Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Steam Demo NEXT FEST: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>CadsBot
→top: patch notes page created
 
delinked old holy usage
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{infobox version
{{infobox version
| name = Steam Demo NEXT FEST
| title = Steam Demo NEXT FEST
| date = 2024-06-10
| date = 2024-06-10
| previous = [[Demo build 104]]
| previous = [[Demo build 104]]
| next =  
| next = [[Early Access 0.5.00]]
}}
}}
*New Guardian: Selene!
*New Guardian: [[Selene]]!
*The [[Knight]] takes a break
*The [[Knight]] takes a break




*New Hero: Frost Mage
*New Hero: [[Frost Mage]]




Line 19: Line 19:
*Hero cards display base [[health]], [[mana]], [[shield]], [[rage]], element and [[damage]]
*Hero cards display base [[health]], [[mana]], [[shield]], [[rage]], element and [[damage]]
*Added icon for the targeting mode of an ability
*Added icon for the targeting mode of an ability
*Ballistae can be clicked and dragged to the other wall spot like any other unit
*[[Ballista]]e can be clicked and dragged to the other wall spot like any other unit
*Bottom bar slides in on day start
*Bottom bar slides in on day start
*Tabs can be navigated with right stick and shoulder buttons
*Tabs can be navigated with right stick and shoulder buttons
Line 25: Line 25:
*Added statistics for max [[glory]] and total [[coins]], [[faith]] and [[shards]] collect in a run
*Added statistics for max [[glory]] and total [[coins]], [[faith]] and [[shards]] collect in a run
*Max glory gets displayed instead of furthest day when starting a new run
*Max glory gets displayed instead of furthest day when starting a new run
*Minibosses get more red the less health they have
*[[Miniboss]]es get more red the less health they have
*Minibosses can be fought on [[boss]] day again
*[[Miniboss]]es can be fought on [[boss]] day again
*[[Bosses]] always drop shards
*[[Bosses]] always drop shards
*Removed daily limit for improving [[meat]]
*Removed daily limit for improving [[meat]]
*New effect for when a monster drops shards
*New effect for when a monster drops [[shards]]
*[[Pirates]] do not appear until you've met the [[Gnomes]]
*[[Pirates]] do not appear until you've met the [[Gnomes]]
*Pirates added sound when they appear
*[[Pirates]] added sound when they appear
*Keywords are explained when upgrading a Guardian
*Keywords are explained when upgrading a [[Guardian]]
*Heroes spawned at night walk into [[tavern]]
*[[Heroes]] spawned at night walk into [[tavern]]
*Heroes on towers have increased [[range]] (again)
*[[Heroes]] on [[tower]]s have increased [[range]] (again)
*Added Hooded Horse splash screen
*Added [[Hooded Horse]] splash screen
*Improved game start framerate and transition to title screen
*Improved game start framerate and transition to title screen
*Alert messages have a background
*[[Alert messages]] have a background
*Button prompts have a background
*Button prompts have a background
*Added more tooltips for abilities
*Added more tooltips for abilities
*Term damage separated into attack and damage
*Term damage separated into attack and damage
*Heroes button displays heroes name on hover
*[[Heroes]] button displays heroes name on hover
*Assigning and removing workers are separate commands and can be rebound
*Assigning and removing [[workers]] are separate commands and can be rebound
*The buttons Q, E can be freely rebound
*The buttons Q, E can be freely rebound
*Restored starting [[resources]] have a socket
*Restored starting [[resources]] have a socket
*When picking starting resources clicking on a resource removes it
*When picking starting resources clicking on a resource removes it
*Building selection displays if tax is coins or faith
*Building selection displays if tax is [[coins]] or [[faith]]
*Unselected starting resources appear as orbs
*Unselected starting resources appear as [[orb]]s
*[[Weakness]] effect animation expands again now
*[[Weakness]] effect animation expands again now
*[[Relics]] have a golden border now
*[[Relics]] have a golden border now
*Tavern food pile spawns over time
*[[Tavern]] food pile spawns over time
*Tavern statistics are a bit faster
*[[Tavern]] statistics are a bit faster
   
   
*Improved fading out of UI elements on overlays
*Improved fading out of UI elements on overlays
Line 57: Line 57:
*Improved many UI element's handling of more [[characters]] in different languages
*Improved many UI element's handling of more [[characters]] in different languages
*Clicking edge of screen does not close settings anymore
*Clicking edge of screen does not close settings anymore
*Title screen skip can still be done until the knight reaches the [[king]]
*Title screen skip can still be done until the [[knight]] reaches the [[king]]
*Heroes and [[animals]] do not use the unity animation system anymore to save performance and make it faster to add new ones
*Heroes and [[animals]] do not use the unity animation system anymore to save performance and make it faster to add new ones
*Animals start on a random animation frame
*[[Animals]] start on a random animation frame
*Achievements gained on death are still being displayed
*Achievements gained on death are still being displayed
*Input settings have a title
*Input settings have a title
Line 67: Line 67:




*Adjusted health of many heroes
*Adjusted health of many [[heroes]]
*[[Lich]] uses mana
*[[Lich]] uses [[mana]]
*[[Pixie]] does holy damage
*[[Pixie]] does holy damage
*[[Dinosaur]] reduced damage scaling by 6%
*[[Dinosaur]] reduced damage scaling by 6%
*Leech reduced [[cooldown]] by 0.25s
*[[Leech]] reduced [[cooldown]] by 0.25s
*[[Kaiju]] changed lasers angle
*[[Kaiju]] changed lasers angle
*[[Satyr]] increased damage scaling by 10%
*[[Satyr]] increased damage scaling by 10%
*[[Werewolf]] increased damage scaling by 10%
*[[Werewolf]] increased damage scaling by 10%
*Werewolf reduced cooldown by 10%
*[[Werewolf]] reduced cooldown by 10%
*Werewolf has a bit of rage
*[[Werewolf]] has a bit of rage
*[[Lizard]] increased damage scaling by 8%
*[[Lizard]] increased damage scaling by 8%
*Pixie increased base damage by 25%
*[[Pixie]] increased base damage by 25%
*[[Shaman]]'s secondary reduced mana cost
*[[Shaman]]'s secondary reduced [[mana]] cost
*[[Fire Elemental]] targets strongest
*[[Fire Elemental]] targets strongest
*Fire Elemental reduced cooldown from 2s to 1.75s
*[[Fire Elemental]] reduced cooldown from 2s to 1.75s
*All items are percentage based now
*All items are percentage based now
*[[Cloak]] and [[Helmet]] increased effect by 100%
*[[Cloak]] and [[Helmet]] increased effect by 100%
*[[Crossbowman]]'s passive only applies to heroes without rage
*[[Crossbowman]]'s passive only applies to heroes without rage
*Treants's passive only applies to heroes without mana
*[[Treant]]s's passive only applies to heroes without mana
*[[Dryad]] is now animated while casting
*[[Dryad]] is now animated while casting
*Animal deer has three lives now, but is not as fast anymore
*Animal deer has three lives now, but is not as fast anymore
*[[Siege engines]] are ranged
*[[Siege engines]] are [[ranged]]
*Fixed [[freeze]] when clicking on a character with a dialogue while zoomed out
*Fixed [[freeze]] when clicking on a [[character]] with a dialogue while zoomed out
*Fixed workers refusing to work at random
*Fixed [[workers]] refusing to work at random
*Fixed language switching
*Fixed language switching
*Fixed deaths counting repeatedly in some cases
*Fixed deaths counting repeatedly in some cases
*Fixed duping by minimizing and spending the resource
*Fixed duping by minimizing and spending the resource
*Fixed Mason getting stuck on the [[church]]
*Fixed [[Mason]] getting stuck on the [[church]]
*Fixed missing animation for heroes being pinned
*Fixed missing animation for heroes being pinned
*Fixed [[monsters]] hitting a hero not considered dead
*Fixed [[monsters]] hitting a [[hero]] not considered dead
*Fixed many status [[effects]] animations displayed behind entity or in front of all entities
*Fixed many status [[effects]] animations displayed behind entity or in front of all entities
*Fixed [[taunt]] status effect animation not stopping when a taunted entity is getting hit
*Fixed [[taunt]] status effect animation not stopping when a taunted entity is getting hit
*Fixed every day being windy
*Fixed every day being [[Weather|windy]]
*Fixed [[stats]] displayed on hero buttons may be false until moving a hero
*Fixed [[stats]] displayed on hero buttons may be false until moving a hero
*Fixed stat modifiers not changing damage in some cases
*Fixed stat modifiers not changing damage in some cases
*Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero
*Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero
*Fixed hero and [[relic]] selections endlessly trying to find something to offer
*Fixed [[hero]] and [[relic]] selections endlessly trying to find something to offer
*Fixed a tile in the city not being walkable
*Fixed a tile in the city not being walkable
*Fixed status effect [[wet]] not doing anything
*Fixed status effect [[wet]] not doing anything
*Fixed Fire Elemental's fireball weird flight path when losing target
*Fixed [[Fire Elemental]]'s fireball weird flight path when losing target
*Fixed Kaiju not hitting monsters
*Fixed [[Kaiju]] not hitting monsters
*Fixed [[Ghost]] not doing dark damage
*Fixed [[Ghost]] not doing [[dark]] damage
*Fixed monsters with [[fear]] or [[confusion]] do not turn towards where they first run
*Fixed [[monsters]] with [[fear]] or [[confusion]] do not turn towards where they first run
*Fixed heroes still being red after death
*Fixed [[heroes]] still being red after death
*Fixed range of a hero still showing up when clicking on a hero fast
*Fixed range of a hero still showing up when clicking on a hero fast
*Fixed unavailable [[fish]] swarms visbile
*Fixed unavailable [[fish]] swarms visbile
*Fixed fish swarms not properly animated directly after loading
*Fixed [[fish]] swarms not properly animated directly after loading
*Fixed caught fishes not visible in [[port]]
*Fixed caught [[fish]]es not visible in [[port]]
*Fixed [[Merchant]]'s description
*Fixed [[Merchant]]'s description
*Fixed Crossbowman's ability description after upgrading him
*Fixed [[Crossbowman]]'s ability description after upgrading him
*Fixed Skeletons's ability description after upgrading him
*Fixed [[Skeleton]]s's ability description after upgrading him
*Fixed [[Magus]] as monster having no shadow
*Fixed [[Magus]] as monster having no shadow
*Fixed health bars still visible when pressing ALT after [[combat]] is over
*Fixed health bars still visible when pressing ALT after [[combat]] is over
*Fixed health bar hidden once rage is full
*Fixed health bar hidden once [[rage]] is full
*Fixed health bar showing for empty rage
*Fixed health bar showing for empty [[rage]]
*Fixed health bar showing on day start
*Fixed health bar showing on day start
*Fixed health bar not hiding when rage gets empty
*Fixed health bar not hiding when [[rage]] gets empty
*Fixed boost sound in pause mode
*Fixed {{Effect|Boost}} sound in pause mode
*Fixed skipping before morning starts affected rolled options
*Fixed skipping before morning starts affected rolled options
*Fixed scene transition buttons like continue could be clicked multiple times
*Fixed scene transition buttons like continue could be clicked multiple times
*Fixed all relics overlay
*Fixed all [[relics]] overlay
*Fixed cursor when clicking cards
*Fixed cursor when clicking cards
*Fixed cards description lines overlapping
*Fixed cards description lines overlapping
*Fixed cards description icons not being displayed properly if they are the only thing on a new line
*Fixed cards description icons not being displayed properly if they are the only thing on a new line
*Fixed viewing a single relic
*Fixed viewing a single [[relic]]
*Fixed tavern statistics displaying NaN when the value is 0
*Fixed [[tavern]] statistics displaying NaN when the value is 0
*Fixed experience bar when being at max level
*Fixed experience bar when being at max level
*Fixed old shrines if they are still in a save
*Fixed old shrines if they are still in a save
Line 139: Line 139:
*Fixed background noise at the start of the day
*Fixed background noise at the start of the day
*Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource
*Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource
*Fixed tavern scene still accepting inputs when in pause menu
*Fixed [[tavern]] scene still accepting inputs when in pause menu
*Fixed pause menu not blurring tavern
*Fixed pause menu not blurring [[tavern]]
*Fixed pause menu could be opened again directly after pressing exit
*Fixed pause menu could be opened again directly after pressing exit
*Fixed mouse cursor not grabbing when handling scrollbars or sliders
*Fixed mouse cursor not grabbing when handling scrollbars or sliders
Line 147: Line 147:
*Fixed building overlay not enough resources message
*Fixed building overlay not enough resources message
*Fixed working [[Portal]] not making sounds anymore
*Fixed working [[Portal]] not making sounds anymore
*Fixed error when buying a hero slot while not having a tavern build and not having done the tutorial for buying spots
*Fixed error when buying a [[hero]] slot while not having a [[tavern]] build and not having done the tutorial for buying spots
*Fixed hero spots permanently visible when canceling purchasing a slot
*Fixed [[hero spots]] permanently visible when canceling purchasing a slot
*Fixed hero spots visible in cutscenes
*Fixed [[hero spots]] visible in cutscenes
*Fixed disabled hero spots not getting enabled again if trying to purchase a new spot
*Fixed disabled [[hero spots]] not getting enabled again if trying to purchase a new spot
*Fixed UI staying hidden after speaking to a guy with one eye
*Fixed UI staying hidden after speaking to [[Unknown|a guy with one eye]]
*Fixed tavern cheat working outside of editor
*Fixed [[tavern]] cheat working outside of editor
*Fixed keywords explained multiple times when multiple abilities have them
*Fixed keywords explained multiple times when multiple abilities have them
*Fixed cursor not changing to default when opening a message overlay
*Fixed cursor not changing to default when opening a message overlay
Line 166: Line 166:
*Fixed building input prompts in wrong position
*Fixed building input prompts in wrong position
*Fixed boost button prompt being in front of overlays
*Fixed boost button prompt being in front of overlays
*Fixed clock gems not getting blue
*Fixed [[clock]] gems not getting blue
*Fixed clock reclaim and flag tooltip not displaying button images
*Fixed [[clock]] reclaim and flag tooltip not displaying button images
*Fixed clock flag button tooltip cutoff
*Fixed [[clock]] flag button tooltip cutoff
*Fixed clock handle still being visible when UI is not visible
*Fixed [[clock]] handle still being visible when UI is not visible
*Fixed buy buttons value not being centered
*Fixed buy buttons value not being centered
*Fixed tooltips alignment
*Fixed tooltips alignment
Line 175: Line 175:
*Fixed unit button tooltips having a variable distance to the avatar
*Fixed unit button tooltips having a variable distance to the avatar
*Fixed I and J button images being switched
*Fixed I and J button images being switched
*Fixed [[frost arrows]] description not using keyword freeze
*Fixed [[Frost Arrows|frost arrows]] description not using keyword [[freeze]]
*Fixed unit details button wrongly saying max rank
*Fixed unit details button wrongly saying max rank
*Fixed [[elemental tower]] sacrificing not localizable
*Fixed [[elemental Tower]] sacrificing not localizable
*Fixed game over screen not localizable
*Fixed game over screen not localizable
*Fixed cursor staying held down after buying guardian power-up
*Fixed cursor staying held down after buying [[guardian]] power-up
*Fixed thank you message okay button
*Fixed thank you message okay button
*Fixed visible cloud border
*Fixed visible cloud border
*Fixed tutorial road building [[pan]] camera towards battle zone
*Fixed tutorial road building pan camera towards battle zone


{{nav patch notes}}
{{nav patch notes}}

Latest revision as of 12:50, 15 August 2026



  • Game is localized into 15 languages


  • Added option to rename heroes
  • Added marker for world events
  • Hero cards display base health, mana, shield, rage, element and damage
  • Added icon for the targeting mode of an ability
  • Ballistae can be clicked and dragged to the other wall spot like any other unit
  • Bottom bar slides in on day start
  • Tabs can be navigated with right stick and shoulder buttons
  • Outposts directly give the reward instead of dropping it
  • Added statistics for max glory and total coins, faith and shards collect in a run
  • Max glory gets displayed instead of furthest day when starting a new run
  • Minibosses get more red the less health they have
  • Minibosses can be fought on boss day again
  • Bosses always drop shards
  • Removed daily limit for improving meat
  • New effect for when a monster drops shards
  • Pirates do not appear until you've met the Gnomes
  • Pirates added sound when they appear
  • Keywords are explained when upgrading a Guardian
  • Heroes spawned at night walk into tavern
  • Heroes on towers have increased range (again)
  • Added Hooded Horse splash screen
  • Improved game start framerate and transition to title screen
  • Alert messages have a background
  • Button prompts have a background
  • Added more tooltips for abilities
  • Term damage separated into attack and damage
  • Heroes button displays heroes name on hover
  • Assigning and removing workers are separate commands and can be rebound
  • The buttons Q, E can be freely rebound
  • Restored starting resources have a socket
  • When picking starting resources clicking on a resource removes it
  • Building selection displays if tax is coins or faith
  • Unselected starting resources appear as orbs
  • Weakness effect animation expands again now
  • Relics have a golden border now
  • Tavern food pile spawns over time
  • Tavern statistics are a bit faster
  • Improved fading out of UI elements on overlays
  • Settings improved visibility of selected option
  • Improved many UI element's handling of more characters in different languages
  • Clicking edge of screen does not close settings anymore
  • Title screen skip can still be done until the knight reaches the king
  • Heroes and animals do not use the unity animation system anymore to save performance and make it faster to add new ones
  • Animals start on a random animation frame
  • Achievements gained on death are still being displayed
  • Input settings have a title
  • Optimized burn status effect
  • Reduced volume of title screen start sound
  • Removed the stat status amount and status duration modifier


  • Adjusted health of many heroes
  • Lich uses mana
  • Pixie does holy damage
  • Dinosaur reduced damage scaling by 6%
  • Leech reduced cooldown by 0.25s
  • Kaiju changed lasers angle
  • Satyr increased damage scaling by 10%
  • Werewolf increased damage scaling by 10%
  • Werewolf reduced cooldown by 10%
  • Werewolf has a bit of rage
  • Lizard increased damage scaling by 8%
  • Pixie increased base damage by 25%
  • Shaman's secondary reduced mana cost
  • Fire Elemental targets strongest
  • Fire Elemental reduced cooldown from 2s to 1.75s
  • All items are percentage based now
  • Cloak and Helmet increased effect by 100%
  • Crossbowman's passive only applies to heroes without rage
  • Treants's passive only applies to heroes without mana
  • Dryad is now animated while casting
  • Animal deer has three lives now, but is not as fast anymore
  • Siege engines are ranged
  • Fixed freeze when clicking on a character with a dialogue while zoomed out
  • Fixed workers refusing to work at random
  • Fixed language switching
  • Fixed deaths counting repeatedly in some cases
  • Fixed duping by minimizing and spending the resource
  • Fixed Mason getting stuck on the church
  • Fixed missing animation for heroes being pinned
  • Fixed monsters hitting a hero not considered dead
  • Fixed many status effects animations displayed behind entity or in front of all entities
  • Fixed taunt status effect animation not stopping when a taunted entity is getting hit
  • Fixed every day being windy
  • Fixed stats displayed on hero buttons may be false until moving a hero
  • Fixed stat modifiers not changing damage in some cases
  • Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero
  • Fixed hero and relic selections endlessly trying to find something to offer
  • Fixed a tile in the city not being walkable
  • Fixed status effect wet not doing anything
  • Fixed Fire Elemental's fireball weird flight path when losing target
  • Fixed Kaiju not hitting monsters
  • Fixed Ghost not doing dark damage
  • Fixed monsters with fear or confusion do not turn towards where they first run
  • Fixed heroes still being red after death
  • Fixed range of a hero still showing up when clicking on a hero fast
  • Fixed unavailable fish swarms visbile
  • Fixed fish swarms not properly animated directly after loading
  • Fixed caught fishes not visible in port
  • Fixed Merchant's description
  • Fixed Crossbowman's ability description after upgrading him
  • Fixed Skeletons's ability description after upgrading him
  • Fixed Magus as monster having no shadow
  • Fixed health bars still visible when pressing ALT after combat is over
  • Fixed health bar hidden once rage is full
  • Fixed health bar showing for empty rage
  • Fixed health bar showing on day start
  • Fixed health bar not hiding when rage gets empty
  • Fixed Boost sound in pause mode
  • Fixed skipping before morning starts affected rolled options
  • Fixed scene transition buttons like continue could be clicked multiple times
  • Fixed all relics overlay
  • Fixed cursor when clicking cards
  • Fixed cards description lines overlapping
  • Fixed cards description icons not being displayed properly if they are the only thing on a new line
  • Fixed viewing a single relic
  • Fixed tavern statistics displaying NaN when the value is 0
  • Fixed experience bar when being at max level
  • Fixed old shrines if they are still in a save
  • Fixed loading a save of the first day offers starting resources again
  • Fixed camera not being on the right position on day start
  • Fixed background noise at the start of the day
  • Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource
  • Fixed tavern scene still accepting inputs when in pause menu
  • Fixed pause menu not blurring tavern
  • Fixed pause menu could be opened again directly after pressing exit
  • Fixed mouse cursor not grabbing when handling scrollbars or sliders
  • Fixed building selection navigation to scrollbar with gamepad
  • Fixed building selection scrollbar over buttons when reopening the same selection
  • Fixed building overlay not enough resources message
  • Fixed working Portal not making sounds anymore
  • Fixed error when buying a hero slot while not having a tavern build and not having done the tutorial for buying spots
  • Fixed hero spots permanently visible when canceling purchasing a slot
  • Fixed hero spots visible in cutscenes
  • Fixed disabled hero spots not getting enabled again if trying to purchase a new spot
  • Fixed UI staying hidden after speaking to a guy with one eye
  • Fixed tavern cheat working outside of editor
  • Fixed keywords explained multiple times when multiple abilities have them
  • Fixed cursor not changing to default when opening a message overlay
  • Fixed refresh rate resetting each game start
  • Fixed exiting out of input and settings with escape
  • Fixed selecting input options with controller
  • Fixed rebinding some of the inputs
  • Fixed input settings staying on scroll position when reopening
  • Fixed settings still active behind input settings
  • Fixed browsing input settings and outposts with controller
  • Fixed scrolling input settings and outposts with mouse
  • Fixed apply workers input prompts not displaying
  • Fixed building input prompts in wrong position
  • Fixed boost button prompt being in front of overlays
  • Fixed clock gems not getting blue
  • Fixed clock reclaim and flag tooltip not displaying button images
  • Fixed clock flag button tooltip cutoff
  • Fixed clock handle still being visible when UI is not visible
  • Fixed buy buttons value not being centered
  • Fixed tooltips alignment
  • Fixed wrong tooltips following mouse
  • Fixed unit button tooltips having a variable distance to the avatar
  • Fixed I and J button images being switched
  • Fixed frost arrows description not using keyword freeze
  • Fixed unit details button wrongly saying max rank
  • Fixed elemental Tower sacrificing not localizable
  • Fixed game over screen not localizable
  • Fixed cursor staying held down after buying guardian power-up
  • Fixed thank you message okay button
  • Fixed visible cloud border
  • Fixed tutorial road building pan camera towards battle zone