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| <div style="float:right;">__TOC__</div>
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| ==LATEST PATCH==
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| ===Steam Demo Build 49===
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| * Tax generation reduced but starts a bit earlier each day, so more is generated on later days
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| * Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
| | {{nav patch notes}} |
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| * Fixed daily curse treasure bonus
| | [[category:Super Fantasy Kingdom]] |
| * Fixed fisher not waiting for boat to return
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| * Fixed fishing spot not disappearing
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| ==OLDER PATCHES==
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| ===Steam Demo Build 48===
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| * +1 flat tax for each upgrade on a building
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| * Shrines produce faith
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| * Monsters Dryad, Leech and Gremlin reduced health scaling
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| * King is a bit faster
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| ===Steam Demo Build 47===
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| * +20% treasure per curse level
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| * Reduced base health of all monsters by ~30%
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| * Reduced price to repair church to 3 boards
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| ===Steam Demo Build 46===
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| * Added faith system
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| * Monsters do not drop treasure anymore
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| * Buildings generate taxes or faith
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| * King collects taxes and faith
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| * New building church can be repaired for a faith collecting worker
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| * Hero upgrades can be minimized
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| * Buildings have an entrace spot now so workers walk to a better spot
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| * Workers reduced movemenet speed by 5%
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| * Monk increased damage scaling by 12.5%
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| *
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| * Fixed animals spawned out of thickets did not directly trigger hunters
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| * Fixed hunter not hunting
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| * Fixed farm outpost not delivering wheat
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| * Fixed deposits in the world not being saved
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| * Fixed upgrading units with shield buff
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| * Fixed port displaying harvesting time and being affected by production amplifiers
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| ===Steam Demo Build 45===
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| * Train tracks can merge now
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| * Added progress bar to veins
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| * Added animation when a worker is in the vein
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| * Fixed assigned unfilled jobs not visible in popup after loading
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| * Fixed stone and ore deposits still blocking the space until next day after being harvested
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| * Fixed workers held resource icon z-sorting
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| ===Steam Demo Build 44===
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| * Added new relic for pixie
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| * Boss intro and outro are skippable
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| * Improved behavior of continuing in dialogues
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| * Reduced transition time before morning
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| * Grower checks more spaces around farm
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| * Fixed health and shield values after leveling
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| * Fixed resource bar hover tooltips not appearing
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| * Fixed error when stunning bosses
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| ===Steam Demo Build 43===
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| * New UI for card selection
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| * Card selection can be minimized
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| * World events position uses predefined randomness
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| * Performance and code structure optimizations
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| *
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| * Fixed hero health and shield powerups not affecting initial value
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| * Fixed game resuming in road or flag mode
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| * Fixed curse level unlock message getting displayed on every win
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| ===Steam Demo Build 42===
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| * Very small resolutions get reset to 640x480 on game start
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| * A ton of performance optimizations for projectiles and loading time
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| *
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| * The first day starts with two animals
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| * Added one additional berry bush generating on wild grass
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| * Increased mouse treasure magnet range
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| * Reduced base health of Leech (monster) by 2
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| * Reduced base health of Jester (monster) by 1
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| * Marksman is a support unit now
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| * Marksman new passive ability
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| * Fixed last unlocked unit not being offered
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| * Fixed tavern summary displaying gained XP for dead units
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| * Fixed play button being German
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| * Fixed magnet powerup still working
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| ===Steam Demo Build 41===
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| * Separated curse from hero powerups
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| * Curse levels get unlocked by beating the demo instead
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| * New selection for curse level once unlocked
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| * Removed hero powerups revival, curse and magnet
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| * Doubled price of hero powerup Banish
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| ===Steam Demo Build 40===
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| * Added effect dictionary system that displays explanations next to unit sheets and item cards
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| * Marksman increased range by 20%
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| * Djinn increased damage scaling by 25%
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| * Cyclops reduced cooldown from 3.5s to 3.4s
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| * Skeleton reduced buff for dead units by 50%
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| * Reduced Jailer achievement requirement to 89
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| * Fixed Knight's ability Inspire
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| * Fixed bleeding status having the adverse effect
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| ===Steam Demo Build 39===
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| * Damage against shield is always displayed in blue damage numbers
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| * Added support for crits to blue damage numbers
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| * Boss chest can be rerolled
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| * Boss chests use predefined randomness
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| * Spawned animals use predefined randomness
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| * Resources in the world use predefined randomness
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| * Breaches do not affect glory anymore (temporary test)
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| * Fixed dead units getting experience
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| * Fixed heal status using burning fx
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| * Fixed moving a unit after it started an attack could lead to problems
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| * Fixed Shaman spawning doe at the wrong position
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| * Fixed the game trying to spawn animals on exit
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| * Fixed empty line in UI after banning
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| ===Steam Demo Build 38===
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| * Reworked animal spawns
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| * Each morning one new animal spawns, but only when there are less than three animals in total
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| * Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
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| * Units health value gets displayed when hovering over its button
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| * Improved performance of damage numbers and status effects greatly by reusing them
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| * Reduced Marksman damage scaling by 30%
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| * Reduced Marksman health scaling by 50%
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| * Fixed Armor's upgrades
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| ===Steam Demo Build 37===
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| * Improved knockback to feel a bit more natural
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| * Improved timing on skipping tavern summary
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| * Added experience amount to tavern summary
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| * Level always visbile in tavern summary
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| * Reduced cost of Demolisher from 5 to 2 ingots
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| * Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
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| * Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
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| * Reduced Lich's damage scaling by 50%
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| * Reduced Archlich's range by 40%
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| * Increased Pixie damage scaling by 15%
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| * Increased Monk damage scaling by 5%
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| * Halfling's shot have a little knockback
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| * Fixed some items only applying their effect after a unit gets moved
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| * Fixed triggering attacks or passives by moving units
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| * Fixed a few stats not resetting properly
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| * Fixed no icon in tavern summary when units get nothing to eat
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| * Fixed Treant rank descriptions
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| ===Steam Demo Build 36===
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| * Tavern summary screen!
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| * All monsters have a bit less health
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| * Fixed bug in worker path finding that prevented some routes
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| * Fixed unit buildings displaying unscaled stats
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| ===Steam Demo Build 35===
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| * Saves have backups now in case of crashes during saving or accidental resets
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| * Geologist findings are predefined now
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| * Moving a unit resets its cooldown
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| * Day does not end while there is no tavern
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| * Changed thickets flower color so it does not get mistaken as bush
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| * Linked Wiki in main menu
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| *
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| * Lich is Mage now
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| * Jester is Ranged now
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| * Shaman's Doe getting hit does not count as breach anymore
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| * Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
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| * Reduced Crossbowman damage scaling by 25%
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| * Reduced Lightning Elemental damage scaling by 25%
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| * Increased Sharpshooters cooldown from 0.5s to 0.75s
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| * Improved Deathpriests hitbox
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| * Fixed total statistics only counting the last two days
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| * Fixed Jailer achievement (untested)
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| * Fixed exit animation when skipping Merchant or Witch
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| * Fixed an error when Shaman's Doe gets spawned
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| ===Steam Demo Build 34===
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| * World events and guest offers are predefined now
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| * Geologist chance increases when they find a sign, but it resets when they find anything else
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| * Knight does not follow targets endlessly anymore
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| * Crossbowman does less damage the more often he hits the same enemy
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| * Reduced Crossbow scaling damage by 50%
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| * Reduced Crossbow's bolts movement speed by 15%
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| * Increased Crossbow's base damage from 2 to 4
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| * Clear tooltip before going into tavern
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| ===Steam Demo Build 33===
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| * Merchants offer can be rerolled now
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| * Tavern marker showing who eats goes up and down instead of flickering
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| * Reworked Crossbowman
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| * Reduced Satyr and Dinosaur knockback by ~20%
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| * Reduced Gremlin scaling damage by 30%
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| * Reduced Lizard cooldown by .25s
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| * Reduced Jester cooldown by .5s
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| * Increased Fighter base shield by 1
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| * Increased Ghost base and scaling damage by 25%
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| * Increased Whraith cooldown by .25s
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| * Fixed level up screen stats being wrong
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| * Fixed directional attacking units not alternating when placed on gate
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| * Fixed Monk rank 3 description
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| ===Steam Demo Build 32===
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| * Cartographer only one new dialogue per run
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| * Reduced Miner scaling damage by 20%
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| * Reduced Miner (Monster) base damage from 3 to 2
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| * Fixed dead units getting experience
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| * Fixed message overlay buttons
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| *
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| ===Steam Demo Build 31===
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| * Merchants offers are a bit less extreme
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| *
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| * Increased Treant base damage from 4 to 5
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| * Decreased all Elementals base and scaling health
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| * Increased Fire Elemental projectile speed
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| * Increased Fire Elemental base and scaling damage
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| * Decreased Fire Elemental cooldown from 2s to 1.5s
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| * Decreased Lightning Elemental scaling damage
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| * Fixed units being able to attack and use their passive on the bench
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| * Fixed stuck in tavern after sacrificing
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| * Fixed weakness increasing magical defense instead of decreasing it
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| * Fixed mouse cursor when leaving resource bar
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| * Fixed Gremlin rank 3 description
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| ===Steam Demo Build 30===
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| * Music change is not as abrupt anymore
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| * Navigating with keyboard is not as abrupt anymore
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| * Animal spawn chance is greatly affected by the amount of thickets
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| * Halved Knights buff for full shields
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| * Decreased Metal Mage from 50% to 30%
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| * Increased Demon Spider base health by 50%
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| * Increased Demon Spider scaling health by 10%
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| * Increased Demon Spider scaling damage by 50%
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| * Dinosaur targets furthest instead of nearest monster
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