Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Playtest RC 38: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: patch notes page created |
m 4 revisions imported |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{infobox version | {{infobox version | ||
| | | title = Playtest RC 38 | ||
| date = 2023-04-17 | | date = 2023-04-17 | ||
| previous = [[Playtest RC 37]] | | previous = [[Playtest RC 37]] | ||
| Line 7: | Line 7: | ||
*Worked a lot on the map | *Worked a lot on the map | ||
*New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them. | *New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them. | ||
*Killed monsters leave behind a bit of splatter | *Killed [[monsters]] leave behind a bit of splatter | ||
*Added blue damage numbers for shield hits | *Added blue damage numbers for [[shield]] hits | ||
*Added small wave animations | *Added small wave animations | ||
*Treasure drops are more consistent | *[[Treasure]] drops are more consistent | ||
*Improved ranking tutorial | *Improved ranking tutorial | ||
*Monsters do not get angry after they've already won anymore | *[[Monsters]] do not get angry after they've already won anymore | ||
*Treasure can also be collected when paused | *[[Treasure]] can also be collected when paused | ||
*Health and shield values get rounded before displaying | *Health and shield values get rounded before displaying | ||
*Fixed camera world edges | *Fixed camera world edges | ||
*Fixed Drog not going away | *Fixed [[Drog]] not going away | ||
*Fixed tavern accepting unlimited berries | *Fixed [[tavern]] accepting unlimited [[berries]] | ||
*Fixed monsters burning gold and stone veins after winning | *Fixed [[monsters]] burning gold and stone veins after winning | ||
*Fixed veins being clickable after losing | *Fixed veins being clickable after losing | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 01:49, 22 October 2025
- Worked a lot on the map
- New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them.
- Killed monsters leave behind a bit of splatter
- Added blue damage numbers for shield hits
- Added small wave animations
- Treasure drops are more consistent
- Improved ranking tutorial
- Monsters do not get angry after they've already won anymore
- Treasure can also be collected when paused
- Health and shield values get rounded before displaying
- Fixed camera world edges
- Fixed Drog not going away
- Fixed tavern accepting unlimited berries
- Fixed monsters burning gold and stone veins after winning
- Fixed veins being clickable after losing


