Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Early Access 0.5.07: Difference between revisions

From Super Fantasy Kingdom Official Wiki
Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-10-30 | previous = Early Access 0.5.06 | next = Early Access 0.5.08 }} * Added all deposits (trees, fields or rocks) to the pause menu dictionary in both kingdoms * Added another early super metal to both kingdoms * Added another shard chest to both kingdoms * Miniboss improved description to include the rules of the fight * Upgraded buildings in the world explain what they do * Undead increased natural spaw..."
 
mNo edit summary
 
Line 55: Line 55:
* Fixed quest progress being rounded up in some cases
* Fixed quest progress being rounded up in some cases


{{nav patch notes}
{{nav patch notes}}

Latest revision as of 09:09, 13 January 2026

  • Added all deposits (trees, fields or rocks) to the pause menu dictionary in both kingdoms
  • Added another early super metal to both kingdoms
  • Added another shard chest to both kingdoms
  • Miniboss improved description to include the rules of the fight
  • Upgraded buildings in the world explain what they do
  • Undead increased natural spawn limit of bloats to 2 to support Big Daddy
  • Cadus increased speed
  • Bone Golem cannot be sacrificed anymore
  • Bloat Book cannot be sacrificed anymore
  • Bone Golem cannot be buried anymore
  • Bloat Book cannot be buried anymore
  • Scarecrow is categorized as Support now
  • Demon Spider reduced damage slightly
  • Dragon's fireball vanishes on combat end
  • Gyrocopters's bomb vanishes on combat end
  • Gyrocopter reduced speed slightly
  • Phoenix reduced self-heal
  • Monster Ghost reduced damage
  • Monster Devil reduced armor 33 -> 0
  • Monster Headless reduced speed slightly
  • Monster Qilin reduced speed slightly
  • Monster Rogue reduced speed slightly
  • Monster Shaman reduced damage slightly
  • Fixed workers refusing to stop working a job (mostly on the first day)
  • Fixed Humans geologists not working without flag
  • Fixed Humans cannot build kingdom buildings multiple times
  • Fixed Humans dialogue with Merchant missing actor
  • Fixed Undead upgrade buildings being clickable before reaching them
  • Fixed Undead pirates could be sent out before unlocking them, but never came back
  • Fixed Undead Mort task at hospital not working
  • Fixed training grounds wanting to train sacrificed units
  • Fixed hospital reviving sacrificed units
  • Fixed hospital reviving units in graveyard
  • Fixed unit sheet not displaying the right damage type
  • Fixed unit sheet hover damage of units without attacks
  • Fixed Amulet of the Dead not working at all
  • Fixed Bansee attack description not mentioning fear
  • Fixed Big Daddy only working if there are more than 13 rats
  • Fixed Brazier not applying the burn effect every time
  • Fixed Cadus one upgrade not stating what about minions gets buffed
  • Fixed Selene upgrade description not using passive form of freeze effect
  • Fixed Werewolf attack rank description being incorrect on rank 0
  • Fixed staying in the undead kingdom after resetting save data
  • Fixed quest progress being rounded up in some cases