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Early Access 0.5.02: Difference between revisions

From Super Fantasy Kingdom Official Wiki
Created page with "* Heroes from other kingdoms cost 5 shards less to unlock in the throne room * Special jobs get automatically deactivated once your coins are empty * Replaced the tutorial done sound effect * Humans Tavern can hold up to 32 berries so you can get another nun * Giant reduced health 2200 -> 2000 * Goblin King removed armor 24 -> 0 * Magister reduced movement speed slightly * Monster Arcanist reduced damage slightly * Monster Berserker reduced health 92 -> 91 * Monster Bee..."
 
added infobox and nav
 
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{{infobox version
| title = {{PAGENAME}}
| date = 2025-10-25
| previous = [[Early Access 0.5.01]]
| next = [[Early Access 0.5.03]]
}}
* Heroes from other kingdoms cost 5 shards less to unlock in the throne room
* Heroes from other kingdoms cost 5 shards less to unlock in the throne room
* Special jobs get automatically deactivated once your coins are empty
* Special jobs get automatically deactivated once your coins are empty
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* Fixed item Overshield being categorized as from Nature kingdom
* Fixed item Overshield being categorized as from Nature kingdom
* Added error handling to prevent a unknown rare bug at the end of the run for one player
* Added error handling to prevent a unknown rare bug at the end of the run for one player
{{nav patch notes}}

Latest revision as of 08:52, 13 January 2026

  • Heroes from other kingdoms cost 5 shards less to unlock in the throne room
  • Special jobs get automatically deactivated once your coins are empty
  • Replaced the tutorial done sound effect
  • Humans Tavern can hold up to 32 berries so you can get another nun
  • Giant reduced health 2200 -> 2000
  • Goblin King removed armor 24 -> 0
  • Magister reduced movement speed slightly
  • Monster Arcanist reduced damage slightly
  • Monster Berserker reduced health 92 -> 91
  • Monster Bee reduced health 73 -> 72
  • Monster Colossus reduced health 127 -> 126
  • Monster Cyclops removed armor 30 -> 0
  • Monster Efreet reduced damage slightly
  • Monster Dancere removed armor 12 -> 0
  • Monster Dinosaur reduced health 59 -> 58
  • Monster Druid reduced damage slighlty
  • Monster Magus reduced mana 47 -> 46
  • Monster Ghoul is a little slower
  • Monster Halfling is a little slower
  • Monster Leech reduced health 41 -> 40
  • Monster Lich stops more often
  • Monster Marksman reduced damage slightly
  • Monster Pixie can be knocked back further
  • Monster Runescribe reduced damage slightly
  • Monster Satyr removed armor 15 -> 0
  • Monster Shaman reduced mana 48 -> 46
  • Monster Storm Caller reduced damage slightly
  • Monster Storm Caller removed armor 15 -> 0
  • Monster Vampire reduced health 26 -> 25
  • Fixed leaderboard "global" and "friends" not being localized before switching leaderboard mode
  • Fixed item Overshield being categorized as from Nature kingdom
  • Added error handling to prevent a unknown rare bug at the end of the run for one player