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Playtest RC 26: Difference between revisions

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{{infobox version
{{infobox version
| name = Playtest RC 26
| title = Playtest RC 26
| date = 2023-03-10
| date = 2023-03-10
| previous = [[Playtest RC 25]]
| previous = [[Playtest RC 25]]
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*Added [[Unlocks|achievement]] system
*Added [[Unlocks|achievement]] system
*There's a pool of default [[units]] and [[Relics|items]] to choose from during a run
*There's a pool of default [[units]] and [[Relics|items]] to choose from during a run
*All others must be unlocked through [[Unlocks||achievement]] first
*All others must be unlocked through [[Unlocks|achievement]] first
*[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now
*[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now
*A hungry unit gets a debuff now
*A hungry unit gets a debuff now

Revision as of 23:12, 12 December 2024

  • Added achievement system
  • There's a pool of default units and items to choose from during a run
  • All others must be unlocked through achievement first
  • Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
  • A hungry unit gets a debuff now
  • Renamed ancient to dinosaur and elder to kaiju
  • Fixed idle workers and carriers amount in UI