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Playtest RC 21: Difference between revisions
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{{infobox version | {{infobox version | ||
| | | title = Playtest RC 21 | ||
| date = 2023-02-27 | | date = 2023-02-27 | ||
| previous = [[Playtest RC 20]] | | previous = [[Playtest RC 20]] | ||
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}} | }} | ||
*Added refresh rate to resolution options | *Added refresh rate to resolution options | ||
*All expeditions inside the city 2 stone cheaper | *All expeditions inside the city 2 [[stone]] cheaper | ||
*Increased morning period from 20s to 25s | *Increased morning period from 20s to 25s | ||
*Upgrade costs only increase when upgrading non-human units | *Upgrade costs only increase when upgrading non-human units | ||
*Fixed loosing when no enemies are left | *Fixed loosing when no enemies are left | ||
*Fixed units greyed out in tavern | *Fixed units greyed out in [[tavern]] | ||
*Fixed animals spawning on a wrong tile and being stuck there | *Fixed [[animals]] spawning on a wrong tile and being stuck there | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 01:49, 22 October 2025
- Added refresh rate to resolution options
- All expeditions inside the city 2 stone cheaper
- Increased morning period from 20s to 25s
- Upgrade costs only increase when upgrading non-human units
- Fixed loosing when no enemies are left
- Fixed units greyed out in tavern
- Fixed animals spawning on a wrong tile and being stuck there


