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Playtest RC 26: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Added achievement system | *Added [[Unlocks||achievement]] system | ||
*There's a pool of default units and items to choose from during a run | *There's a pool of default [[units]] and [[Relics|items]] to choose from during a run | ||
*All others must be unlocked through | *All others must be unlocked through [[Unlocks||achievement]] first | ||
* | *[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now | ||
*A hungry unit gets a debuff now | *A hungry unit gets a debuff now | ||
*Renamed ancient to dinosaur and elder to kaiju | *Renamed ancient to [[dinosaur]] and elder to [[dinosaur#evoloution|kaiju]] | ||
*Fixed idle workers and carriers amount in UI | *Fixed idle [[workers]] and [[stable|carriers]] amount in UI | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 20:49, 13 November 2023
- Added |achievement system
- There's a pool of default units and items to choose from during a run
- All others must be unlocked through |achievement first
- Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
- A hungry unit gets a debuff now
- Renamed ancient to dinosaur and elder to kaiju
- Fixed idle workers and carriers amount in UI


