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Early Access 0.5.07: Difference between revisions
From Super Fantasy Kingdom Official Wiki
Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-10-30 | previous = Early Access 0.5.06 | next = Early Access 0.5.08 }} * Added all deposits (trees, fields or rocks) to the pause menu dictionary in both kingdoms * Added another early super metal to both kingdoms * Added another shard chest to both kingdoms * Miniboss improved description to include the rules of the fight * Upgraded buildings in the world explain what they do * Undead increased natural spaw..." |
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* Fixed quest progress being rounded up in some cases | * Fixed quest progress being rounded up in some cases | ||
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Latest revision as of 09:09, 13 January 2026
- Added all deposits (trees, fields or rocks) to the pause menu dictionary in both kingdoms
- Added another early super metal to both kingdoms
- Added another shard chest to both kingdoms
- Miniboss improved description to include the rules of the fight
- Upgraded buildings in the world explain what they do
- Undead increased natural spawn limit of bloats to 2 to support Big Daddy
- Cadus increased speed
- Bone Golem cannot be sacrificed anymore
- Bloat Book cannot be sacrificed anymore
- Bone Golem cannot be buried anymore
- Bloat Book cannot be buried anymore
- Scarecrow is categorized as Support now
- Demon Spider reduced damage slightly
- Dragon's fireball vanishes on combat end
- Gyrocopters's bomb vanishes on combat end
- Gyrocopter reduced speed slightly
- Phoenix reduced self-heal
- Monster Ghost reduced damage
- Monster Devil reduced armor 33 -> 0
- Monster Headless reduced speed slightly
- Monster Qilin reduced speed slightly
- Monster Rogue reduced speed slightly
- Monster Shaman reduced damage slightly
- Fixed workers refusing to stop working a job (mostly on the first day)
- Fixed Humans geologists not working without flag
- Fixed Humans cannot build kingdom buildings multiple times
- Fixed Humans dialogue with Merchant missing actor
- Fixed Undead upgrade buildings being clickable before reaching them
- Fixed Undead pirates could be sent out before unlocking them, but never came back
- Fixed Undead Mort task at hospital not working
- Fixed training grounds wanting to train sacrificed units
- Fixed hospital reviving sacrificed units
- Fixed hospital reviving units in graveyard
- Fixed unit sheet not displaying the right damage type
- Fixed unit sheet hover damage of units without attacks
- Fixed Amulet of the Dead not working at all
- Fixed Bansee attack description not mentioning fear
- Fixed Big Daddy only working if there are more than 13 rats
- Fixed Brazier not applying the burn effect every time
- Fixed Cadus one upgrade not stating what about minions gets buffed
- Fixed Selene upgrade description not using passive form of freeze effect
- Fixed Werewolf attack rank description being incorrect on rank 0
- Fixed staying in the undead kingdom after resetting save data
- Fixed quest progress being rounded up in some cases


