Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Playtest RC 37: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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{{infobox version | {{infobox version | ||
| | | title = Playtest RC 37 | ||
| date = 2023-04-14 | | date = 2023-04-14 | ||
| previous = [[Playtest RC 36]] | | previous = [[Playtest RC 36]] | ||
Revision as of 23:13, 12 December 2024
- Re-balanced the first 8 days and a few units
- Ordered waves so every day has a new monster and increased difficulty
- Improved cartographer UI
- Added ambient sounds for fountain, water and beach
- When monsters get angry they may leave behind a bit of fire
- Some fire attacks are not affected by darkness anymore
- Monsters, mini-bosses and bosses names are translatable
- Increased mini-bosses health a lot
- Reduced cost of repairing merchant wagon to 3 board
- Fixed mio is clickable with mouse, but does not get in the way of gamepad
- Fixed correct hero data still not displaying after reseting save
- Fixed background clouds shapes getting weird when playing for longer
- Fixed many items applying buff to wrong stat
- Fixed workers and carriers being displayed as idle at night
- Fixed button prompts not being displayed in the lower right bottom on some monitor sizes
- Fixed monsters stats changes got saved to prefabs in rare cases
- Fixed impact circle half white at night
- Fixed guests walking away while game is paused


