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Playtest RC 22: Difference between revisions

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*Removed morale system
*Removed [[morale]] system
*Units stay and can be rearranged until end of combat
*[[Units]] stay and can be rearranged until end of [[combat]]
*Instead monsters get stronger and faster at night resulting in a similar climax
*Instead [[monsters]] get stronger and faster at night resulting in a similar climax
*Walls give +1 level to all units instead of morale
*[[Walls]] give +1 level to all units instead of [[morale]]
*Increased morning period from 25 to 30s
*Increased morning period from 25 to 30s
*Display range of unit faster when hovering over it
*Display range of unit faster when hovering over it

Revision as of 20:43, 13 November 2023

  • Removed morale system
  • Units stay and can be rearranged until end of combat
  • Instead monsters get stronger and faster at night resulting in a similar climax
  • Walls give +1 level to all units instead of morale
  • Increased morning period from 25 to 30s
  • Display range of unit faster when hovering over it
  • Remove status effects on unit death
  • Fixed rank star amount displayed
  • Fixed display of village upgrades on loading
  • Fixed buildings clickable during game over