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Playtest RC 26: Difference between revisions

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*Added achievement system
*Added [[Unlocks||achievement]] system
*There's a pool of default units and items to choose from during a run
*There's a pool of default [[units]] and [[Relics|items]] to choose from during a run
*All others must be unlocked through achievements first
*All others must be unlocked through [[Unlocks||achievement]] first
*Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
*[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now
*A hungry unit gets a debuff now
*A hungry unit gets a debuff now
*Renamed ancient to dinosaur and elder to kaiju
*Renamed ancient to [[dinosaur]] and elder to [[dinosaur#evoloution|kaiju]]
*Fixed idle workers and carriers amount in UI
*Fixed idle [[workers]] and [[stable|carriers]] amount in UI


{{nav patch notes}}
{{nav patch notes}}

Revision as of 20:49, 13 November 2023