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Demo build 29: Difference between revisions

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*Disabled building of roads at night
*Disabled building of roads at night
*Tavern damage meter values get rounded
*[[Tavern]] damage meter values get rounded
*Processing jobs ingridient cannot be spend before they are picked up anymore
*Processing jobs ingridient cannot be spend before they are picked up anymore




*Decreased Lightning Elemental base from 3 to 2
*Decreased [[Lightning Elemental]] base from 3 to 2
*Decreased Monk scaling damage by 50%
*Decreased [[Monk]] scaling damage by 50%
*Increased Treant base and scaling damage by 25%
*Increased [[Treant]] base and scaling damage by 25%
*Decreased Marksman cooldown by 0.25s
*Decreased [[Marksman]] cooldown by 0.25s




*Fixed not being able to buy horses at stables when no space for units left
*Fixed not being able to buy horses at [[stables]] when no space for units left
*Fixed dead units could be healed in the same frame
*Fixed dead units could be healed in the same frame
*Fixed some units passives activated on the bench
*Fixed some units passives activated on the bench
*Fixed eating screen visible under level up screen reviving them
*Fixed eating screen visible under level up screen reviving them
*Fixed production speed always displayed as 0s
*Fixed production speed always displayed as 0s
*Fixed tavern allowing more jobs than storage for berries
*Fixed [[tavern]] allowing more jobs than storage for [[berries]]
*Fixed minibosses could be taunted
*Fixed [[minibosses]] could be taunted
*Fixed elementals drinking beer
*Fixed [[elemental]]s drinking [[beer]]
*Fixed dying after killing boss
*Fixed dying after killing boss
*Fixed pausing in slow motion
*Fixed pausing in slow motion
*Fixed unit dying in slow motion
*Fixed unit dying in slow motion
*Fixed night in slow motion
*Fixed night in slow motion
*Fixed house upgrades not visible
*Fixed [[house]] upgrades not visible
*Fixed units being inactive after moving during the morning
*Fixed units being inactive after moving during the morning
*Fixed human units upgrade falsely showing house icon
*Fixed [[human]] [[units]] upgrade falsely showing house icon
*Fixed achievements not displaying as unlocked until restart
*Fixed [[achievements]] not displaying as unlocked until restart
*Fixed rank up sound playing multiple times on unpause
*Fixed rank up sound playing multiple times on unpause
*Fixed speed of workers walking sounds
*Fixed speed of workers walking sounds
*Fixed Armor having Shield icon
*Fixed [[Armor]] having [[Shield]] icon
*Fixed Magic Beans description
*Fixed [[Magic Beans]] description


{{nav patch notes}}
{{nav patch notes}}

Revision as of 18:56, 15 November 2023

  • Disabled building of roads at night
  • Tavern damage meter values get rounded
  • Processing jobs ingridient cannot be spend before they are picked up anymore



  • Fixed not being able to buy horses at stables when no space for units left
  • Fixed dead units could be healed in the same frame
  • Fixed some units passives activated on the bench
  • Fixed eating screen visible under level up screen reviving them
  • Fixed production speed always displayed as 0s
  • Fixed tavern allowing more jobs than storage for berries
  • Fixed minibosses could be taunted
  • Fixed elementals drinking beer
  • Fixed dying after killing boss
  • Fixed pausing in slow motion
  • Fixed unit dying in slow motion
  • Fixed night in slow motion
  • Fixed house upgrades not visible
  • Fixed units being inactive after moving during the morning
  • Fixed human units upgrade falsely showing house icon
  • Fixed achievements not displaying as unlocked until restart
  • Fixed rank up sound playing multiple times on unpause
  • Fixed speed of workers walking sounds
  • Fixed Armor having Shield icon
  • Fixed Magic Beans description