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Playtest RC 22: Difference between revisions
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{{infobox version | {{infobox version | ||
| | | title = Playtest RC 22 | ||
| date = 2023-03-01 | | date = 2023-03-01 | ||
| previous = [[Playtest RC 21]] | | previous = [[Playtest RC 21]] | ||
| next = [[Playtest RC 23]] | | next = [[Playtest RC 23]] | ||
}} | }} | ||
*Removed morale system | *Removed [[morale]] system | ||
*Units stay and can be rearranged until end of combat | *[[Units]] stay and can be rearranged until end of [[combat]] | ||
*Instead monsters get stronger and faster at night resulting in a similar climax | *Instead [[monsters]] get stronger and faster at night resulting in a similar climax | ||
*Walls give +1 level to all units instead of morale | *[[Walls]] give +1 level to all units instead of [[morale]] | ||
*Increased morning period from 25 to 30s | *Increased morning period from 25 to 30s | ||
*Display range of unit faster when hovering over it | *Display range of unit faster when hovering over it | ||
Latest revision as of 01:49, 22 October 2025
- Removed morale system
- Units stay and can be rearranged until end of combat
- Instead monsters get stronger and faster at night resulting in a similar climax
- Walls give +1 level to all units instead of morale
- Increased morning period from 25 to 30s
- Display range of unit faster when hovering over it
- Remove status effects on unit death
- Fixed rank star amount displayed
- Fixed display of village upgrades on loading
- Fixed buildings clickable during game over


