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Changelog: Difference between revisions

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==LATEST PATCH==
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===Steam Demo Build 45===
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* Train tracks can merge now
[[category:Super Fantasy Kingdom]]
* Added progress bar to veins
* Added animation when a worker is in the vein
*
* Fixed assigned unfilled jobs not visible in popup after loading
* Fixed stone and ore deposits still blocking the space until next day after being harvested
* Fixed workers held resource icon z-sorting
 
==OLDER PATCHES==
 
===Steam Demo Build 44===
 
* Added new relic for pixie
* Boss intro and outro are skippable
* Improved behavior of continuing in dialogues
* Reduced transition time before morning
* Grower checks more spaces around farm
*
* Fixed health and shield values after leveling
* Fixed resource bar hover tooltips not appearing
* Fixed error when stunning bosses
 
===Steam Demo Build 43===
 
* New UI for card selection
* Card selection can be minimized
* World events position uses predefined randomness
* Performance and code structure optimizations
*
* Fixed hero health and shield powerups not affecting initial value
* Fixed game resuming in road or flag mode
* Fixed curse level unlock message getting displayed on every win
 
===Steam Demo Build 42===
 
* Very small resolutions get reset to 640x480 on game start
* A ton of performance optimizations for projectiles and loading time
*
* The first day starts with two animals
* Added one additional berry bush generating on wild grass
* Increased mouse treasure magnet range
* Reduced base health of Leech (monster) by 2
* Reduced base health of Jester (monster) by 1
*
* Marksman is a support unit now
* Marksman new passive ability
*
* Fixed last unlocked unit not being offered
* Fixed tavern summary displaying gained XP for dead units
* Fixed play button being German
* Fixed magnet powerup still working
 
===Steam Demo Build 41===
* Separated curse from hero powerups
* Curse levels get unlocked by beating the demo instead
* New selection for curse level once unlocked
* Removed hero powerups revival, curse and magnet
*
* Doubled price of hero powerup Banish
 
===Steam Demo Build 40===
* Added effect dictionary system that displays explanations next to unit sheets and item cards
*
* Marksman increased range by 20%
* Djinn increased damage scaling by 25%
* Cyclops reduced cooldown from 3.5s to 3.4s
* Skeleton reduced buff for dead units by 50%
*
* Reduced Jailer achievement requirement to 89
*
* Fixed Knight's ability Inspire
* Fixed bleeding status having the adverse effect
 
===Steam Demo Build 39===
* Damage against shield is always displayed in blue damage numbers
* Added support for crits to blue damage numbers
* Boss chest can be rerolled
* Boss chests use predefined randomness
* Spawned animals use predefined randomness
* Resources in the world use predefined randomness
*
* Breaches do not affect glory anymore (temporary test)
*
* Fixed dead units getting experience
* Fixed heal status using burning fx
* Fixed moving a unit after it started an attack could lead to problems
* Fixed Shaman spawning doe at the wrong position
* Fixed the game trying to spawn animals on exit
* Fixed empty line in UI after banning
 
===Steam Demo Build 38===
* Reworked animal spawns
* Each morning one new animal spawns, but only when there are less than three animals in total
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
*
* Units health value gets displayed when hovering over its button
* Improved performance of damage numbers and status effects greatly by reusing them
*
* Reduced Marksman damage scaling by 30%
* Reduced Marksman health scaling by 50%
*
* Fixed Armor's upgrades
 
===Steam Demo Build 37===
* Improved knockback to feel a bit more natural
* Improved timing on skipping tavern summary
* Added experience amount to tavern summary
* Level always visbile in tavern summary
*
* Reduced cost of Demolisher from 5 to 2 ingots
* Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
* Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
* Reduced Lich's damage scaling by 50%
* Reduced Archlich's range by 40%
* Increased Pixie damage scaling by 15%
* Increased Monk damage scaling by 5%
* Halfling's shot have a little knockback
*
* Fixed some items only applying their effect after a unit gets moved
* Fixed triggering attacks or passives by moving units
* Fixed a few stats not resetting properly
* Fixed no icon in tavern summary when units get nothing to eat
* Fixed Treant rank descriptions
 
===Steam Demo Build 36===
* Tavern summary screen!
*
* All monsters have a bit less health
*
* Fixed bug in worker path finding that prevented some routes
* Fixed unit buildings displaying unscaled stats
*
===Steam Demo Build 35===
* Saves have backups now in case of crashes during saving or accidental resets
* Geologist findings are predefined now
* Moving a unit resets its cooldown
* Day does not end while there is no tavern
* Changed thickets flower color so it does not get mistaken as bush
* Linked Wiki in main menu
*
* Lich is Mage now
* Jester is Ranged now
* Shaman's Doe getting hit does not count as breach anymore
* Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
* Reduced Crossbowman damage scaling by 25%
* Reduced Lightning Elemental damage scaling by 25%
* Increased Sharpshooters cooldown from 0.5s to 0.75s
* Improved Deathpriests hitbox
*
* Fixed total statistics only counting the last two days
* Fixed Jailer achievement (untested)
* Fixed exit animation when skipping Merchant or Witch
* Fixed an error when Shaman's Doe gets spawned
 
===Steam Demo Build 34===
* World events and guest offers are predefined now
* Geologist chance increases when they find a sign, but it resets when they find anything else
*
* Knight does not follow targets endlessly anymore
* Crossbowman does less damage the more often he hits the same enemy
* Reduced Crossbow scaling damage by 50%
* Reduced Crossbow's bolts movement speed by 15%
* Increased Crossbow's base damage from 2 to 4
*
* Clear tooltip before going into tavern
 
===Steam Demo Build 33===
* Merchants offer can be rerolled now
* Tavern marker showing who eats goes up and down instead of flickering
*
* Reworked Crossbowman
* Reduced Satyr and Dinosaur knockback by ~20%
* Reduced Gremlin scaling damage by 30%
* Reduced Lizard cooldown by .25s
* Reduced Jester cooldown by .5s
* Increased Fighter base shield by 1
* Increased Ghost base and scaling damage by 25%
* Increased Whraith cooldown by .25s
*
* Fixed level up screen stats being wrong
* Fixed directional attacking units not alternating when placed on gate
* Fixed Monk rank 3 description
*
===Steam Demo Build 32===
* Cartographer only one new dialogue per run
*
* Reduced Miner scaling damage by 20%
* Reduced Miner (Monster) base damage from 3 to 2
*
* Fixed dead units getting experience
* Fixed message overlay buttons
*
===Steam Demo Build 31===
* Merchants offers are a bit less extreme
*
* Increased Treant base damage from 4 to 5
* Decreased all Elementals base and scaling health
* Increased Fire Elemental projectile speed
* Increased Fire Elemental base and scaling damage
* Decreased Fire Elemental cooldown from 2s to 1.5s
* Decreased Lightning Elemental scaling damage
*
* Fixed units being able to attack and use their passive on the bench
* Fixed stuck in tavern after sacrificing
* Fixed weakness increasing magical defense instead of decreasing it
* Fixed mouse cursor when leaving resource bar
* Fixed Gremlin rank 3 description
 
===Steam Demo Build 30===
 
* Music change is not as abrupt anymore
* Navigating with keyboard is not as abrupt anymore
* Animal spawn chance is greatly affected by the amount of thickets
*
* Halved Knights buff for full shields
* Decreased Metal Mage from 50% to 30%
* Increased Demon Spider base health by 50%
* Increased Demon Spider scaling health by 10%
* Increased Demon Spider scaling damage by 50%
* Dinosaur targets furthest instead of nearest monster

Latest revision as of 22:54, 15 November 2023