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Demo build 86: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Improved sorting and display of resources in some buildings | *Improved sorting and display of resources in some [[buildings]] | ||
*Performance optimizations | *Performance optimizations | ||
*Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again) | *[[Bonfire]]'s evolved [[monsters]] get spawned additionally to the normal wave (so it affects glory again) | ||
*Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves | *Provokes increased minimum amount of [[monsters]] spawned, but decreased how much more get spawned in later waves | ||
*Increased maximum workers in Windmill and Brewery to 3 | *Increased maximum [[workers]] in [[Windmill]] and [[Brewery]] to 3 | ||
*Reduced wood and stone outposts price | *Reduced [[wood]] and [[stone]] outposts [[price]] | ||
*Fixed Pirates offering more than one resource | *Fixed [[Pirates]] offering more than one resource | ||
*Fixed Lumberyard counting saplings as trees for worker assignment | *Fixed [[Lumberyard]] counting saplings as trees for worker assignment | ||
*Fixed Windmill not accepting 3 wheat | *Fixed [[Windmill]] not accepting 3 [[wheat]] | ||
*Fixed provoking creatures that have no monster yet | *Fixed provoking creatures that have no monster yet | ||
*Fixed Cyclops attacking two units sometimes | *Fixed [[Cyclops]] attacking two units sometimes | ||
*Fixed hovering unit's button while dragging one | *Fixed hovering unit's button while dragging one | ||
*Fixed multiple units walk or idle animations not looping | *Fixed multiple [[units]] walk or idle animations not looping | ||
*Fixed unit being hit by dead boss | *Fixed unit being hit by dead [[boss]] | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 22:21, 15 November 2023
- Improved sorting and display of resources in some buildings
- Performance optimizations
- Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again)
- Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves
- Increased maximum workers in Windmill and Brewery to 3
- Reduced wood and stone outposts price
- Fixed Pirates offering more than one resource
- Fixed Lumberyard counting saplings as trees for worker assignment
- Fixed Windmill not accepting 3 wheat
- Fixed provoking creatures that have no monster yet
- Fixed Cyclops attacking two units sometimes
- Fixed hovering unit's button while dragging one
- Fixed multiple units walk or idle animations not looping
- Fixed unit being hit by dead boss


