Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 63: Difference between revisions

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*Monsters can also evolve and be stronger (1% chance)
*[[Monsters]] can also evolve and be stronger (1% chance)
*Killing evolved monsters counts as two kills for glory
*Killing evolved monsters counts as two kills for glory
*Outpost bonfire increases chance for evolved monsters by 5%
*[[Outpost]] [[bonfire]] increases chance for evolved monsters by 5%




*Boss health bar UI redone
*[[Boss]] health bar UI redone
*Separated hero selection process to make it less confusing and work in smaller resolutions
*Separated [[Guardian|hero]] selection process to make it less confusing and work in smaller resolutions
*Display curse level in clock
*Display [[curse]] level in [[clock]]
*Pressing game speed key when paused always resumes game in 1x speed
*Pressing game speed key when paused always resumes game in 1x speed
*Birds have a shadow now
*Birds have a shadow now
*Keyboard keys Q and E as alternative for scroll wheel
*Keyboard keys Q and E as alternative for scroll wheel
*Renamed Fighter to Swordsman
*Renamed Fighter to [[Swordsman]]




*Fish gets picked before raw meat and bread before good meat
*[[Fish]] gets picked before raw [[meat]] and [[bread]] before [[Good Meat|good meat]]
*Reduced amount of monster attacking when provoking
*Reduced amount of monster attacking when provoking
*Outpost hunting grounds reduced glory requirements from 25 to 20
*Outpost hunting grounds reduced [[glory]] requirements from 25 to 20
*Outpost bonfire reduced glory requirements from 100 to 25
*Outpost [[bonfire]] reduced [[glory]] requirements from 100 to 25
*Removed hidden world event spots
*Removed hidden [[world event]] spots




*Fixed pinned hero still upgradable in unit overlay
*Fixed [[pinned]] [[Guardian|hero]] still upgradable in unit overlay
*Fixed Dryad stuck in attack animation
*Fixed [[Dryad]] stuck in attack animation
*Fixed food left on counter after skipping in tavern
*Fixed food left on counter after skipping in [[tavern]]
*Fixed another case of unit range indicator not vanishing
*Fixed another case of unit range indicator not vanishing
*Fixed Catapult and Trebuchet unit overlay
*Fixed [[Catapult]] and [[Trebuchet]] unit overlay
*Fixed a few typos
*Fixed a few typos


{{nav patch notes}}
{{nav patch notes}}

Revision as of 21:28, 15 November 2023

  • Monsters can also evolve and be stronger (1% chance)
  • Killing evolved monsters counts as two kills for glory
  • Outpost bonfire increases chance for evolved monsters by 5%


  • Boss health bar UI redone
  • Separated hero selection process to make it less confusing and work in smaller resolutions
  • Display curse level in clock
  • Pressing game speed key when paused always resumes game in 1x speed
  • Birds have a shadow now
  • Keyboard keys Q and E as alternative for scroll wheel
  • Renamed Fighter to Swordsman


  • Fish gets picked before raw meat and bread before good meat
  • Reduced amount of monster attacking when provoking
  • Outpost hunting grounds reduced glory requirements from 25 to 20
  • Outpost bonfire reduced glory requirements from 100 to 25
  • Removed hidden world event spots


  • Fixed pinned hero still upgradable in unit overlay
  • Fixed Dryad stuck in attack animation
  • Fixed food left on counter after skipping in tavern
  • Fixed another case of unit range indicator not vanishing
  • Fixed Catapult and Trebuchet unit overlay
  • Fixed a few typos