Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 63: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*Monsters can also evolve and be stronger (1% chance) | *[[Monsters]] can also evolve and be stronger (1% chance) | ||
*Killing evolved monsters counts as two kills for glory | *Killing evolved monsters counts as two kills for glory | ||
*Outpost bonfire increases chance for evolved monsters by 5% | *[[Outpost]] [[bonfire]] increases chance for evolved monsters by 5% | ||
*Boss health bar UI redone | *[[Boss]] health bar UI redone | ||
*Separated hero selection process to make it less confusing and work in smaller resolutions | *Separated [[Guardian|hero]] selection process to make it less confusing and work in smaller resolutions | ||
*Display curse level in clock | *Display [[curse]] level in [[clock]] | ||
*Pressing game speed key when paused always resumes game in 1x speed | *Pressing game speed key when paused always resumes game in 1x speed | ||
*Birds have a shadow now | *Birds have a shadow now | ||
*Keyboard keys Q and E as alternative for scroll wheel | *Keyboard keys Q and E as alternative for scroll wheel | ||
*Renamed Fighter to Swordsman | *Renamed Fighter to [[Swordsman]] | ||
*Fish gets picked before raw meat and bread before good meat | *[[Fish]] gets picked before raw [[meat]] and [[bread]] before [[Good Meat|good meat]] | ||
*Reduced amount of monster attacking when provoking | *Reduced amount of monster attacking when provoking | ||
*Outpost hunting grounds reduced glory requirements from 25 to 20 | *Outpost hunting grounds reduced [[glory]] requirements from 25 to 20 | ||
*Outpost bonfire reduced glory requirements from 100 to 25 | *Outpost [[bonfire]] reduced [[glory]] requirements from 100 to 25 | ||
*Removed hidden world event spots | *Removed hidden [[world event]] spots | ||
*Fixed pinned hero still upgradable in unit overlay | *Fixed [[pinned]] [[Guardian|hero]] still upgradable in unit overlay | ||
*Fixed Dryad stuck in attack animation | *Fixed [[Dryad]] stuck in attack animation | ||
*Fixed food left on counter after skipping in tavern | *Fixed food left on counter after skipping in [[tavern]] | ||
*Fixed another case of unit range indicator not vanishing | *Fixed another case of unit range indicator not vanishing | ||
*Fixed Catapult and Trebuchet unit overlay | *Fixed [[Catapult]] and [[Trebuchet]] unit overlay | ||
*Fixed a few typos | *Fixed a few typos | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 21:28, 15 November 2023
- Monsters can also evolve and be stronger (1% chance)
- Killing evolved monsters counts as two kills for glory
- Outpost bonfire increases chance for evolved monsters by 5%
- Boss health bar UI redone
- Separated hero selection process to make it less confusing and work in smaller resolutions
- Display curse level in clock
- Pressing game speed key when paused always resumes game in 1x speed
- Birds have a shadow now
- Keyboard keys Q and E as alternative for scroll wheel
- Renamed Fighter to Swordsman
- Fish gets picked before raw meat and bread before good meat
- Reduced amount of monster attacking when provoking
- Outpost hunting grounds reduced glory requirements from 25 to 20
- Outpost bonfire reduced glory requirements from 100 to 25
- Removed hidden world event spots


