Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 51: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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{{infobox version | {{infobox version | ||
| | | title = Demo build 51 | ||
| date = | | date = 2023-08-08 | ||
| previous = [[Demo build 50]] | | previous = [[Demo build 50]] | ||
| next = [[Demo build 52]] | | next = [[Demo build 52]] | ||
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*Dinosaur hitbox more at his feets | *[[Dinosaur]] hitbox more at his feets | ||
*Gremlin increased projectile initial velocity | *[[Gremlin]] increased projectile initial velocity | ||
*Fixed stun status FX | *Fixed stun status FX | ||
*Fixed status FX not being animated | *Fixed status FX not being animated | ||
*Fixed monsters not using the bridge after winning | *Fixed [[monsters]] not using the bridge after winning | ||
*Fixed range of unit visible at night | *Fixed range of unit visible at night | ||
*Fixed | *Fixed [[Marksman]]s secondary having a cooldown | ||
*Fixed Leech evolution idle animation | *Fixed [[Leech]] evolution idle animation | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 00:37, 22 October 2025
- Color adjustments for morning, sunset and night
- Secondary abilities effect description gets displayed when dragging a unit
- Accept defeat button gets displayed a little bit later
- Sunshine rays visible on thunder days


