Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 97: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>CadsBot
→top: patch notes page created
 
wgg>Emilyba
No edit summary
Line 6: Line 6:
}}
}}
*Reworked [[mason]] and small [[buildings|building]] upgrades
*Reworked [[mason]] and small [[buildings|building]] upgrades
*Mason builds stone road straight to the nearest building
*Mason builds stone [[road]] straight to the nearest building
*Small building upgades have increasing costs
*Small building upgades have increasing costs


Line 14: Line 14:
*Changed term downed to fallen
*Changed term downed to fallen
*Hero character is called [[Adventurer]] now
*Hero character is called [[Adventurer]] now
*Updated tavern tutorial
*Updated [[tavern]] tutorial
*Some changes to the map (especially the pre-roads map)
*Some changes to the map (especially the pre-roads map)
*Some story adjustments
*Some story adjustments
*Reduced quarry upgrade costs from 5 ingots to 5 ore
*Reduced [[quarry]] upgrade costs from 5 [[ingot]]s to 5 [[ore]]




*Fixed two traps appearing instead of one
*Fixed two traps appearing instead of one
*Fixed some active projectiles not getting properly destroyed when a hero gets upgraded
*Fixed some active projectiles not getting properly destroyed when a hero gets upgraded
*Fixed hunter outpost lagging
*Fixed hunter [[outpost]] lagging


{{nav patch notes}}
{{nav patch notes}}

Revision as of 22:53, 15 November 2023

  • Reworked mason and small building upgrades
  • Mason builds stone road straight to the nearest building
  • Small building upgades have increasing costs


  • Changed term unit to hero
  • Changed term raise to summon
  • Changed term downed to fallen
  • Hero character is called Adventurer now
  • Updated tavern tutorial
  • Some changes to the map (especially the pre-roads map)
  • Some story adjustments
  • Reduced quarry upgrade costs from 5 ingots to 5 ore


  • Fixed two traps appearing instead of one
  • Fixed some active projectiles not getting properly destroyed when a hero gets upgraded
  • Fixed hunter outpost lagging