation expands again now | *[[Weakness]] effect animation expands again now | ||
*[[Relics]] have a golden border now | *[[Relics]] have a golden border now | ||
*Tavern food pile spawns over time | *[[Tavern]] food pile spawns over time | ||
*Tavern statistics are a bit faster | *[[Tavern]] statistics are a bit faster | ||
*Improved fading out of UI elements on overlays | *Improved fading out of UI elements on overlays | ||
| Line 57: | Line 57: | ||
*Improved many UI element's handling of more [[characters]] in different languages | *Improved many UI element's handling of more [[characters]] in different languages | ||
*Clicking edge of screen does not close settings anymore | *Clicking edge of screen does not close settings anymore | ||
*Title screen skip can still be done until the knight reaches the [[king]] | *Title screen skip can still be done until the [[knight]] reaches the [[king]] | ||
*Heroes and [[animals]] do not use the unity animation system anymore to save performance and make it faster to add new ones | *Heroes and [[animals]] do not use the unity animation system anymore to save performance and make it faster to add new ones | ||
*Animals start on a random animation frame | *[[Animals]] start on a random animation frame | ||
*Achievements gained on death are still being displayed | *Achievements gained on death are still being displayed | ||
*Input settings have a title | *Input settings have a title | ||
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*Adjusted health of many heroes | *Adjusted health of many [[heroes]] | ||
*[[Lich]] uses mana | *[[Lich]] uses [[mana]] | ||
*[[Pixie]] does holy damage | *[[Pixie]] does [[holy]] damage | ||
*[[Dinosaur]] reduced damage scaling by 6% | *[[Dinosaur]] reduced damage scaling by 6% | ||
*Leech reduced [[cooldown]] by 0.25s | *[[Leech]] reduced [[cooldown]] by 0.25s | ||
*[[Kaiju]] changed lasers angle | *[[Kaiju]] changed lasers angle | ||
*[[Satyr]] increased damage scaling by 10% | *[[Satyr]] increased damage scaling by 10% | ||
*[[Werewolf]] increased damage scaling by 10% | *[[Werewolf]] increased damage scaling by 10% | ||
*Werewolf reduced cooldown by 10% | *[[Werewolf]] reduced cooldown by 10% | ||
*Werewolf has a bit of rage | *[[Werewolf]] has a bit of rage | ||
*[[Lizard]] increased damage scaling by 8% | *[[Lizard]] increased damage scaling by 8% | ||
*Pixie increased base damage by 25% | *[[Pixie]] increased base damage by 25% | ||
*[[Shaman]]'s secondary reduced mana cost | *[[Shaman]]'s secondary reduced [[mana]] cost | ||
*[[Fire Elemental]] targets strongest | *[[Fire Elemental]] targets strongest | ||
*Fire Elemental reduced cooldown from 2s to 1.75s | *[[Fire Elemental]] reduced cooldown from 2s to 1.75s | ||
*All items are percentage based now | *All items are percentage based now | ||
*[[Cloak]] and [[Helmet]] increased effect by 100% | *[[Cloak]] and [[Helmet]] increased effect by 100% | ||
*[[Crossbowman]]'s passive only applies to heroes without rage | *[[Crossbowman]]'s passive only applies to heroes without rage | ||
* | *[[Treant]]s's passive only applies to heroes without mana | ||
*[[Dryad]] is now animated while casting | *[[Dryad]] is now animated while casting | ||
*Animal deer has three lives now, but is not as fast anymore | *Animal deer has three lives now, but is not as fast anymore | ||
*[[Siege engines]] are ranged | *[[Siege engines]] are [[ranged]] | ||
*Fixed [[freeze]] when clicking on a character with a dialogue while zoomed out | *Fixed [[freeze]] when clicking on a [[character]] with a dialogue while zoomed out | ||
*Fixed workers refusing to work at random | *Fixed [[workers]] refusing to work at random | ||
*Fixed language switching | *Fixed language switching | ||
*Fixed deaths counting repeatedly in some cases | *Fixed deaths counting repeatedly in some cases | ||
*Fixed duping by minimizing and spending the resource | *Fixed duping by minimizing and spending the resource | ||
*Fixed Mason getting stuck on the [[church]] | *Fixed [[Mason]] getting stuck on the [[church]] | ||
*Fixed missing animation for heroes being pinned | *Fixed missing animation for heroes being pinned | ||
*Fixed [[monsters]] hitting a hero not considered dead | *Fixed [[monsters]] hitting a [[hero]] not considered dead | ||
*Fixed many status [[effects]] animations displayed behind entity or in front of all entities | *Fixed many status [[effects]] animations displayed behind entity or in front of all entities | ||
*Fixed [[taunt]] status effect animation not stopping when a taunted entity is getting hit | *Fixed [[taunt]] status effect animation not stopping when a taunted entity is getting hit | ||
*Fixed every day being windy | *Fixed every day being [[Weather|windy]] | ||
*Fixed [[stats]] displayed on hero buttons may be false until moving a hero | *Fixed [[stats]] displayed on hero buttons may be false until moving a hero | ||
*Fixed stat modifiers not changing damage in some cases | *Fixed stat modifiers not changing damage in some cases | ||
*Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero | *Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero | ||
*Fixed hero and [[relic]] selections endlessly trying to find something to offer | *Fixed [[hero]] and [[relic]] selections endlessly trying to find something to offer | ||
*Fixed a tile in the city not being walkable | *Fixed a tile in the city not being walkable | ||
*Fixed status effect [[wet]] not doing anything | *Fixed status effect [[wet]] not doing anything | ||
*Fixed Fire Elemental's fireball weird flight path when losing target | *Fixed [[Fire Elemental]]'s fireball weird flight path when losing target | ||
*Fixed Kaiju not hitting monsters | *Fixed [[Kaiju]] not hitting monsters | ||
*Fixed [[Ghost]] not doing dark damage | *Fixed [[Ghost]] not doing [[dark]] damage | ||
*Fixed monsters with [[fear]] or [[confusion]] do not turn towards where they first run | *Fixed [[monsters]] with [[fear]] or [[confusion]] do not turn towards where they first run | ||
*Fixed heroes still being red after death | *Fixed [[heroes]] still being red after death | ||
*Fixed range of a hero still showing up when clicking on a hero fast | *Fixed range of a hero still showing up when clicking on a hero fast | ||
*Fixed unavailable [[fish]] swarms visbile | *Fixed unavailable [[fish]] swarms visbile | ||
*Fixed fish swarms not properly animated directly after loading | *Fixed [[fish]] swarms not properly animated directly after loading | ||
*Fixed caught | *Fixed caught [[fish]]es not visible in [[port]] | ||
*Fixed [[Merchant]]'s description | *Fixed [[Merchant]]'s description | ||
*Fixed Crossbowman's ability description after upgrading him | *Fixed [[Crossbowman]]'s ability description after upgrading him | ||
*Fixed | *Fixed [[Skeleton]]s's ability description after upgrading him | ||
*Fixed [[Magus]] as monster having no shadow | *Fixed [[Magus]] as monster having no shadow | ||
*Fixed health bars still visible when pressing ALT after [[combat]] is over | *Fixed health bars still visible when pressing ALT after [[combat]] is over | ||
*Fixed health bar hidden once rage is full | *Fixed health bar hidden once [[rage]] is full | ||
*Fixed health bar showing for empty rage | *Fixed health bar showing for empty [[rage]] | ||
*Fixed health bar showing on day start | *Fixed health bar showing on day start | ||
*Fixed health bar not hiding when rage gets empty | *Fixed health bar not hiding when [[rage]] gets empty | ||
*Fixed boost sound in pause mode | *Fixed [[boost]] sound in pause mode | ||
*Fixed skipping before morning starts affected rolled options | *Fixed skipping before morning starts affected rolled options | ||
*Fixed scene transition buttons like continue could be clicked multiple times | *Fixed scene transition buttons like continue could be clicked multiple times | ||
*Fixed all relics overlay | *Fixed all [[relics]] overlay | ||
*Fixed cursor when clicking cards | *Fixed cursor when clicking cards | ||
*Fixed cards description lines overlapping | *Fixed cards description lines overlapping | ||
*Fixed cards description icons not being displayed properly if they are the only thing on a new line | *Fixed cards description icons not being displayed properly if they are the only thing on a new line | ||
*Fixed viewing a single relic | *Fixed viewing a single [[relic]] | ||
*Fixed tavern statistics displaying NaN when the value is 0 | *Fixed [[tavern]] statistics displaying NaN when the value is 0 | ||
*Fixed experience bar when being at max level | *Fixed experience bar when being at max level | ||
*Fixed old shrines if they are still in a save | *Fixed old shrines if they are still in a save | ||
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*Fixed background noise at the start of the day | *Fixed background noise at the start of the day | ||
*Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource | *Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource | ||
*Fixed tavern scene still accepting inputs when in pause menu | *Fixed [[tavern]] scene still accepting inputs when in pause menu | ||
*Fixed pause menu not blurring tavern | *Fixed pause menu not blurring [[tavern]] | ||
*Fixed pause menu could be opened again directly after pressing exit | *Fixed pause menu could be opened again directly after pressing exit | ||
*Fixed mouse cursor not grabbing when handling scrollbars or sliders | *Fixed mouse cursor not grabbing when handling scrollbars or sliders | ||
| Line 147: | Line 147: | ||
*Fixed building overlay not enough resources message | *Fixed building overlay not enough resources message | ||
*Fixed working [[Portal]] not making sounds anymore | *Fixed working [[Portal]] not making sounds anymore | ||
*Fixed error when buying a hero slot while not having a tavern build and not having done the tutorial for buying spots | *Fixed error when buying a [[hero]] slot while not having a [[tavern]] build and not having done the tutorial for buying spots | ||
*Fixed hero spots permanently visible when canceling purchasing a slot | *Fixed [[hero spots]] permanently visible when canceling purchasing a slot | ||
*Fixed hero spots visible in cutscenes | *Fixed [[hero spots]] visible in cutscenes | ||
*Fixed disabled hero spots not getting enabled again if trying to purchase a new spot | *Fixed disabled [[hero spots]] not getting enabled again if trying to purchase a new spot | ||
*Fixed UI staying hidden after speaking to a guy with one eye | *Fixed UI staying hidden after speaking to [[Unknown|a guy with one eye]] | ||
*Fixed tavern cheat working outside of editor | *Fixed [[tavern]] cheat working outside of editor | ||
*Fixed keywords explained multiple times when multiple abilities have them | *Fixed keywords explained multiple times when multiple abilities have them | ||
*Fixed cursor not changing to default when opening a message overlay | *Fixed cursor not changing to default when opening a message overlay | ||
| Line 166: | Line 166: | ||
*Fixed building input prompts in wrong position | *Fixed building input prompts in wrong position | ||
*Fixed boost button prompt being in front of overlays | *Fixed boost button prompt being in front of overlays | ||
*Fixed clock gems not getting blue | *Fixed [[clock]] gems not getting blue | ||
*Fixed clock reclaim and flag tooltip not displaying button images | *Fixed [[clock]] reclaim and flag tooltip not displaying button images | ||
*Fixed clock flag button tooltip cutoff | *Fixed [[clock]] flag button tooltip cutoff | ||
*Fixed clock handle still being visible when UI is not visible | *Fixed [[clock]] handle still being visible when UI is not visible | ||
*Fixed buy buttons value not being centered | *Fixed buy buttons value not being centered | ||
*Fixed tooltips alignment | *Fixed tooltips alignment | ||
| Line 175: | Line 175: | ||
*Fixed unit button tooltips having a variable distance to the avatar | *Fixed unit button tooltips having a variable distance to the avatar | ||
*Fixed I and J button images being switched | *Fixed I and J button images being switched | ||
*Fixed [[Frost Arrows|frost arrows]] description not using keyword freeze | *Fixed [[Frost Arrows|frost arrows]] description not using keyword [[freeze]] | ||
*Fixed unit details button wrongly saying max rank | *Fixed unit details button wrongly saying max rank | ||
*Fixed [[elemental tower]] sacrificing not localizable | *Fixed [[elemental tower]] sacrificing not localizable | ||
*Fixed game over screen not localizable | *Fixed game over screen not localizable | ||
*Fixed cursor staying held down after buying guardian power-up | *Fixed cursor staying held down after buying [[guardian]] power-up | ||
*Fixed thank you message okay button | *Fixed thank you message okay button | ||
*Fixed visible cloud border | *Fixed visible cloud border | ||
*Fixed tutorial road building | *Fixed tutorial road building pan camera towards battle zone | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 00:03, 13 June 2024
- New Hero: Frost Mage
- Game is localized into 15 languages
- Added option to rename heroes
- Added marker for world events
- Hero cards display base health, mana, shield, rage, element and damage
- Added icon for the targeting mode of an ability
- Ballistae can be clicked and dragged to the other wall spot like any other unit
- Bottom bar slides in on day start
- Tabs can be navigated with right stick and shoulder buttons
- Outposts directly give the reward instead of dropping it
- Added statistics for max glory and total coins, faith and shards collect in a run
- Max glory gets displayed instead of furthest day when starting a new run
- Minibosses get more red the less health they have
- Minibosses can be fought on boss day again
- Bosses always drop shards
- Removed daily limit for improving meat
- New effect for when a monster drops shards
- Pirates do not appear until you've met the Gnomes
- Pirates added sound when they appear
- Keywords are explained when upgrading a Guardian
- Heroes spawned at night walk into tavern
- Heroes on towers have increased range (again)
- Added Hooded Horse splash screen
- Improved game start framerate and transition to title screen
- Alert messages have a background
- Button prompts have a background
- Added more tooltips for abilities
- Term damage separated into attack and damage
- Heroes button displays heroes name on hover
- Assigning and removing workers are separate commands and can be rebound
- The buttons Q, E can be freely rebound
- Restored starting resources have a socket
- When picking starting resources clicking on a resource removes it
- Building selection displays if tax is coins or faith
- Unselected starting resources appear as orbs
- Weakness effect animation expands again now
- Relics have a golden border now
- Tavern food pile spawns over time
- Tavern statistics are a bit faster
- Improved fading out of UI elements on overlays
- Settings improved visibility of selected option
- Improved many UI element's handling of more characters in different languages
- Clicking edge of screen does not close settings anymore
- Title screen skip can still be done until the knight reaches the king
- Heroes and animals do not use the unity animation system anymore to save performance and make it faster to add new ones
- Animals start on a random animation frame
- Achievements gained on death are still being displayed
- Input settings have a title
- Optimized burn status effect
- Reduced volume of title screen start sound
- Removed the stat status amount and status duration modifier
- Adjusted health of many heroes
- Lich uses mana
- Pixie does holy damage
- Dinosaur reduced damage scaling by 6%
- Leech reduced cooldown by 0.25s
- Kaiju changed lasers angle
- Satyr increased damage scaling by 10%
- Werewolf increased damage scaling by 10%
- Werewolf reduced cooldown by 10%
- Werewolf has a bit of rage
- Lizard increased damage scaling by 8%
- Pixie increased base damage by 25%
- Shaman's secondary reduced mana cost
- Fire Elemental targets strongest
- Fire Elemental reduced cooldown from 2s to 1.75s
- All items are percentage based now
- Cloak and Helmet increased effect by 100%
- Crossbowman's passive only applies to heroes without rage
- Treants's passive only applies to heroes without mana
- Dryad is now animated while casting
- Animal deer has three lives now, but is not as fast anymore
- Siege engines are ranged
- Fixed freeze when clicking on a character with a dialogue while zoomed out
- Fixed workers refusing to work at random
- Fixed language switching
- Fixed deaths counting repeatedly in some cases
- Fixed duping by minimizing and spending the resource
- Fixed Mason getting stuck on the church
- Fixed missing animation for heroes being pinned
- Fixed monsters hitting a hero not considered dead
- Fixed many status effects animations displayed behind entity or in front of all entities
- Fixed taunt status effect animation not stopping when a taunted entity is getting hit
- Fixed every day being windy
- Fixed stats displayed on hero buttons may be false until moving a hero
- Fixed stat modifiers not changing damage in some cases
- Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero
- Fixed hero and relic selections endlessly trying to find something to offer
- Fixed a tile in the city not being walkable
- Fixed status effect wet not doing anything
- Fixed Fire Elemental's fireball weird flight path when losing target
- Fixed Kaiju not hitting monsters
- Fixed Ghost not doing dark damage
- Fixed monsters with fear or confusion do not turn towards where they first run
- Fixed heroes still being red after death
- Fixed range of a hero still showing up when clicking on a hero fast
- Fixed unavailable fish swarms visbile
- Fixed fish swarms not properly animated directly after loading
- Fixed caught fishes not visible in port
- Fixed Merchant's description
- Fixed Crossbowman's ability description after upgrading him
- Fixed Skeletons's ability description after upgrading him
- Fixed Magus as monster having no shadow
- Fixed health bars still visible when pressing ALT after combat is over
- Fixed health bar hidden once rage is full
- Fixed health bar showing for empty rage
- Fixed health bar showing on day start
- Fixed health bar not hiding when rage gets empty
- Fixed boost sound in pause mode
- Fixed skipping before morning starts affected rolled options
- Fixed scene transition buttons like continue could be clicked multiple times
- Fixed all relics overlay
- Fixed cursor when clicking cards
- Fixed cards description lines overlapping
- Fixed cards description icons not being displayed properly if they are the only thing on a new line
- Fixed viewing a single relic
- Fixed tavern statistics displaying NaN when the value is 0
- Fixed experience bar when being at max level
- Fixed old shrines if they are still in a save
- Fixed loading a save of the first day offers starting resources again
- Fixed camera not being on the right position on day start
- Fixed background noise at the start of the day
- Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource
- Fixed tavern scene still accepting inputs when in pause menu
- Fixed pause menu not blurring tavern
- Fixed pause menu could be opened again directly after pressing exit
- Fixed mouse cursor not grabbing when handling scrollbars or sliders
- Fixed building selection navigation to scrollbar with gamepad
- Fixed building selection scrollbar over buttons when reopening the same selection
- Fixed building overlay not enough resources message
- Fixed working Portal not making sounds anymore
- Fixed error when buying a hero slot while not having a tavern build and not having done the tutorial for buying spots
- Fixed hero spots permanently visible when canceling purchasing a slot
- Fixed hero spots visible in cutscenes
- Fixed disabled hero spots not getting enabled again if trying to purchase a new spot
- Fixed UI staying hidden after speaking to a guy with one eye
- Fixed tavern cheat working outside of editor
- Fixed keywords explained multiple times when multiple abilities have them
- Fixed cursor not changing to default when opening a message overlay
- Fixed refresh rate resetting each game start
- Fixed exiting out of input and settings with escape
- Fixed selecting input options with controller
- Fixed rebinding some of the inputs
- Fixed input settings staying on scroll position when reopening
- Fixed settings still active behind input settings
- Fixed browsing input settings and outposts with controller
- Fixed scrolling input settings and outposts with mouse
- Fixed apply workers input prompts not displaying
- Fixed building input prompts in wrong position
- Fixed boost button prompt being in front of overlays
- Fixed clock gems not getting blue
- Fixed clock reclaim and flag tooltip not displaying button images
- Fixed clock flag button tooltip cutoff
- Fixed clock handle still being visible when UI is not visible
- Fixed buy buttons value not being centered
- Fixed tooltips alignment
- Fixed wrong tooltips following mouse
- Fixed unit button tooltips having a variable distance to the avatar
- Fixed I and J button images being switched
- Fixed frost arrows description not using keyword freeze
- Fixed unit details button wrongly saying max rank
- Fixed elemental tower sacrificing not localizable
- Fixed game over screen not localizable
- Fixed cursor staying held down after buying guardian power-up
- Fixed thank you message okay button
- Fixed visible cloud border
- Fixed tutorial road building pan camera towards battle zone


