Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 38: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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{{infobox version | {{infobox version | ||
| name = Demo build 38 | | name = Demo build 38 | ||
| date = | | date = 2023-06-28 | ||
| previous = [[Demo build 37]] | | previous = [[Demo build 37]] | ||
| next = [[Demo build 39]] | | next = [[Demo build 39]] | ||
}} | }} | ||
* Reworked animal spawns | *Reworked animal spawns | ||
* Each morning one new animal spawns, but only when there are less than three animals in total | *Each morning one new animal spawns, but only when there are less than three animals in total | ||
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns | *Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns | ||
* Units health value gets displayed when hovering over its button | *Units health value gets displayed when hovering over its button | ||
* Improved performance of damage numbers and status effects greatly by reusing them | *Improved performance of damage numbers and status effects greatly by reusing them | ||
* Reduced Marksman damage scaling by 30% | *Reduced Marksman damage scaling by 30% | ||
* Reduced Marksman health scaling by 50% | *Reduced Marksman health scaling by 50% | ||
* Fixed Armor's upgrades | *Fixed Armor's upgrades | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Revision as of 19:33, 3 October 2023
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades


