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Early Access 0.6.00: Difference between revisions

From Super Fantasy Kingdom Official Wiki
Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-12-18 | previous = Early Access 0.5.12 | next = Early Access 0.6.01 }} == New building == * Added a new building: The Observatory from the elven kingdom == New items == * Added 9 new targeting items to the kingdoms caravans * Added a new targeting mode: Special * Added a new targeting mode: Unaffected * You can exchange items for faith at the church during the run * You can melt down excess starting items f..."
 
added newer version number
 
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| date = 2025-12-18
| date = 2025-12-18
| previous = [[Early Access 0.5.12]]
| previous = [[Early Access 0.5.12]]
| next = [[Early Access 0.6.01]]
| next = [[Early Access 0.6.1]]
}}
}}



Latest revision as of 19:49, 6 February 2026

New building

  • Added a new building: The Observatory from the elven kingdom

New items

  • Added 9 new targeting items to the kingdoms caravans
  • Added a new targeting mode: Special
  • Added a new targeting mode: Unaffected
  • You can exchange items for faith at the church during the run
  • You can melt down excess starting items for shards in the throne room

New art

  • Added character art for the scientist

Progression

  • You do not need the stars from the other kingdom anymore
  • The remaining units get unlocked by leveling your kingdom instead, making the progression more stable

Clarity

  • New hint system for all achievements
  • There is a hint and a spoiler for every achievement
  • They also act as an extended tutorial, without annoying the players who know already
  • Units display all stats they use now
  • Units cannot equip any items that wont help them anymore
  • Pause menu added button to read tutorial messages again
  • Hovering any deposit displays its explenation
  • Added tutoral for game speed when you play at normal speed
  • The ALT tutorial only ends once you release the button, giving time to understand it
  • Catalog economy relics display at what kingdom level they get unlocked
  • The blacksmith has an exclamation mark before until unlock him
  • Poison damage is called toxic damage
  • Rock damage is called earth damage

Food system

  • Fish always gets eaten before raw meat, bread always before cooked meat
  • Only 1 meat (2 souls) can get upgraded each night by default
  • Upgrading the tavern increases that amount
  • The amount is displayed in the tavern UI

Glory changes

  • World event monsters drop a shard when provoked
  • World event monsters are always the same level when the first spawn, and stay on that level (day + curse level)
  • World event monsters say what level they are
  • Amount of daily monsters spawning is always the same

Balance

  • Cadus increased shield scaling greatly
  • Colossus increased area
  • Devil reduced damage scaling very slightly
  • Druid active upgrades do not reduce cooldown by as much
  • Druid passive increased cooldown 3.33s > 4s
  • Druid passive reduced effect on last upgrade 5 > 4
  • Halfling increased base damage 2 > 3
  • Paladin increased area
  • Qhe'la reduced cooldown reduction of one upgrade 30% > 25%
  • Qhe'la increased cooldown 1.5s > 1.6s
  • Werewolf increased upgraded cooldown 0.01s > 0.1s
  • Relic Big Daddy costs 13 coins
  • Item Armor increased effect 10 > 20
  • Item Resistance increased effect 10 > 20

Fixes

  • Fixed villains or projectiles getting stuck
  • Fixed duplicating resources when setting guard mode when a carrier already started the job
  • Fixed sacrificing unit reducing hungry units counter by 2
  • Fixed collecting random item in forest while a guest is visiting
  • Fixed banishing a unit after minimizing after banishing a unit
  • Fixed boosting applied in order of level instead of experience
  • Fixed generation buildings timer when upgraded cannot be below generation duration
  • Fixed gamepad selection in building overlay without a tutorial
  • Fixed cooldown reduction items, relics and upgrades interacting with bard passive
  • Fixed Gnomes cancel button not labeled "No, thanks!"
  • Fixed UI unlocks catalog elemental and siege units appearing to be examinable
  • Fixed UI unit sheet before you have the unit sometimes ability data incorrect
  • Fixed UI unit sheet ability description out of box
  • Fixed UI alerts moonrise and nightfall messages swapped
  • Fixed UI earth damage being white
  • Fixed Humans Builder not offering the undead building blueprint
  • Fixed Humans Fisherhut not clickable after upgrade
  • Fixed Humans Forager not clickable after upgrade
  • Fixed Humans Geologist Hut not clickable after upgrade
  • Fixed Humans train tracks when destroying the target building
  • Fixed Undead Ooze pools hitbox beeing too big
  • Fixed Undead dialogue with Mio
  • Fixed Item Shield cannot be equipped by units without base shield
  • Fixed Item Rage cannot be equipped by units without base rage
  • Fixed Relic Destiny working against the unit critting
  • Fixed Relic Dice does not appear to be locked behind kingdom level anymore
  • Fixed Unit Bee last upgrade piercing stat amount
  • Fixed Unit Cannon using Catapults ability description
  • Fixed Unit Crossbowman displaying wrong attack multiplier
  • Fixed Unit Ghost evolution changing damage element
  • Fixed Unit Halfling evolution upgrade description being incomplete
  • Fixed Unit Headless passive last upgrade description
  • Fixed Unit Jouster passive not being categorized as support
  • Fixed Unit Leech last upgrade description not mentioning the cooldown reduction
  • Fixed Unit Lightning Elemental ability description
  • Fixed Unit Lightning Elemental not showing piercing stat
  • Fixed Unit Palisade not waiting in the city when there is no space
  • Fixed Unit Pixie not using mana to attack
  • Fixed Unit Psion displayed range stat
  • Fixed Unit Stormcaller evolution upgrade description
  • Fixed Unit Swordsman passive not being categorized as support
  • Fixed Unit Yeti having the keyword for freeze instead of taunt