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Playtest RC 26: Difference between revisions

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{{infobox version
{{infobox version
| name = Playtest RC 26
| title = Playtest RC 26
| date = 2023-03-10
| date = 2023-03-10
| previous = [[Playtest RC 25]]
| previous = [[Playtest RC 25]]
| next = [[Playtest RC 27]]
| next = [[Playtest RC 27]]
}}
}}
*Added [[Unlocks||achievement]] system
*Added [[Unlocks|achievement]] system
*There's a pool of default [[units]] and [[Relics|items]] to choose from during a run
*There's a pool of default [[units]] and [[Relics|items]] to choose from during a run
*All others must be unlocked through [[Unlocks||achievement]] first
*All others must be unlocked through [[Unlocks|achievement]] first
*[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now
*[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now
*A hungry unit gets a debuff now
*A hungry unit gets a debuff now
*Renamed ancient to [[dinosaur]] and elder to [[dinosaur#evoloution|kaiju]]
*Renamed ancient to [[dinosaur]] and elder to [[dinosaur#evoloution|kaiju]]
*Fixed idle [[workers]] and [[stable|carriers]] amount in UI
*Fixed idle [[workers]] and carriers amount in UI


{{nav patch notes}}
{{nav patch notes}}

Latest revision as of 01:49, 22 October 2025

  • Added achievement system
  • There's a pool of default units and items to choose from during a run
  • All others must be unlocked through achievement first
  • Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
  • A hungry unit gets a debuff now
  • Renamed ancient to dinosaur and elder to kaiju
  • Fixed idle workers and carriers amount in UI