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Demo build 58: Difference between revisions

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*Added unit health bars in world (press ALT)
*Added unit health bars in world (press ALT)
*Buildings display once they they are full of taxes
*[[Buildings]] display once they they are full of [[taxes]]
*Display amount of all currently assigned jobs when assigning job
*Display amount of all currently assigned jobs when assigning job
*Added icons to tavern explanation
*Added icons to [[tavern]] explanation
*Clicking on tavern explanation advances tavern procedure
*Clicking on [[tavern]] explanation advances [[tavern]] procedure
*Renamed ranking up and ranks to upgrading and stars
*Renamed ranking up and ranks to upgrading and stars




*Increased default max amount of units to 8
*Increased default max amount of [[units]] to 8
*Catapult, Trebuchet and Elementals take up unit space now
*[[Catapult]], [[Trebuchet]] and [[Elementals]] take up unit space now
*Increased max amount of animals for daily spawn from 3 to 5
*Increased max amount of [[animals]] for daily spawn from 3 to 5
*Reduced multiple faith skill costs
*Reduced multiple [[faith]] skill costs
*Port does not generate taxes anymore
*[[Port]] does not generate [[taxes]] anymore




*Fixed status effects animations not playing sometimes
*Fixed status effects animations not playing sometimes
*Fixed sacrificed unit being revivable
*Fixed sacrificed unit being revivable
*Fixed Elemental tower spawning elemental when there's no space
*Fixed [[Elemental tower]] spawning [[elemental]] when there's no space
*Fixed Portal allowing purchasing unit when there's no space
*Fixed [[Portal]] allowing purchasing unit when there's no space
*Fixed healtbars of fallen units displaying shield
*Fixed healtbars of fallen units displaying [[shield]]
*Fixed Fire Elemental's fireball on hit animation
*Fixed [[Fire Elemental]]'s fireball on hit animation
*Fixed delay in music switch after defeating boss
*Fixed delay in music switch after defeating boss
*Fixed rejuvenation status overriding infinite ones
*Fixed rejuvenation status overriding infinite ones
*Fixed being able to click on banish button of greyed out card
*Fixed being able to click on banish button of greyed out card
*Fixed being able to buy units from the hero when there's no space left
*Fixed being able to buy units from the hero when there's no space left
*Fixed combat being over before killing all of Goblin King's minions
*Fixed [[combat]] being over before killing all of [[Goblin King]]'s minions
*Fixed exiting to main menu on 2x game speed
*Fixed exiting to main menu on 2x game speed
*Fixed Treant ability descriptions
*Fixed [[Treant]] ability descriptions


{{nav patch notes}}
{{nav patch notes}}

Revision as of 21:17, 15 November 2023

  • Added unit health bars in world (press ALT)
  • Buildings display once they they are full of taxes
  • Display amount of all currently assigned jobs when assigning job
  • Added icons to tavern explanation
  • Clicking on tavern explanation advances tavern procedure
  • Renamed ranking up and ranks to upgrading and stars



  • Fixed status effects animations not playing sometimes
  • Fixed sacrificed unit being revivable
  • Fixed Elemental tower spawning elemental when there's no space
  • Fixed Portal allowing purchasing unit when there's no space
  • Fixed healtbars of fallen units displaying shield
  • Fixed Fire Elemental's fireball on hit animation
  • Fixed delay in music switch after defeating boss
  • Fixed rejuvenation status overriding infinite ones
  • Fixed being able to click on banish button of greyed out card
  • Fixed being able to buy units from the hero when there's no space left
  • Fixed combat being over before killing all of Goblin King's minions
  • Fixed exiting to main menu on 2x game speed
  • Fixed Treant ability descriptions