Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 28: Difference between revisions

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{{infobox version
{{infobox version
| name = Demo build 28
| title = Demo build 28
| date = 2023-06-09
| date = 2023-06-09
| previous = [[Demo build 27]]
| previous = [[Demo build 27]]
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*Reduced bosses base health
*Reduced [[bosses]] base health
*Increased bosses scaling health
*Increased [[bosses]] scaling health
*Reduced later monsters base health a little bit
*Reduced later [[monsters]] base health a little bit
*Deathpriest minions do only 1 damage but apply bleed
*[[Deathpriest]] minions do only 1 damage but apply [[bleed]]
*Reduced Deathpriest base damage from 5 to 4
*Reduced [[Deathpriest]] base damage from 5 to 4
*Reduced Runescribe base damage from 4 to 2
*Reduced [[Runescribe]] base damage from 4 to 2
*Reduced Crossbowman base and scaling damage
*Reduced [[Crossbowman]] base and scaling damage
*Crossbowman doesn't shoot far right or left anymore
*[[Crossbowman]] doesn't shoot far right or left anymore
*Increased Halfling range from 6 to 8
*Increased [[Halfling]] range from 6 to 8




*Fixed level up screen displaying damage instead of health value
*Fixed level up screen displaying damage instead of health value
*Fixed Jailer achievement and set requirement to 95
*Fixed [[Jailer]] achievement and set requirement to 95
*Fixed Treant passive
*Fixed [[Treant]] passive
*Fixed Deathpriest passive
*Fixed [[Deathpriest]] passive
*Fixed Guardian sprites
*Fixed [[Swordsman|Guardian]] sprites
*Fixed controller cursor vanishing on new day
*Fixed controller cursor vanishing on new day


{{nav patch notes}}
{{nav patch notes}}

Latest revision as of 00:36, 22 October 2025

  • Added French localization (WIP)
  • Added slow-motion while dragging units
  • Added short cooldown after moving a unit
  • Implemented mechanic to revive units
  • Initial resource deposits amounts less random



  • Fixed level up screen displaying damage instead of health value
  • Fixed Jailer achievement and set requirement to 95
  • Fixed Treant passive
  • Fixed Deathpriest passive
  • Fixed Guardian sprites
  • Fixed controller cursor vanishing on new day