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If you notice any errors, feel free to correct them.
Demo build 42: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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*The first day starts with two animals | *The first day starts with two [[animals]] | ||
*Added one additional berry bush generating on wild grass | *Added one additional [[berry]] bush generating on [[wild grass]] | ||
*Increased mouse treasure magnet range | *Increased mouse [[Shards|treasure]] [[magnet]] range | ||
*Reduced base health of Leech (monster) by 2 | *Reduced base health of [[Leech]] (monster) by 2 | ||
*Reduced base health of Jester (monster) by 1 | *Reduced base health of [[Jester]] (monster) by 1 | ||
*Marksman is a support unit now | *[[Marksman]] is a support unit now | ||
*Marksman new passive ability | *[[Marksman]] new passive ability | ||
*Fixed last unlocked unit not being offered | *Fixed last unlocked unit not being offered | ||
*Fixed tavern summary displaying gained XP for dead units | *Fixed [[tavern]] summary displaying gained XP for dead units | ||
*Fixed play button being German | *Fixed play button being German | ||
*Fixed magnet powerup still working | *Fixed [[magnet]] powerup still working | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 19:54, 15 November 2023
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1


