Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Changelog: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
→OLDER PATCHES: Updated to include about 3 patches behind current patch.
imported>Emilyba
removed old notes
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div style="float:right;">__TOC__</div>
__notoc__
==LATEST PATCH==
===Steam Demo Build 49===
* Tax generation reduced but starts a bit earlier each day, so more is generated on later days


* Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
{{nav patch notes}}
 
* Fixed daily curse treasure bonus
* Fixed fisher not waiting for boat to return
* Fixed fishing spot not disappearing
 
==OLDER PATCHES==
===Steam Demo Build 66===
 
*Wells upgraded by stone roads get 30% faster
*Cooks stars are hidden by default, but fade in when he gets XP
*Meat on the pile in the tavern gets visually upgraded
*Tooltip when hovering rebuild starting resources
*Worker movement performance optimizations
*Updated tavern explanation
<br>
*Cook can only give one additional XP to any meal
*Reduced resource deposit grouping of ore and stone
*Reduced strength of evolved monsters
<br>
*Fixed evolved monsters bonus glory
===Steam Demo Build 64===
 
*Gold and stone deposits are more likely to spawn near their respective veins
*The veins are more likely to spawn further apart
*Popup what resource got delivered by a wagon
<br>
*Improved explanation of miniboss farm
*Reduced default monster evolution chance to 0%
*Increased bonfire effect from 5% to 10%
<br>
*Fixed evolution
*Fixed miniboss farm not delivering wheat
*Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
*Fixed tooltips not vanishing when going into pause menu
*Fixed Shaman's spawned deer
===Steam Demo Build 64===
 
*Gold and stone deposits are more likely to spawn near their respective veins
*The veins are more likely to spawn further apart
*Popup what resource got delivered by a wagon
<br>
*Improved explanation of miniboss farm
*Reduced default monster evolution chance to 0%
*Increased bonfire effect from 5% to 10%
<br>
*Fixed evolution
*Fixed miniboss farm not delivering wheat
*Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
*Fixed tooltips not vanishing when going into pause menu
*Fixed Shaman's spawned deer
===Steam Demo Build 63===
 
*Monsters can also evolve and be stronger (1% chance)
*Killing evolved monsters counts as two kills for glory
*Outpost bonfire increases chance for evolved monsters by 5%
<br>
*Boss health bar UI redone
*Separated hero selection process to make it less confusing and work in smaller resolutions
*Display curse level in clock
*Pressing game speed key when paused always resumes game in 1x speed
*Birds have a shadow now
*Keyboard keys Q and E as alternative for scroll wheel
*Renamed Fighter to Swordsman
<br>
*Fish gets picked before raw meat and bread before good meat
*Reduced amount of monster attacking when provoking
*Outpost hunting grounds reduced glory requirements from 25 to 20
*Outpost bonfire reduced glory requirements from 100 to 25
*Removed hidden world event spots
<br>
*Fixed pinned hero still upgradable in unit overlay
*Fixed Dryad stuck in attack animation
*Fixed food left on counter after skipping in tavern
*Fixed another case of unit range indicator not vanishing
*Fixed Catapult and Trebuchet unit overlay
*Fixed a few typos
===Steam Demo Build 62===
 
*Cannot upgrade hero while he is pinned down by a boss anymore
*Weather cannot be save scummed anymore
*Canceling on title screen skips the animation
*Mouse forward and back as alternative for scroll wheel
<br>
*Fixed and reworked barrier status effect
*Fixed cook improving nothing
*Fixed downed units attacking
*Fixed unit range indicator not vanishing
*Fixed status effects not getting properly removed when a unit has multiple
*Fixed animation delay in units walking around in the world
*Fixed banning not selectable with controller
===Steam Demo Build 61===
 
*Animals run away after being hit
*Renamed treasure to coins
<br>
*Fixed meat upgrade multiplication
*Fixed hunter being stuck in attack animation when animal leaves his range
*Fixed tooltip and cursor when tutorials open
*Fixed outpost hunter not giving raw meat
*Fixed Dinosaur rejuvenating when moving units
*Fixed Lizard rank up descriptions
===Steam Demo Build 60===
 
*The barkeeper is now a cook!
*Cook can get up to 3 stars
*Has a low chance to improve meals with +1XP or even +2XP
*The more he cooks, the higher that chance gets
*Very realistic cooking animation
<br>
*Tavern unit order and cooking bonus cannot be save scummed
<br>
*Fixed canceling hero upgrade not refunding faith
*Fixed units in tavern cutting in line after some time
*Fixed multiple visual bugs in tavern
===Steam Demo Build 59===
 
*New meat system!
*All animals give raw meat worth 2XP
*Any uneaten meat gets upgraded in quality
<br>
*Meal reminder states amount of hungry units
*Hunter does not wait for the animal to be far enough away anymore
*Removed unfitting animals
<br>
*Fixed meal reminder
*Fixed upgrade icon in unit button
*Fixed invading monsters attacking outposts
*Fixed multiple ability descriptions
*Fixed big tooltips
===Steam Demo Build 58===
 
*Added unit health bars in world (press ALT)
*Buildings display once they they are full of taxes
*Display amount of all currently assigned jobs when assigning job
*Added icons to tavern explanation
*Clicking on tavern explanation advances tavern procedure
*Renamed ranking up and ranks to upgrading and stars
<br>
*Increased default max amount of units to 8
*Catapult, Trebuchet and Elementals take up unit space now
*Increased max amount of animals for daily spawn from 3 to 5
*Reduced multiple faith skill costs
*Port does not generate taxes anymore
<br>
*Fixed status effects animations not playing sometimes
*Fixed sacrificed unit being revivable
*Fixed Elemental tower spawning elemental when there's no space
*Fixed Portal allowing purchasing unit when there's no space
*Fixed healtbars of fallen units displaying shield
*Fixed Fire Elemental's fireball on hit animation
*Fixed delay in music switch after defeating boss
*Fixed rejuvenation status overriding infinite ones
*Fixed being able to click on banish button of greyed out card
*Fixed being able to buy units from the hero when there's no space left
*Fixed combat being over before killing all of Goblin King's minions
*Fixed exiting to main menu on 2x game speed
*Fixed Treant ability descriptions
===Steam Demo Build 57===
 
*Added faith skill tree!
*Removed faith levels
<br>
*Increased tax generation rate by 25%
*Reduced king base movement speed by 20%
*Reduced duration of night by 33%
*Reduced Jailer achievement requirement to 85
*Tavern does not generate taxes anymore
===Steam Demo Build 56===
 
*UI displays total, working and idle worker amounts separately
*Added notice that worker wont start new jobs at night
*Camera focuses relevant element at tavern and unit tutorials
*Separated unit dragging and feeding tutorials
*Reordered some tutorial parts
*Added slight delay before opening next tutorial step
<br>
*Fixed mouse cursor staying as pointer when leaving carrier dropdown
===Steam Demo Build 55===
 
*Added exclamation mark to highlight when there's not enough food
*Hide rank box when ability does not change on any rank
<br>
*Fixed still being able to click on things after game over
*Fixed warning message for not enough food
*Fixed Dinosaur with two stars not attacking
*Fixed some languages not being selectable
*Fixed typos
===Steam Demo Build 54===
 
*Added ambiance color transition from sunset to evening
*Music fades in and out on pause
*Stables display the amount of carriers
*No color adjustments at the morning on extreme weather
*Hero upgrade selection more visible with gamepads
*Updated death tutorial to explain graveyard better
<br>
*Fixed graveyard and elemental tower unit spots
*Fixed Cyclops primary ability description
*Fixed exiting credits with gamepad
*Fixed outpost scrollbar not being selectable with controller
*Fixed clicking on buildings after game over changed mouse cursor
 
===Steam Demo Build 53===
 
*All ability and rank descriptions rewritten and translatable
*Improved unit overlay
*Reworked Berserk
<br>
*Skeleton base damage from 8 to 9
*Vampire magical defense from 0% to 30%
*Dryad attacks twice as often with half the damage
*Fire Elemental applies Burn 3
*Metal Arrows applies to Miner
<br>
*Fixed not being able to drag units into graveyard
*Fixed Dryads hitbox
*Fixed Jesters attack
*Fixed Wind Elemental damage stat to 0
 
===Steam Demo Build 52===
 
*New unit: Water Elemental
<br>
*Added relics for Leech and Ghost
*Added another dialogue for the first day
*When upgrading veins it shows where tracks can go
*Quest buildings have a question mark once the quest is done
*Unit cards display the max rank achieved
*Workers walk directly to the entrance of buildings when coming from below or above
*Elementals cannot be sacrificed anymore
*Flag button is localizable
*Renamed Invite spots to Outposts
*Carriers are mules now
<br>
*Increased radius the geologist searches around the flag
*Ghost flies a bit longer
<br>
*Fixed Wind Elemental having no hit animation
*Fixed upgrade button visible for Elementals
*Fixed attacks fade out effect not affected by game speed
 
===Steam Demo Build 51===
 
*Color adjustments for morning, sunset and night
*Secondary abilities effect description gets displayed when dragging a unit
*Accept defeat button gets displayed a little bit later
*Sunshine rays visible on thunder days
<br>
*Dinosaur hitbox more at his feets
*Gremlin increased projectile initial velocity
<br>
*Fixed stun status FX
*Fixed status FX not being animated
*Fixed monsters not using the bridge after winning
*Fixed range of unit visible at night
*Fixed Marksmans secondary having a cooldown
*Fixed Leech evolution idle animation
===Steam Demo Build 50===
 
*Beer is given to the unit with the lowest level first now
*Wishlist button opens steam overlay instead of browser
*Units pinned by a boss cannot be upgraded anymore
*Hide upgrade button for dead units
*Treasure amount visible on merchant overlays
*Faith level always visible
*Changed hero XP bar color to green and faith bar color to purple
*Opening building overlay blurs the game
<br>
*Reduced all monsters health slightly and damage greatly
<br>
*Fixed demolished thickets not getting removed and animals not being spawned
*Fixed after buying second ability from the witch it did not apply until moving a unit
*Fixed jobs getting checked before animals being spawned
 
===Steam Demo Build 49===
 
* Tax generation reduced but starts a bit earlier each day, so more is generated on later days
<br>
* Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
<br>
* Fixed daily curse treasure bonus
* Fixed fisher not waiting for boat to return
* Fixed fishing spot not disappearing
===Steam Demo Build 48===
 
* +1 flat tax for each upgrade on a building
* Shrines produce faith
<br>
* Monsters Dryad, Leech and Gremlin reduced health scaling
* King is a bit faster
 
===Steam Demo Build 47===
 
* +20% treasure per curse level
<br>
* Reduced base health of all monsters by ~30%
* Reduced price to repair church to 3 boards
 
===Steam Demo Build 46===
 
* Added faith system
* Monsters do not drop treasure anymore
* Buildings generate taxes or faith
* King collects taxes and faith
* New building church can be repaired for a faith collecting worker
* Hero upgrades can be minimized
* Buildings have an entrace spot now so workers walk to a better spot
<br>
* Workers reduced movemenet speed by 5%
* Monk increased damage scaling by 12.5%
<br>
* Fixed animals spawned out of thickets did not directly trigger hunters
* Fixed hunter not hunting
* Fixed farm outpost not delivering wheat
* Fixed deposits in the world not being saved
* Fixed upgrading units with shield buff
* Fixed port displaying harvesting time and being affected by production amplifiers
 
===Steam Demo Build 45===
 
* Train tracks can merge now
* Added progress bar to veins
* Added animation when a worker is in the vein
<br>
* Fixed assigned unfilled jobs not visible in popup after loading
* Fixed stone and ore deposits still blocking the space until next day after being harvested
* Fixed workers held resource icon z-sorting
 
===Steam Demo Build 44===
 
* Added new relic for pixie
* Boss intro and outro are skippable
* Improved behavior of continuing in dialogues
* Reduced transition time before morning
* Grower checks more spaces around farm
<br>
* Fixed health and shield values after leveling
* Fixed resource bar hover tooltips not appearing
* Fixed error when stunning bosses
 
===Steam Demo Build 43===
 
* New UI for card selection
* Card selection can be minimized
* World events position uses predefined randomness
* Performance and code structure optimizations
<br>
* Fixed hero health and shield powerups not affecting initial value
* Fixed game resuming in road or flag mode
* Fixed curse level unlock message getting displayed on every win
 
===Steam Demo Build 42===
 
* Very small resolutions get reset to 640x480 on game start
* A ton of performance optimizations for projectiles and loading time
<br>
* The first day starts with two animals
* Added one additional berry bush generating on wild grass
* Increased mouse treasure magnet range
* Reduced base health of Leech (monster) by 2
* Reduced base health of Jester (monster) by 1
<br>
* Marksman is a support unit now
* Marksman new passive ability
<br>
* Fixed last unlocked unit not being offered
* Fixed tavern summary displaying gained XP for dead units
* Fixed play button being German
* Fixed magnet powerup still working
 
===Steam Demo Build 41===
* Separated curse from hero powerups
* Curse levels get unlocked by beating the demo instead
* New selection for curse level once unlocked
* Removed hero powerups revival, curse and magnet
<br>
* Doubled price of hero powerup Banish
 
===Steam Demo Build 40===
* Added effect dictionary system that displays explanations next to unit sheets and item cards
<br>
* Marksman increased range by 20%
* Djinn increased damage scaling by 25%
* Cyclops reduced cooldown from 3.5s to 3.4s
* Skeleton reduced buff for dead units by 50%
<br>
* Reduced Jailer achievement requirement to 89
<br>
* Fixed Knight's ability Inspire
* Fixed bleeding status having the adverse effect
 
===Steam Demo Build 39===
* Damage against shield is always displayed in blue damage numbers
* Added support for crits to blue damage numbers
* Boss chest can be rerolled
* Boss chests use predefined randomness
* Spawned animals use predefined randomness
* Resources in the world use predefined randomness
<br>
* Breaches do not affect glory anymore (temporary test)
<br>
* Fixed dead units getting experience
* Fixed heal status using burning fx
* Fixed moving a unit after it started an attack could lead to problems
* Fixed Shaman spawning doe at the wrong position
* Fixed the game trying to spawn animals on exit
* Fixed empty line in UI after banning
 
===Steam Demo Build 38===
* Reworked animal spawns
* Each morning one new animal spawns, but only when there are less than three animals in total
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
<br>
* Units health value gets displayed when hovering over its button
* Improved performance of damage numbers and status effects greatly by reusing them
<br>
* Reduced Marksman damage scaling by 30%
* Reduced Marksman health scaling by 50%
<br>
* Fixed Armor's upgrades
 
===Steam Demo Build 37===
* Improved knockback to feel a bit more natural
* Improved timing on skipping tavern summary
* Added experience amount to tavern summary
* Level always visbile in tavern summary
<br>
* Reduced cost of Demolisher from 5 to 2 ingots
* Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
* Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
* Reduced Lich's damage scaling by 50%
* Reduced Archlich's range by 40%
* Increased Pixie damage scaling by 15%
* Increased Monk damage scaling by 5%
* Halfling's shot have a little knockback
<br>
* Fixed some items only applying their effect after a unit gets moved
* Fixed triggering attacks or passives by moving units
* Fixed a few stats not resetting properly
* Fixed no icon in tavern summary when units get nothing to eat
* Fixed Treant rank descriptions
 
===Steam Demo Build 36===
* Tavern summary screen!
<br>
* All monsters have a bit less health
<br>
* Fixed bug in worker path finding that prevented some routes
* Fixed unit buildings displaying unscaled stats
 
===Steam Demo Build 35===
* Saves have backups now in case of crashes during saving or accidental resets
* Geologist findings are predefined now
* Moving a unit resets its cooldown
* Day does not end while there is no tavern
* Changed thickets flower color so it does not get mistaken as bush
* Linked Wiki in main menu
<br>
* Lich is Mage now
* Jester is Ranged now
* Shaman's Doe getting hit does not count as breach anymore
* Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
* Reduced Crossbowman damage scaling by 25%
* Reduced Lightning Elemental damage scaling by 25%
* Increased Sharpshooters cooldown from 0.5s to 0.75s
* Improved Deathpriests hitbox
<br>
* Fixed total statistics only counting the last two days
* Fixed Jailer achievement (untested)
* Fixed exit animation when skipping Merchant or Witch
* Fixed an error when Shaman's Doe gets spawned
 
===Steam Demo Build 34===
* World events and guest offers are predefined now
* Geologist chance increases when they find a sign, but it resets when they find anything else
<br>
* Knight does not follow targets endlessly anymore
* Crossbowman does less damage the more often he hits the same enemy
* Reduced Crossbow scaling damage by 50%
* Reduced Crossbow's bolts movement speed by 15%
* Increased Crossbow's base damage from 2 to 4
<br>
* Clear tooltip before going into tavern
 
===Steam Demo Build 33===
* Merchants offer can be rerolled now
* Tavern marker showing who eats goes up and down instead of flickering
<br>
* Reworked Crossbowman
* Reduced Satyr and Dinosaur knockback by ~20%
* Reduced Gremlin scaling damage by 30%
* Reduced Lizard cooldown by .25s
* Reduced Jester cooldown by .5s
* Increased Fighter base shield by 1
* Increased Ghost base and scaling damage by 25%
* Increased Whraith cooldown by .25s
<br>
* Fixed level up screen stats being wrong
* Fixed directional attacking units not alternating when placed on gate
* Fixed Monk rank 3 description
*
===Steam Demo Build 32===
* Cartographer only one new dialogue per run
<br>
* Reduced Miner scaling damage by 20%
* Reduced Miner (Monster) base damage from 3 to 2
<br>
* Fixed dead units getting experience
* Fixed message overlay buttons
*
===Steam Demo Build 31===
* Merchants offers are a bit less extreme
<br>
* Increased Treant base damage from 4 to 5
* Decreased all Elementals base and scaling health
* Increased Fire Elemental projectile speed
* Increased Fire Elemental base and scaling damage
* Decreased Fire Elemental cooldown from 2s to 1.5s
* Decreased Lightning Elemental scaling damage
<br>
* Fixed units being able to attack and use their passive on the bench
* Fixed stuck in tavern after sacrificing
* Fixed weakness increasing magical defense instead of decreasing it
* Fixed mouse cursor when leaving resource bar
* Fixed Gremlin rank 3 description
 
===Steam Demo Build 30===
 
* Music change is not as abrupt anymore
* Navigating with keyboard is not as abrupt anymore
* Animal spawn chance is greatly affected by the amount of thickets
<br>
* Halved Knights buff for full shields
* Decreased Metal Mage from 50% to 30%
* Increased Demon Spider base health by 50%
* Increased Demon Spider scaling health by 10%
* Increased Demon Spider scaling damage by 50%
* Dinosaur targets furthest instead of nearest monster
 
===Steam Demo Build 29===
 
*Disabled building of roads at night
*Tavern damage meter values get rounded
*Processing jobs ingridient cannot be spend before they are picked up anymore
<br>
*Decreased Lightning Elemental base from 3 to 2
*Decreased Monk scaling damage by 50%
*Increased Treant base and scaling damage by 25%
*Decreased Marksman cooldown by 0.25s
<br>
*Fixed not being able to buy horses at stables when no space for units left
*Fixed dead units could be healed in the same frame
*Fixed some units passives activated on the bench
*Fixed eating screen visible under level up screen reviving them
*Fixed production speed always displayed as 0s
*Fixed tavern allowing more jobs than storage for berries
*Fixed minibosses could be taunted
*Fixed elementals drinking beer
*Fixed dying after killing boss
*Fixed pausing in slow motion
*Fixed unit dying in slow motion
*Fixed night in slow motion
*Fixed house upgrades not visible
*Fixed units being inactive after moving during the morning
*Fixed human units upgrade falsely showing house icon
*Fixed achievements not displaying as unlocked until restart
*Fixed rank up sound playing multiple times on unpause
*Fixed speed of workers walking sounds
*Fixed Armor having Shield icon
*Fixed Magic Beans description


[[category:Super Fantasy Kingdom]]
[[category:Super Fantasy Kingdom]]

Latest revision as of 22:54, 15 November 2023