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Playtest RC 38: Difference between revisions

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{{infobox version
{{infobox version
| name = Playtest RC 38
| title = Playtest RC 38
| date = 2023-04-17
| date = 2023-04-17
| previous = [[Playtest RC 37]]
| previous = [[Playtest RC 37]]
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*Worked a lot on the map
*Worked a lot on the map
*New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them.
*New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them.
*Killed monsters leave behind a bit of splatter
*Killed [[monsters]] leave behind a bit of splatter
*Added blue damage numbers for shield hits
*Added blue damage numbers for [[shield]] hits
*Added small wave animations
*Added small wave animations
*Treasure drops are more consistent
*[[Treasure]] drops are more consistent
*Improved ranking tutorial
*Improved ranking tutorial
*Monsters do not get angry after they've already won anymore
*[[Monsters]] do not get angry after they've already won anymore
*Treasure can also be collected when paused
*[[Treasure]] can also be collected when paused
*Health and shield values get rounded before displaying
*Health and shield values get rounded before displaying
*Fixed camera world edges
*Fixed camera world edges
*Fixed Drog not going away
*Fixed [[Drog]] not going away
*Fixed tavern accepting unlimited berries
*Fixed [[tavern]] accepting unlimited [[berries]]
*Fixed monsters burning gold and stone veins after winning
*Fixed [[monsters]] burning gold and stone veins after winning
*Fixed veins being clickable after losing
*Fixed veins being clickable after losing


{{nav patch notes}}
{{nav patch notes}}

Latest revision as of 01:49, 22 October 2025

  • Worked a lot on the map
  • New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them.
  • Killed monsters leave behind a bit of splatter
  • Added blue damage numbers for shield hits
  • Added small wave animations
  • Treasure drops are more consistent
  • Improved ranking tutorial
  • Monsters do not get angry after they've already won anymore
  • Treasure can also be collected when paused
  • Health and shield values get rounded before displaying
  • Fixed camera world edges
  • Fixed Drog not going away
  • Fixed tavern accepting unlimited berries
  • Fixed monsters burning gold and stone veins after winning
  • Fixed veins being clickable after losing