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Playtest RC 39: Difference between revisions

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*Added 1s display of current day each morning as transition between loading and gameplay
*Added 1s display of current day each morning as transition between loading and gameplay
*Added body parts, bones, leaves, green blood and ectoplasm to splatter system
*Added body parts, bones, leaves, green blood and ectoplasm to splatter system
*Improved hero upgrade UI and descriptions
*Improved [[Guardian|hero]] upgrade UI and descriptions
*Food amount gets red if not enough meals for all units
*Food amount gets red if not enough meals for all units
*Minibosses tell their HP before you have to fight them
*[[Minibosses]] tell their HP before you have to fight them
*World event spots are now marked with an X
*World event spots are now marked with an X
*Cartographer display todays monsters stats and supports bosses now
*[[Cartographer]] display todays [[monsters]] stats and supports [[bosses]] now
*Boss spawns do not drop treasure or count for glory anymore
*[[Boss]] spawns do not drop [[treasure]] or count for [[glory]] anymore
*Disable player input and ui before fading day out
*Disable player input and ui before fading day out
*Resource outposts better explained
*Resource [[outpost]]s better explained
*Fixed carriers not looking for resources directly after upgrading castle
*Fixed carriers not looking for resources directly after upgrading castle
*Fixed problems with building walls
*Fixed problems with building [[walls]]
*Fixed no treasure collecting sound when paused
*Fixed no [[treasure]] collecting sound when paused
*Fixed hungry and boost effect not removed on death
*Fixed hungry and boost effect not removed on death
*Fixed stone z sorting
*Fixed stone z sorting
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*Fixed camera edges
*Fixed camera edges
*Fixed dragging units when cut scenes start
*Fixed dragging units when cut scenes start
*Fixed goldmine stored gold not visible
*Fixed [[goldmine]] stored gold not visible


{{nav patch notes}}
{{nav patch notes}}

Revision as of 21:25, 13 November 2023

  • Early game balancing
  • More work on the map
  • Added 1s display of current day each morning as transition between loading and gameplay
  • Added body parts, bones, leaves, green blood and ectoplasm to splatter system
  • Improved hero upgrade UI and descriptions
  • Food amount gets red if not enough meals for all units
  • Minibosses tell their HP before you have to fight them
  • World event spots are now marked with an X
  • Cartographer display todays monsters stats and supports bosses now
  • Boss spawns do not drop treasure or count for glory anymore
  • Disable player input and ui before fading day out
  • Resource outposts better explained
  • Fixed carriers not looking for resources directly after upgrading castle
  • Fixed problems with building walls
  • Fixed no treasure collecting sound when paused
  • Fixed hungry and boost effect not removed on death
  • Fixed stone z sorting
  • Fixed background images in unit details
  • Fixed camera edges
  • Fixed dragging units when cut scenes start
  • Fixed goldmine stored gold not visible