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If you notice any errors, feel free to correct them.
Demo build 97: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Reworked [[mason]] and small [[buildings|building]] upgrades | *Reworked [[mason]] and small [[buildings|building]] upgrades | ||
*Mason builds stone road straight to the nearest building | *Mason builds stone [[road]] straight to the nearest building | ||
*Small building upgades have increasing costs | *Small building upgades have increasing costs | ||
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*Changed term downed to fallen | *Changed term downed to fallen | ||
*Hero character is called [[Adventurer]] now | *Hero character is called [[Adventurer]] now | ||
*Updated tavern tutorial | *Updated [[tavern]] tutorial | ||
*Some changes to the map (especially the pre-roads map) | *Some changes to the map (especially the pre-roads map) | ||
*Some story adjustments | *Some story adjustments | ||
*Reduced quarry upgrade costs from 5 | *Reduced [[quarry]] upgrade costs from 5 [[ingot]]s to 5 [[ore]] | ||
*Fixed two traps appearing instead of one | *Fixed two traps appearing instead of one | ||
*Fixed some active projectiles not getting properly destroyed when a hero gets upgraded | *Fixed some active projectiles not getting properly destroyed when a hero gets upgraded | ||
*Fixed hunter outpost lagging | *Fixed hunter [[outpost]] lagging | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 22:53, 15 November 2023
- Reworked mason and small building upgrades
- Mason builds stone road straight to the nearest building
- Small building upgades have increasing costs
- Changed term unit to hero
- Changed term raise to summon
- Changed term downed to fallen
- Hero character is called Adventurer now
- Updated tavern tutorial
- Some changes to the map (especially the pre-roads map)
- Some story adjustments
- Reduced quarry upgrade costs from 5 ingots to 5 ore
- Fixed two traps appearing instead of one
- Fixed some active projectiles not getting properly destroyed when a hero gets upgraded
- Fixed hunter outpost lagging


