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Playtest RC 42: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: patch notes page created |
wgg>Whitepawne4 mNo edit summary |
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| Line 7: | Line 7: | ||
*Reworked dialogues and added a few more | *Reworked dialogues and added a few more | ||
*Added third zoom level | *Added third zoom level | ||
*Fog weather reduces range by 20% now | *Fog [[weather]] reduces range by 20% now | ||
*First unit from portal and first horse from stables are free | *First unit from [[portal]] and first horse from [[stables]] are free | ||
*Can only spend resources you have storage for | *Can only spend [[resources]] you have storage for | ||
*Bosses drop treasure | *[[Bosses]] drop treasure | ||
*Limit FPS to 144 | *Limit FPS to 144 | ||
*Expand popup closes when opening other overlays | *Expand popup closes when opening other overlays | ||
*Controller cursor gets hidden during cut-scenes and dialogues | *Controller cursor gets hidden during cut-scenes and dialogues | ||
*Hero and merchant only come once per run for now | *[[Hero]] and [[merchant]] only come once per run for now | ||
*Buildings job popup has variable width | *[[Buildings]] job popup has variable width | ||
| Line 35: | Line 35: | ||
*Fixed camera movable in dialogues | *Fixed camera movable in dialogues | ||
*Fixed skipping guest arrival could resume game during dialogue | *Fixed skipping guest arrival could resume game during dialogue | ||
*Fixed merchant title | *Fixed [[merchant]] title | ||
*Fixed unlocked passives being permanently saved before end of day | *Fixed unlocked passives being permanently saved before end of day | ||
*Fixed ranker being clickable | *Fixed ranker being clickable | ||
Revision as of 21:35, 13 November 2023
- Reworked dialogues and added a few more
- Added third zoom level
- Fog weather reduces range by 20% now
- First unit from portal and first horse from stables are free
- Can only spend resources you have storage for
- Bosses drop treasure
- Limit FPS to 144
- Expand popup closes when opening other overlays
- Controller cursor gets hidden during cut-scenes and dialogues
- Hero and merchant only come once per run for now
- Buildings job popup has variable width
- Improved controller cursor
- Improved scrolling invite UI with controller
- Improved assigning jobs in buildings overlay with controller
- Improved how far sounds are hearable
- Fixed tree trunks moving in wind
- Fixed rerolls, banishes and revivals not being saved
- Fixed new game button being default instead of continue
- Fixed title screens still active behind new game overlay
- Fixed rebuild with controller
- Fixed building upgrade button not selectable with controller
- Fixed small building button and invite overlay tabs navigable
- Fixed controller overlay navigation when flag mode is active
- Fixed controller selection after rerolling
- Fixed camera movable in dialogues
- Fixed skipping guest arrival could resume game during dialogue
- Fixed merchant title
- Fixed unlocked passives being permanently saved before end of day
- Fixed ranker being clickable
- Fixed crafting buildings sound not ending on game over
- Fixed quest overlay
- Fixed selection screens with two options purchase button alignment


