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Playtest RC 22: Difference between revisions

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{{infobox version
{{infobox version
| name = Playtest RC 22
| title = Playtest RC 22
| date = 2023-03-01
| date = 2023-03-01
| previous = [[Playtest RC 21]]
| previous = [[Playtest RC 21]]
| next = [[Playtest RC 23]]
| next = [[Playtest RC 23]]
}}
}}
*Removed morale system
*Removed [[morale]] system
*Units stay and can be rearranged until end of combat
*[[Units]] stay and can be rearranged until end of [[combat]]
*Instead monsters get stronger and faster at night resulting in a similar climax
*Instead [[monsters]] get stronger and faster at night resulting in a similar climax
*Walls give +1 level to all units instead of morale
*[[Walls]] give +1 level to all units instead of [[morale]]
*Increased morning period from 25 to 30s
*Increased morning period from 25 to 30s
*Display range of unit faster when hovering over it
*Display range of unit faster when hovering over it

Latest revision as of 01:49, 22 October 2025

  • Removed morale system
  • Units stay and can be rearranged until end of combat
  • Instead monsters get stronger and faster at night resulting in a similar climax
  • Walls give +1 level to all units instead of morale
  • Increased morning period from 25 to 30s
  • Display range of unit faster when hovering over it
  • Remove status effects on unit death
  • Fixed rank star amount displayed
  • Fixed display of village upgrades on loading
  • Fixed buildings clickable during game over