Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 39: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: patch notes page created |
fixed XP link |
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{{infobox version | {{infobox version | ||
| | | title = Demo build 39 | ||
| date = 2023-06-29 | | date = 2023-06-29 | ||
| previous = [[Demo build 38]] | | previous = [[Demo build 38]] | ||
| next = [[Demo build 40]] | | next = [[Demo build 40]] | ||
}} | }} | ||
*Damage against shield is always displayed in blue damage numbers | *Damage against [[shield]] is always displayed in blue damage numbers | ||
*Added support for crits to blue damage numbers | *Added support for crits to blue damage numbers | ||
*Boss chest can be rerolled | *[[Boss]] chest can be rerolled | ||
*Boss chests use predefined randomness | *[[Boss]] chests use predefined randomness | ||
*Spawned animals use predefined randomness | *Spawned [[animals]] use predefined randomness | ||
*Resources in the world use predefined randomness | *[[Resources]] in the world use predefined randomness | ||
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*Fixed dead units getting experience | *Fixed dead [[units]] getting [[XP|experience]] | ||
*Fixed heal status using burning fx | *Fixed heal status using burning fx | ||
*Fixed moving a unit after it started an attack could lead to problems | *Fixed moving a unit after it started an attack could lead to problems | ||
*Fixed Shaman spawning doe at the wrong position | *Fixed [[Shaman]] spawning doe at the wrong position | ||
*Fixed the game trying to spawn animals on exit | *Fixed the game trying to spawn animals on exit | ||
*Fixed empty line in UI after banning | *Fixed empty line in UI after banning | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 02:57, 16 May 2026
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning


