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Playtest RC 41: Difference between revisions

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updated geologist tent link
 
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{{infobox version
{{infobox version
| name = Playtest RC 41
| title = Playtest RC 41
| date = 2023-05-04
| date = 2023-05-04
| previous = [[Playtest RC 40]]
| previous = [[Playtest RC 40]]
| next = [[Playtest RC 42]]
| next = [[Playtest RC 42]]
}}
}}
*Added 6 further items
*Added 6 further [[Relics|items]]
*Most special items are now associated to one unit and can only drop when you use that unit
*Most special [[Relics|items]] are now associated to one unit and can only drop when you use that unit
*Added more rebuilding spots to the world and reduced the cumulative price increase
*Added more rebuilding spots to the world and reduced the cumulative price increase
*Added splatter rocks
*Added splatter rocks
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*Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters
*Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters
*New FX for death and hunger
*New FX for death and hunger
*Improved unit rank descriptions
*Improved [[units|unit]] rank descriptions
*Improved hero upgrade descriptions
*Improved [[Guardian|hero]] upgrade descriptions
*Rank descriptions only display passive ability info once the passive got unlocked
*Rank descriptions only display passive ability info once the passive got unlocked
*Pause menu hides all overlays
*Pause menu hides all overlays
*Reduced price for upgrading tavern
*Reduced price for upgrading [[tavern]]
*Witch always costs 100 treasure
*[[Witch]] always costs 100 [[treasure]]
*Minibosses have 50% knockback resistance
*[[Minibosses]] have 50% knockback resistance
*Hide bottom unit bar after combat to prevent edge cases
*Hide bottom unit bar after combat to prevent edge cases




*Fixed buffs only being applied after combat starts
*Fixed buffs only being applied after [[combat]] starts
*Fixed max health and shield not properly resetting after buff gone
*Fixed max {{stat|hp|health}} and {{stat|sh|shield}} not properly resetting after buff gone
*Fixed units knockback force not affected by stat
*Fixed units knockback force not affected by stat
*Fixed bleed and weakness status effects
*Fixed [[effects#bleed|bleed]] and [[effects#weakness|weakness]] status [[effects]]
*Fixed range displayed could be from passive ability
*Fixed range displayed could be from passive ability
*Fixed smelter ingots stored only displayed on hover
*Fixed [[smelter]] [[ingot]]s stored only displayed on hover
*Fixed grid button visible by default for elemental tower and graveyard
*Fixed grid button visible by default for [[Elemental Tower|elemental tower]] and [[graveyard]]
*Fixed resetting game data would not reload the scene when there's a log file
*Fixed resetting game data would not reload the scene when there's a log file
*Fixed zooming out at world edges
*Fixed zooming out at world edges
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*Fixed title screen controller navigation
*Fixed title screen controller navigation
*Fixed unit building still saying purchase when upgrading unit
*Fixed unit building still saying purchase when upgrading unit
*Fixed cartographer displaying wrong boss
*Fixed [[cartographer]] displaying wrong boss
*Fixed reskilling speed powerup
*Fixed reskilling speed powerup
*Fixed geologist hut
*Fixed [[Geologist Tent]]
*Fixed close buttons in settings being navigable with controller
*Fixed close buttons in settings being navigable with controller
*Fixed multiple bugs with veins and trains
*Fixed multiple bugs with veins and trains

Latest revision as of 19:00, 20 August 2026

  • Added 6 further items
  • Most special items are now associated to one unit and can only drop when you use that unit
  • Added more rebuilding spots to the world and reduced the cumulative price increase
  • Added splatter rocks


  • Reworked tutorial messages and a added a new step purchase unit
  • Monsters cannot crit anymore, but have a crit resistance. A negative crit resistance means the chance for crits increases.
  • Shock status effect lowers crit resistance
  • Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters
  • New FX for death and hunger
  • Improved unit rank descriptions
  • Improved hero upgrade descriptions
  • Rank descriptions only display passive ability info once the passive got unlocked
  • Pause menu hides all overlays
  • Reduced price for upgrading tavern
  • Witch always costs 100 treasure
  • Minibosses have 50% knockback resistance
  • Hide bottom unit bar after combat to prevent edge cases


  • Fixed buffs only being applied after combat starts
  • Fixed max  health and  shield not properly resetting after buff gone
  • Fixed units knockback force not affected by stat
  • Fixed bleed and weakness status effects
  • Fixed range displayed could be from passive ability
  • Fixed smelter ingots stored only displayed on hover
  • Fixed grid button visible by default for elemental tower and graveyard
  • Fixed resetting game data would not reload the scene when there's a log file
  • Fixed zooming out at world edges
  • Fixed always default game speed when unpausing
  • Fixed title screen controller navigation
  • Fixed unit building still saying purchase when upgrading unit
  • Fixed cartographer displaying wrong boss
  • Fixed reskilling speed powerup
  • Fixed Geologist Tent
  • Fixed close buttons in settings being navigable with controller
  • Fixed multiple bugs with veins and trains
  • Fixed workers prioritizing veins