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Demo build 67: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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{{infobox version | {{infobox version | ||
| | | title = Demo build 67 | ||
| date = | | date = 2023-09-29 | ||
| previous = [[Demo build 66]] | | previous = [[Demo build 66]] | ||
| next = [[Demo build 68]] | | next = [[Demo build 68]] | ||
}} | }} | ||
*Added morale system! | *Added [[morale]] system! | ||
*Every 4 morale you unlock one more slot on the battlefield | *Every 4 [[morale]] you unlock one more slot on the battlefield | ||
*Units spawn with as much XP as your total morale | *[[Units]] spawn with as much [[XP]] as your total [[morale]] | ||
*New small building Decoration gives 3 morale (6 when upgraded by stone road) | *New small building [[Decoration]] gives 3 [[morale]] (6 when upgraded by stone road) | ||
*Graveyard gives 5 morale | *[[Graveyard]] gives 5 [[morale]] | ||
*Pressing space in road building mode cancels it | *Pressing space in [[road]] building mode cancels it | ||
*Workers ending their workday are not displayed as idle anymore | *[[Workers]] ending their workday are not displayed as idle anymore | ||
*Removed shrines | *Removed [[Buildings#Removed|shrines]] | ||
*Removed tavern upgrade | *Removed [[tavern]] upgrade | ||
*Miner does not apply Bleed anymore | *[[Miner]] does not apply [[Bleed]] anymore | ||
*Runescribe reduced damage scaling by 30% | *[[Runescribe]] reduced damage scaling by 30% | ||
*Crossbowman reduced base damage from 4 to 3 | *[[Crossbowman]] reduced base damage from 4 to 3 | ||
*Jailer increased base damage from 3 to 4 | *[[Jailer]] increased base damage from 3 to 4 | ||
*Satyr increased base damage from 5 to 8 | *[[Satyr]] increased base damage from 5 to 8 | ||
*Fixed boy affecting predefined randomness | *Fixed [[boy]] affecting predefined randomness | ||
*Fixed Gremlin's shield | *Fixed [[Gremlin]]'s shield | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 00:37, 22 October 2025
- Added morale system!
- Every 4 morale you unlock one more slot on the battlefield
- Units spawn with as much XP as your total morale
- New small building Decoration gives 3 morale (6 when upgraded by stone road)
- Graveyard gives 5 morale
- Pressing space in road building mode cancels it
- Workers ending their workday are not displayed as idle anymore
- Removed shrines
- Removed tavern upgrade
- Miner does not apply Bleed anymore
- Runescribe reduced damage scaling by 30%
- Crossbowman reduced base damage from 4 to 3
- Jailer increased base damage from 3 to 4
- Satyr increased base damage from 5 to 8


