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Playtest RC 37: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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wgg>Emilyba No edit summary |
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*Re-balanced the first 8 days and a few units | *Re-balanced the first 8 days and a few units | ||
*Ordered waves so every day has a new monster and increased difficulty | *Ordered waves so every day has a new monster and increased difficulty | ||
*Improved cartographer UI | *Improved [[cartographer]] UI | ||
*Added ambient sounds for fountain, water and beach | *Added ambient sounds for fountain, water and beach | ||
*When monsters get angry they may leave behind a bit of fire | *When [[monsters]] get angry they may leave behind a bit of fire | ||
*Some fire attacks are not affected by darkness anymore | *Some fire attacks are not affected by darkness anymore | ||
*Monsters, mini-bosses and bosses names are translatable | *[[Monsters]], [[mini-bosses]] and [[bosses]] names are translatable | ||
*Increased mini-bosses health a lot | *Increased [[mini-bosses]] health a lot | ||
*Reduced cost of repairing merchant wagon to 3 board | *Reduced cost of repairing [[merchant]] wagon to 3 [[board]] | ||
*Fixed mio is clickable with mouse, but does not get in the way of gamepad | *Fixed [[mio]] is clickable with mouse, but does not get in the way of gamepad | ||
*Fixed correct hero data still not displaying after reseting save | *Fixed correct [[Guardian|hero]] data still not displaying after reseting save | ||
*Fixed background clouds shapes getting weird when playing for longer | *Fixed background clouds shapes getting weird when playing for longer | ||
*Fixed many items applying buff to wrong stat | *Fixed many items applying buff to wrong stat | ||
*Fixed workers and carriers being displayed as idle at night | *Fixed [[workers]] and carriers being displayed as idle at night | ||
*Fixed button prompts not being displayed in the lower right bottom on some monitor sizes | *Fixed button prompts not being displayed in the lower right bottom on some monitor sizes | ||
*Fixed monsters stats changes got saved to prefabs in rare cases | *Fixed monsters stats changes got saved to prefabs in rare cases | ||
Revision as of 21:23, 13 November 2023
- Re-balanced the first 8 days and a few units
- Ordered waves so every day has a new monster and increased difficulty
- Improved cartographer UI
- Added ambient sounds for fountain, water and beach
- When monsters get angry they may leave behind a bit of fire
- Some fire attacks are not affected by darkness anymore
- Monsters, mini-bosses and bosses names are translatable
- Increased mini-bosses health a lot
- Reduced cost of repairing merchant wagon to 3 board
- Fixed mio is clickable with mouse, but does not get in the way of gamepad
- Fixed correct hero data still not displaying after reseting save
- Fixed background clouds shapes getting weird when playing for longer
- Fixed many items applying buff to wrong stat
- Fixed workers and carriers being displayed as idle at night
- Fixed button prompts not being displayed in the lower right bottom on some monitor sizes
- Fixed monsters stats changes got saved to prefabs in rare cases
- Fixed impact circle half white at night
- Fixed guests walking away while game is paused


