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Demo build 86: Difference between revisions

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*Improved sorting and display of resources in some buildings
*Improved sorting and display of resources in some [[buildings]]
*Performance optimizations
*Performance optimizations




*Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again)
*[[Bonfire]]'s evolved [[monsters]] get spawned additionally to the normal wave (so it affects glory again)
*Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves
*Provokes increased minimum amount of [[monsters]] spawned, but decreased how much more get spawned in later waves
*Increased maximum workers in Windmill and Brewery to 3
*Increased maximum [[workers]] in [[Windmill]] and [[Brewery]] to 3
*Reduced wood and stone outposts price
*Reduced [[wood]] and [[stone]] outposts [[price]]




*Fixed Pirates offering more than one resource
*Fixed [[Pirates]] offering more than one resource
*Fixed Lumberyard counting saplings as trees for worker assignment
*Fixed [[Lumberyard]] counting saplings as trees for worker assignment
*Fixed Windmill not accepting 3 wheat
*Fixed [[Windmill]] not accepting 3 [[wheat]]
*Fixed provoking creatures that have no monster yet
*Fixed provoking creatures that have no monster yet
*Fixed Cyclops attacking two units sometimes
*Fixed [[Cyclops]] attacking two units sometimes
*Fixed hovering unit's button while dragging one
*Fixed hovering unit's button while dragging one
*Fixed multiple units walk or idle animations not looping
*Fixed multiple [[units]] walk or idle animations not looping
*Fixed unit being hit by dead boss
*Fixed unit being hit by dead [[boss]]


{{nav patch notes}}
{{nav patch notes}}

Revision as of 22:21, 15 November 2023

  • Improved sorting and display of resources in some buildings
  • Performance optimizations


  • Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again)
  • Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves
  • Increased maximum workers in Windmill and Brewery to 3
  • Reduced wood and stone outposts price


  • Fixed Pirates offering more than one resource
  • Fixed Lumberyard counting saplings as trees for worker assignment
  • Fixed Windmill not accepting 3 wheat
  • Fixed provoking creatures that have no monster yet
  • Fixed Cyclops attacking two units sometimes
  • Fixed hovering unit's button while dragging one
  • Fixed multiple units walk or idle animations not looping
  • Fixed unit being hit by dead boss