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Early Access 0.7.052: Difference between revisions

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added patch notes, this is the first stable release of the main branch after v0.6.1
 
added short version number explanation
 
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This is the first update on the main branch after [[Early Access 0.6.1]].
== New and Changes==
== New and Changes==
=== Added spell system with 18 new spells ===
=== Added spell system with 18 new spells ===

Latest revision as of 13:24, 9 April 2026

This is the first update on the main branch after Early Access 0.6.1.

New and Changes

Added spell system with 18 new spells

  • Build the church to gain faith and access to spells
  • You always start with two spells, one for combat and one for the economy
  • The kings have different default economy spells
  • Every hero has his own default combat spell
  • Added random event to find spells from other kingdoms to replace yours
  • Spells are cast with by pressing the button C by default

Kingdom Traits

  • Having multiple units (2/4/6) of any kingdom grants you a special buff
  • Every kingdom has a different trait
  • Only the hero normal units that also eat count
  • But the effects apply to every unit including siege engines

Catching monsters

  • To unlock units you need to catch the monster now
  • The trapper gives you one free trap per run
  • When a monster walks over the trap there is a chance they will be catched
  • The chance increased the less health a monster has
  • The fate selection displays which monsters already already have been caught

Permanent Buffs

  • Solving the achievement quests will grant you a small permanent stat buff for all units
  • Buffs from the achievements from both kingdoms are applied
  • Thus playing both kingdoms is still not required, but motivating again
  • The ALT menu displays all those buffs

Unit upgrades

  • Upgrading is called promoting now
  • Units get promoted at night in the tavern
  • Promoting units costs coins
  • Only one unit can be promoted each night
  • You can reroll the selection
  • Added a new NPC, the General, to upgrade another unit during the day for a small additional fee
  • Hero upgrades cost ingots now

Reworked how taxes work

  • Every building generates taxes in the morning instead
  • Decorations drop coins now

New buildings

  • Added new human building: Shard Foundry to make shards out of ingots
  • Added new human building: Coin Stamper to make coins out of gold
  • Added new undead building: Shard Foundry to make shards out of books
  • Added new undead building: Alchemist to make coins out of blood

Final Day

  • The final day is an endless challenge to test your build now
  • You earn more shards and a super metal the longer you survive
  • You can upgrade units during the day to keep up with the scaling monsters
  • The portal can also be used without any limits

Glory and Time

  • Rush waves to gain more glory and make the run faster
  • Rushing bonus glory starts at 5%, increases when rushing up to 10%, but decreases when not rushing
  • Once all monsters are defeated you can directly enter the tavern and end the day
  • Workers still working will finish their jobs instantly
  • Removed a phase of the night to speed up your runs even more
  • Added an option to skip parts of the tavern (up to the promotion phase)
  • Monsters do not evolve when reaching a new glory highscore anymore
  • Evolved monsters have a chance to drop coins instead of shards now!
  • Minibosses do not count for glory anymore
  • Provoking is also possible on boss days
  • Provokes are always angry
  • Ritual does not increase chance for provoke events
  • Added the monster bell to guarantee a provoke event for the next day for a high coin cost
  • You need a little more glory to face the final boss now, so it cannot happen before C5

Rage

  • Rage is more of an offensive stat now, not reducing incoming damage by default anymore
  • Full rage grants 10% extra damage, increasing by 1% per 5 rage
  • The defensive buff of rage is the barbarian kingdom trait now

Progression

  • Added more roads in both kingdoms
  • Added another village to both kingdoms
  • Added another pasture to human kingdom
  • Added plenty more starting resources in both kingdoms
  • Roads glory requirement does not take past highscores in consideration anymore
  • Roads do cost stone to build again

World buildings and Guests

Portal

  • The portal is not a city building anymore, but is placed in the world instead
  • Changes stock daily

Trading Post

  • Added a new world Building: The trading post to sell your resources for coins
  • You can sell all basic unrefined resources
  • The more of one resources you sell, the less you get for it
  • But they recover slightly each week

Guilds

  • Added four new world Buildings : Warriors Guild, Rangers Guild, Mages Guild and Summoners Guild
  • Each run you can get one random unit from each guild, but only after you already have two of the type
  • Removed the old Guild

Spell Shop

  • Added a new world Building: The spell shop
  • You can choose between two random spells to replace yours

Super Metal Trade

  • Added a new world Building: Super Metal Trade
  • You can trade a ton of ingots or books to get a Super Metal once per run

Quest Buildings

  • Added two new quest buildings that challenge you to pick certain types of monsters
  • Removed the shard quest

General changes

  • Shops display the full body artwork of the actor
  • Voyage chests cannot be rerolled
  • Amayas stock cannot be rerolled
  • Amayas stock changes daily
  • Amayas costs ingots now
  • Merchant gives three ingots now
  • The store only sells refined resources now
  • The siege shop costs boards now
  • The curiosity shop costs faith now
  • The targeting items shop shop costs stone now
  • The tailor costs wood now
  • The black market costs gold now
  • The wizards tower costs banish now
  • The hospital costs coins now
  • The training grounds costs beer now
  • Calling a miniboss costs one of the resource he is guarding now
  • New sprites for many world buildings
  • Added a new world event to find spell scrolls
  • Removed XP scroll random event (will come back later)

QoL

  • Targeting items have their own slot now
  • Task board gives new tasks on the next day now, so you do not have to check it all the time
  • Task board has a marker on the next day, so you do not forget it
  • The default key for opening the Calendar is K now
  • Entering the tavern has its own key binding now
  • Clicking on the tavern at night does not enter it anymore, so you can still use it properly
  • Researcher also takes not unlocked units (which is not as important anymore since unlocking units is easier)
  • Unbefriended Orc and Wizard respawn weekly

Clarity

  • You cannot reroll when there are just three (or less) options to prevent wasting of resources
  • It displays the amount of possible options when rerolling
  • Throne room curse screen display total glory calculation now
  • Unit sheet UI improvements
  • Unit sheet added weakness
  • Added check so you cannot resume old incompatible runs after big updates
  • Added message to flag mode to explain it
  • Added message below give up button
  • Added tutorial for saving and exiting the game
  • Added tutorial for the chruch and spells
  • Added tutorial for rushing
  • Added tutorial for game over
  • The caravan tutorials opens after the boss animation, not during it
  • Term workshop is called siege works now
  • Term attack type magic is called magical now
  • The geologist hut, forager and fisherhut jobs can be deactivated now
  • Relics that change a buildings recipe clearly say so now
  • Reduced chromatic aberration visual effect
  • Disabled language switching in experimental builds
  • Modded clients cannot unlock achievement
  • Instead of resetting the leaderboard, bigger updates (and the experimental branch) get their own new leaderboard

Balance

  • Humans moved food market
  • Humans moved targeting items shop
  • Humans moved black market back to its original position
  • Humans upgrading Geologist huts costs boards now
  • Humans Bakery requires 2 flour to make 2 bread now
  • Humans Fields of Glory is unlocked at Kingdom Level 22
  • Humans Fishing net is unlocked at Kingdom Level 20
  • Humans Greenhouse is unlocked at Kingdom Level 34
  • Humans Scissors is unlocked at Kingdom Level 2
  • Undead reduced stone cost of Abomination greatly
  • Undead do not get one faith for every idle worker anymore
  • Undead Sweet Tooth relic only comes up if you have the candy store
  • Upgrading Tavern is cheaper now
  • Workers and carriers are a bit slower
  • Changed a few building costs to include multiple resources
  • Increased some buildings harvesting times slightly
  • Geologists signs stay for a day
  • Boosting is also increasing damage again
  • Reduced duration of fear status effect 3s *> 2.5s
  • Generic items effect reduced 30% *> 25%
  • Item Axe increased effect 5% *> 10%
  • Cooldown reduction only counts for the active ability
  • Boss Blob increased health 1425 *> 1500
  • Boss Blob reduced minion health scaling by 33%
  • Boss Blob spawns three minions instead of one
  • Boss Goblin King increased health 246 *> 300
  • Boss Goblin King increased minion health 1 *> 5
  • Villain Vagabond reduced damage
  • Minibosses are slower
  • Hero Selene reduced damage scaling by 12%
  • Unit Clown increased crit chance moderately
  • Unit Dancer reduced cooldown
  • Unit Dinosaur reduced damage scaling by 15%
  • Unit Djinn increased damage scaling moderately
  • Unit Druid reduced damage by 10%
  • Unit Flamewalker increased range
  • Unit Flamewalker increased health considerably
  • Unit Frost mage reduced damage scaling slightly
  • Unit Ghoul increased base damage slightly
  • Unit Ghoul increased piercing 5 > 6
  • Unit Halfling increased damage scaling moderately
  • Unit Headless achievement reduced requirement to 20 fields
  • Unit Jailer increased base damage slightly
  • Unit Jester reduced cooldown considerably
  • Unit Magus reduced damage scaling slightly
  • Unit Marksman removed damage multiplier
  • Unit Marksman increased damage scaling considerably
  • Unit Marksman increased cooldown 2s *> 2.2s
  • Unit Paladin reduced cooldown by 0.5s
  • Unit Paladin increased base damage slightly
  • Unit Rogue reduced cooldown
  • Unit Runescribe reduced damage scaling by 5%
  • Unit Satyr reduced damage scaling slightly
  • Unit Satyr reduced knockback
  • Unit Satyr increased cooldown slightly
  • Unit Shaman increased base damage moderately
  • Unit Swordsman increased cooldown by 0.25s
  • Unit Swordsman increased damage scaling moderately
  • Unit Stormcaller increased damage scaling moderately
  • Siege Holy Tree increased mana by 25%

Fixes

  • Fixed graveyard not preventing glory loss
  • Fixed errors when getting to the limit of units at the end of a run
  • Fixed settings persistent game speed option being tied to game focus option
  • Fixed settings refresh rate option not applying
  • Fixed miner and quarry jobs not ending properly sometimes when a mineshaft was opened
  • Fixed relic Crimson Heart
  • Fixed nature kingdom caravan still offering targeting item
  • Fixed throne room play label talking about c0 before the first win
  • Fixed throne room changing starting unit/relic with little starting coins left over
  • Fixed snowstorm also being called snowy in the ALT menu
  • Fixed building church showing incorrect weather early in a run
  • Fixed building graveyard buried units still counting as death for glory
  • Fixed building tavern incorrectly showing thunder warning
  • Fixed undead bloat leaving multiple corpses
  • Fixed pirates marker sometimes not vanishing on days where they come back with loot maybe
  • Fixed pirates sending them out makes click and confirmation sound
  • Fixed ALT overlay staying up when pressing ESC
  • Fixed building overlay displaying button prompts for assigning workers even when its not possible
  • Fixed catalog tooltips still being display after closing it
  • Fixed all relics hovering an opened relic would hide its keywords
  • Fixed title screen kingdom switcher not showing the requirements to unlock undeads
  • Fixed newly added roads causing visual problems when build out of order
  • Fixed needing to have faith to melt an item in the church
  • Fixed unit Clown not attacking on level 1
  • Fixed unit Djinn not attacking on level 1
  • Fixed unit Ghoul spreading status effect, by limiting it to one at a time