Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Playtest RC 39: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: patch notes page created |
wgg>Emilyba No edit summary |
||
| Line 9: | Line 9: | ||
*Added 1s display of current day each morning as transition between loading and gameplay | *Added 1s display of current day each morning as transition between loading and gameplay | ||
*Added body parts, bones, leaves, green blood and ectoplasm to splatter system | *Added body parts, bones, leaves, green blood and ectoplasm to splatter system | ||
*Improved hero upgrade UI and descriptions | *Improved [[Guardian|hero]] upgrade UI and descriptions | ||
*Food amount gets red if not enough meals for all units | *Food amount gets red if not enough meals for all units | ||
*Minibosses tell their HP before you have to fight them | *[[Minibosses]] tell their HP before you have to fight them | ||
*World event spots are now marked with an X | *World event spots are now marked with an X | ||
*Cartographer display todays monsters stats and supports bosses now | *[[Cartographer]] display todays [[monsters]] stats and supports [[bosses]] now | ||
*Boss spawns do not drop treasure or count for glory anymore | *[[Boss]] spawns do not drop [[treasure]] or count for [[glory]] anymore | ||
*Disable player input and ui before fading day out | *Disable player input and ui before fading day out | ||
*Resource | *Resource [[outpost]]s better explained | ||
*Fixed carriers not looking for resources directly after upgrading castle | *Fixed carriers not looking for resources directly after upgrading castle | ||
*Fixed problems with building walls | *Fixed problems with building [[walls]] | ||
*Fixed no treasure collecting sound when paused | *Fixed no [[treasure]] collecting sound when paused | ||
*Fixed hungry and boost effect not removed on death | *Fixed hungry and boost effect not removed on death | ||
*Fixed stone z sorting | *Fixed stone z sorting | ||
| Line 25: | Line 25: | ||
*Fixed camera edges | *Fixed camera edges | ||
*Fixed dragging units when cut scenes start | *Fixed dragging units when cut scenes start | ||
*Fixed goldmine stored gold not visible | *Fixed [[goldmine]] stored gold not visible | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 21:25, 13 November 2023
- Early game balancing
- More work on the map
- Added 1s display of current day each morning as transition between loading and gameplay
- Added body parts, bones, leaves, green blood and ectoplasm to splatter system
- Improved hero upgrade UI and descriptions
- Food amount gets red if not enough meals for all units
- Minibosses tell their HP before you have to fight them
- World event spots are now marked with an X
- Cartographer display todays monsters stats and supports bosses now
- Boss spawns do not drop treasure or count for glory anymore
- Disable player input and ui before fading day out
- Resource outposts better explained
- Fixed carriers not looking for resources directly after upgrading castle
- Fixed problems with building walls
- Fixed no treasure collecting sound when paused
- Fixed hungry and boost effect not removed on death
- Fixed stone z sorting
- Fixed background images in unit details
- Fixed camera edges
- Fixed dragging units when cut scenes start
- Fixed goldmine stored gold not visible


