Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 88: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: converted to DRUID infobox |
tower to Tower |
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*Fixed provokes wrongly appearing as [[Skeleton]] | *Fixed provokes wrongly appearing as [[Skeleton]] | ||
*Fixed right button working as left button | *Fixed right button working as left button | ||
*Fixed [[graveyard]] and [[elemental | *Fixed [[graveyard]] and [[elemental Tower]] unit spots not being visible | ||
*Fixed relic [[Armor]] not applying [[health]] | *Fixed relic [[Armor]] not applying [[health]] | ||
*Fixed taking [[water]] from the [[well]] resetting its progress | *Fixed taking [[water]] from the [[well]] resetting its progress | ||
Latest revision as of 02:21, 16 May 2026
- Improved localization system so keywords like "Burn" only need to be translated once for all abilities
- Greatly increased effect of the Knife relic
- Reduced price of the Farm by one stone
- Swordsman reduced damage scaling by 15%
- Swordsman reduced health scaling by 20%
- Swordsman increased shield scaling by 20%
- Swordsman increased base shield from 16 to 20
- Fixed storage amounts in castle overlay
- Fixed keyboard commands after the Witch visited
- Fixed the Gnomes never getting their berry
- Fixed Bonfire not increasing monster amount
- Fixed provokes wrongly appearing as Skeleton
- Fixed right button working as left button
- Fixed graveyard and elemental Tower unit spots not being visible
- Fixed relic Armor not applying health
- Fixed taking water from the well resetting its progress
- Fixed banning units with controller
- Fixed banned card title font
- Fixed multiple wrong ability damage types and elements
- Fixed multiple unit sheets with correct data
- Fixed units that get upgraded are still there for a second
- Fixed units getting upgraded not getting buffs until you move them
- Fixed tooltips not properly getting hidden in some cases
- Fixed building control prompts not getting faded out after closing the buildings overlay
- Fixed input settings reset button font


