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Playtest RC 41: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: patch notes page created |
wgg>Emilyba No edit summary |
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*Added 6 further items | *Added 6 further [[Relics|items]] | ||
*Most special items are now associated to one unit and can only drop when you use that unit | *Most special [[Relics|items]] are now associated to one unit and can only drop when you use that unit | ||
*Added more rebuilding spots to the world and reduced the cumulative price increase | *Added more rebuilding spots to the world and reduced the cumulative price increase | ||
*Added splatter rocks | *Added splatter rocks | ||
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*Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters | *Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters | ||
*New FX for death and hunger | *New FX for death and hunger | ||
*Improved unit rank descriptions | *Improved [[units|unit]] rank descriptions | ||
*Improved hero upgrade descriptions | *Improved [[Guardian|hero]] upgrade descriptions | ||
*Rank descriptions only display passive ability info once the passive got unlocked | *Rank descriptions only display passive ability info once the passive got unlocked | ||
*Pause menu hides all overlays | *Pause menu hides all overlays | ||
*Reduced price for upgrading tavern | *Reduced price for upgrading [[tavern]] | ||
*Witch always costs 100 treasure | *[[Witch]] always costs 100 [[treasure]] | ||
*Minibosses have 50% knockback resistance | *[[Minibosses]] have 50% knockback resistance | ||
*Hide bottom unit bar after combat to prevent edge cases | *Hide bottom unit bar after combat to prevent edge cases | ||
*Fixed buffs only being applied after combat starts | *Fixed buffs only being applied after [[combat]] starts | ||
*Fixed max health and shield not properly resetting after buff gone | *Fixed max {{stat|hp|health}} and {stat|sh|shield}} not properly resetting after buff gone | ||
*Fixed units knockback force not affected by stat | *Fixed units knockback force not affected by stat | ||
*Fixed bleed and weakness status effects | *Fixed [[effects#bleed|bleed]] and [[effects#weakness|weakness]] status [[effects]] | ||
*Fixed range displayed could be from passive ability | *Fixed range displayed could be from passive ability | ||
*Fixed smelter | *Fixed [[smelter]] [[ingot]]s stored only displayed on hover | ||
*Fixed grid button visible by default for elemental tower and graveyard | *Fixed grid button visible by default for [[Elemental Tower|elemental tower]] and [[graveyard]] | ||
*Fixed resetting game data would not reload the scene when there's a log file | *Fixed resetting game data would not reload the scene when there's a log file | ||
*Fixed zooming out at world edges | *Fixed zooming out at world edges | ||
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*Fixed title screen controller navigation | *Fixed title screen controller navigation | ||
*Fixed unit building still saying purchase when upgrading unit | *Fixed unit building still saying purchase when upgrading unit | ||
*Fixed cartographer displaying wrong boss | *Fixed [[cartographer]] displaying wrong boss | ||
*Fixed reskilling speed powerup | *Fixed reskilling speed powerup | ||
*Fixed geologist hut | *Fixed [[geologist]] hut | ||
*Fixed close buttons in settings being navigable with controller | *Fixed close buttons in settings being navigable with controller | ||
*Fixed multiple bugs with veins and trains | *Fixed multiple bugs with veins and trains | ||
Revision as of 21:47, 13 November 2023
- Added 6 further items
- Most special items are now associated to one unit and can only drop when you use that unit
- Added more rebuilding spots to the world and reduced the cumulative price increase
- Added splatter rocks
- Reworked tutorial messages and a added a new step purchase unit
- Monsters cannot crit anymore, but have a crit resistance. A negative crit resistance means the chance for crits increases.
- Shock status effect lowers crit resistance
- Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters
- New FX for death and hunger
- Improved unit rank descriptions
- Improved hero upgrade descriptions
- Rank descriptions only display passive ability info once the passive got unlocked
- Pause menu hides all overlays
- Reduced price for upgrading tavern
- Witch always costs 100 treasure
- Minibosses have 50% knockback resistance
- Hide bottom unit bar after combat to prevent edge cases
- Fixed buffs only being applied after combat starts
- Fixed max
health and {stat|sh|shield}} not properly resetting after buff gone - Fixed units knockback force not affected by stat
- Fixed bleed and weakness status effects
- Fixed range displayed could be from passive ability
- Fixed smelter ingots stored only displayed on hover
- Fixed grid button visible by default for elemental tower and graveyard
- Fixed resetting game data would not reload the scene when there's a log file
- Fixed zooming out at world edges
- Fixed always default game speed when unpausing
- Fixed title screen controller navigation
- Fixed unit building still saying purchase when upgrading unit
- Fixed cartographer displaying wrong boss
- Fixed reskilling speed powerup
- Fixed geologist hut
- Fixed close buttons in settings being navigable with controller
- Fixed multiple bugs with veins and trains
- Fixed workers prioritizing veins


