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Playtest RC 21: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Upgrade costs only increase when upgrading non-human units | *Upgrade costs only increase when upgrading non-human units | ||
*Fixed loosing when no enemies are left | *Fixed loosing when no enemies are left | ||
*Fixed units greyed out in tavern | *Fixed units greyed out in [[tavern]] | ||
*Fixed [[animals]] spawning on a wrong tile and being stuck there | *Fixed [[animals]] spawning on a wrong tile and being stuck there | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 20:41, 13 November 2023
- Added refresh rate to resolution options
- All expeditions inside the city 2 stone cheaper
- Increased morning period from 20s to 25s
- Upgrade costs only increase when upgrading non-human units
- Fixed loosing when no enemies are left
- Fixed units greyed out in tavern
- Fixed animals spawning on a wrong tile and being stuck there


